[22:05:02.912] [Main Thread/INFO] [tML]: Starting tModLoader client 1.4.4.9+2025.12.3.0|2025.12|stable|Stable|ae365276d1467801feaa3120daa93cbd49a61daf|5250741030748140234 built 2026-01-31 7:07 PM [22:05:02.918] [Main Thread/INFO] [tML]: Log date: 2026-02-06 [22:05:02.919] [Main Thread/INFO] [tML]: Running on Windows (v10.0.26200.0) X64 NetCore 8.0.0 [22:05:02.922] [Main Thread/INFO] [tML]: CPU: 24 processors. RAM: 31.4 GB [22:05:02.922] [Main Thread/INFO] [tML]: FrameworkDescription: .NET 8.0.0 [22:05:02.924] [Main Thread/INFO] [tML]: Executable: C:\Program Files (x86)\Steam\steamapps\common\tModLoader\tModLoader.dll [22:05:02.926] [Main Thread/INFO] [tML]: Working Directory: C:\Program Files (x86)\Steam\steamapps\common\tModLoader [22:05:03.667] [Main Thread/INFO] [tML]: Attempt to Port from "C:/Users/yumes\Documents\My Games\Terraria\tModLoader" to "C:/Users/yumes\Documents\My Games\Terraria\tModLoader-1.4.3" aborted, "2025.12.3.0" is a newer version. [22:05:03.668] [Main Thread/WARN] [tML]: Saves paths had incorrect slashes somehow: "C:/Users/yumes\Documents\My Games\Terraria\tModLoader"=>"C:\Users\yumes\Documents\My Games\Terraria\tModLoader", "C:/Users/yumes\Documents\My Games\Terraria\tModLoader"=>"C:\Users\yumes\Documents\My Games\Terraria\tModLoader" [22:05:03.671] [Main Thread/INFO] [tML]: Saves Are Located At: C:\Users\yumes\Documents\My Games\Terraria\tModLoader [22:05:03.890] [Main Thread/INFO] [tML]: Display DPI: Diagonal DPI is 144. Vertical DPI is 144. Horizontal DPI is 144 [22:05:03.891] [Main Thread/INFO] [tML]: High DPI Display detected: setting FNA to highdpi mode [22:05:03.895] [Main Thread/DEBUG] [FNA]: Querying linked library versions... [22:05:03.897] [Main Thread/DEBUG] [FNA]: SDL v2.28.2 [22:05:03.962] [Main Thread/DEBUG] [FNA]: FNA3D v23.10.0 [22:05:04.003] [Main Thread/DEBUG] [FNA]: FAudio v22.9.1 [22:05:04.251] [Main Thread/INFO] [tML]: Distribution Platform: Steam. Detection method: CWD is /steamapps/ [22:05:04.256] [Main Thread/DEBUG] [tML]: Process.Start (UseShellExecute = False): "C:\Program Files (x86)\Steam\steamapps\common\tModLoader\dotnet\dotnet.exe" tModLoader.dll -terrariasteamclient 1720 [22:05:04.613] [Main Thread/DEBUG] [TerrariaSteamClient]: Recv: init_success [22:05:04.613] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: acknowledged [22:05:05.380] [Main Thread/INFO] [FNA]: SDL.SDL_Init(SDL.SDL_INIT_VIDEO)... [22:05:05.382] [Main Thread/INFO] [FNA]: Success [22:05:05.382] [Main Thread/INFO] [FNA]: SDL.SDL_InitSubSystem(SDL.SDL_INIT_GAMECONTROLLER)... [22:05:05.589] [Main Thread/INFO] [FNA]: Success [22:05:05.664] [Main Thread/DEBUG] [tML]: Native Resolve: Steamworks.NET, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null -> steam_api [22:05:05.664] [Main Thread/DEBUG] [tML]: delegating to Steamworks.NET.AnyCPU resolver [22:05:05.890] [Main Thread/INFO] [Terraria]: Steam Cloud Quota: 953.7 MB available [22:05:05.895] [Main Thread/INFO] [tML]: Steam beta branch: None [22:05:05.895] [Main Thread/INFO] [tML]: SteamBackend: Running standard Steam Desktop Client API [22:05:05.900] [Main Thread/INFO] [tML]: Current 1281930 Workshop Folder Directory: C:\Program Files (x86)\Steam\steamapps\common\tModLoader\..\..\workshop [22:05:06.106] [Main Thread/INFO] [FNA]: SDL Video Diver: windows [22:05:06.106] [Main Thread/INFO] [FNA]: FNA3D Driver: D3D11 [22:05:06.106] [Main Thread/INFO] [FNA]: D3D11 Adapter: NVIDIA GeForce RTX 5060 Laptop GPU [22:05:06.161] [Main Thread/INFO] [tML]: Terraria Steam Install Location assumed to be: C:\Program Files (x86)\Steam\steamapps\common\Terraria [22:05:06.426] [Main Thread/INFO] [tML]: Maximum Resolution is 2560 x 1600 [22:05:06.435] [Main Thread/DEBUG] [Terraria]: Device Created, Adapter: NE160QDM-NZB, DisplayMode: {{Width:2560 Height:1600 Format:Color}}, Profile: HiDef, Width: 2560, Height: 1494, Fullscreen: False, Display: \\.\DISPLAY1 [22:05:06.997] [Main Thread/INFO] [FNA]: SDL Audio Driver: [22:05:08.184] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application. (0x887A0006) [22:05:08.518] [Main Thread/WARN] [tML]: Silently Caught Exception: System.InvalidOperationException: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application. (0x887A0006) at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg) in D:\a\tModLoader\tModLoader\FNA\src\FNALoggerEXT.cs:line 98 at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget) at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget) at Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget) in D:\a\tModLoader\tModLoader\FNA\src\Graphics\FNA3D_SafeAccess.cs:line 87 at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format) in D:\a\tModLoader\tModLoader\FNA\src\Graphics\Texture2D.cs:line 116 at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader reader, Texture2D existingInstance) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReaders\Texture2DReader.cs:line 100 at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentTypeReader.cs:line 107 at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReader.cs:line 341 at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T](T existingInstance) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReader.cs:line 154 at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReader.cs:line 142 at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReader.cs:line 274 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentManager.cs:line 309 at ReLogic.Content.Readers.XnbReader.InternalContentManager.Load[T]() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\Readers\XnbReader.cs:line 33 at ReLogic.Content.Readers.XnbReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\Readers\XnbReader.cs:line 58 at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at ReLogic.Content.Readers.XnbReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) at ReLogic.Content.AssetRepository.LoadAsset[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 214 at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 160 at Terraria.Initializers.AssetInitializer.LoadAsset[T](String assetName, AssetRequestMode mode) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 645 at Terraria.Initializers.AssetInitializer.LoadTextures(AssetRequestMode mode) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 295 at Terraria.Initializers.AssetInitializer.LoadAssetsWhileInInitialBlackScreen() in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 93 at Terraria.Main.LoadContent_Deferred()+MoveNext() in tModLoader\Terraria\Main.cs:line 9875 at Terraria.Main.TickLoadProcess() in tModLoader\Terraria\Main.cs:line 9907 at Terraria.Main.DrawSplash(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 45325 at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53245 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53228 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53215 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [22:05:08.524] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Images\UI\Camera_1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) at ReLogic.Content.AssetRepository.LoadAsset[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 214 at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 160 at Terraria.Initializers.AssetInitializer.LoadAsset[T](String assetName, AssetRequestMode mode) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 645 at Terraria.Initializers.AssetInitializer.LoadTextures(AssetRequestMode mode) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 295 at Terraria.Initializers.AssetInitializer.LoadAssetsWhileInInitialBlackScreen() in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 93 at Terraria.Main.LoadContent_Deferred()+MoveNext() in tModLoader\Terraria\Main.cs:line 9875 at Terraria.Main.TickLoadProcess() in tModLoader\Terraria\Main.cs:line 9907 at Terraria.Main.DrawSplash(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 45325 at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53245 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53228 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53215 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [22:05:08.525] [Main Thread/ERROR] [Terraria]: Failed to load asset: "Images\UI\Camera_1" ReLogic.Content.AssetLoadException: Asset could not be found: "Images\UI\Camera_1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 [22:05:10.397] [8/DEBUG] [tML]: SSDP search line separator: CRLF [22:05:23.651] [Main Thread/ERROR] [Terraria]: ReLogic.Content.AssetLoadException: Asset could not be found: "Images\UI\Camera_1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at ReLogic.Content.AssetRepository.SafelyWaitForLoad[T](Asset`1 asset, Task loadTask, Boolean tracked) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 323 at ReLogic.Content.AssetRepository.<>c__DisplayClass47_0`1.b__0() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 215 at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 165 at Terraria.Initializers.AssetInitializer.LoadAsset[T](String assetName, AssetRequestMode mode) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 645 at Terraria.Initializers.AssetInitializer.LoadTextures(AssetRequestMode mode) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 295 at Terraria.Initializers.AssetInitializer.LoadAssetsWhileInInitialBlackScreen() in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 93 at Terraria.Main.LoadContent_Deferred()+MoveNext() in tModLoader\Terraria\Main.cs:line 9875 at Terraria.Main.TickLoadProcess() in tModLoader\Terraria\Main.cs:line 9907 at Terraria.Main.DrawSplash(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 45325 at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53245 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53228 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53215 [22:05:23.670] [8/DEBUG] [tML]: Hook System.Runtime.Loader.AssemblyLoadContext::ValidateAssemblyNameWithSimpleName(Assembly, string) added by tModLoader [22:05:26.814] [Main Thread/FATAL] [tML]: Main engine crash ReLogic.Content.AssetLoadException: Asset could not be found: "Images\UI\Camera_1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at ReLogic.Content.AssetRepository.SafelyWaitForLoad[T](Asset`1 asset, Task loadTask, Boolean tracked) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 323 at ReLogic.Content.AssetRepository.<>c__DisplayClass47_0`1.b__0() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 215 at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 165 at Terraria.Initializers.AssetInitializer.LoadAsset[T](String assetName, AssetRequestMode mode) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 645 at Terraria.Initializers.AssetInitializer.LoadTextures(AssetRequestMode mode) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 295 at Terraria.Initializers.AssetInitializer.LoadAssetsWhileInInitialBlackScreen() in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 93 at Terraria.Main.LoadContent_Deferred()+MoveNext() in tModLoader\Terraria\Main.cs:line 9875 at Terraria.Main.TickLoadProcess() in tModLoader\Terraria\Main.cs:line 9907 at Terraria.Main.DrawSplash(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 45325 at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53245 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53228 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53215 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 [22:05:26.816] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: shutdown