[10:24:34.591] [Main Thread/FATAL] [tML]: Main engine crash Tip: This is likely a mod's fault. Disable mods one by one and check if the issue persists System.InvalidOperationException: Texture2D creation failed! Error Code: Parametri ei kelpaa. (0x80070057) at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg) in D:\a\tModLoader\tModLoader\FNA\src\FNALoggerEXT.cs:line 98 at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format) in D:\a\tModLoader\tModLoader\FNA\src\Graphics\Texture2D.cs:line 116 at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage) in D:\a\tModLoader\tModLoader\FNA\src\Graphics\RenderTarget2D.cs:line 132 at Luminance.Core.Graphics.ManagedRenderTarget.CreateScreenSizedTarget(Int32 screenWidth, Int32 screenHeight) in Luminance\Core\Graphics\Automators\ManagedRenderTarget.cs:line 121 at Luminance.Core.Graphics.ManagedRenderTarget.get_Target() in Luminance\Core\Graphics\Automators\ManagedRenderTarget.cs:line 86 at NoxusBoss.Core.Graphics.Players.PlayerPostProcessingShaderSystem.UpdateTargets() in NoxusBoss\Core\Graphics\Players\PlayerPostProcessingShaderSystem.cs:line 87 at Luminance.Core.Graphics.RenderTargetManager.HandleTargetUpdateLoop(GameTime obj) in Luminance\Core\Graphics\Automators\RenderTargetManager.cs:line 77 at DMD?25493134::Terraria.Main::DoDraw>(Main this, GameTime gameTime) at Daybreak.Common.Features.Rendering.ItemPreRenderer.UpdateItemRenders(orig_DoDraw orig, Main self, GameTime gameTime) in Daybreak\Common\Features\Rendering\ItemPreRendering\ItemPreRenderer.cs:line 138 at Hook(Main , GameTime ) at Daybreak.Common.Rendering.RenderTargetPool.<>c.b__8_1(orig_DoDraw orig, Main self, GameTime time) in Daybreak\Common\Rendering\Buffers\RenderTargetPool.cs:line 246 at Hookc::b__8_1(Terraria.On_Main+orig_DoDraw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime ) at Hookc::b__0_2(Terraria.On_Main+orig_DoDraw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime ) at CameraMods.Utilities.Time.OnDoDraw(orig_DoDraw Orig, Main Self, GameTime GameTime) in CameraMods\Utilities\Time.cs:line 26 at Hook(Main , GameTime ) at HighFPSSupport.TickRateModifier.OnDraw(orig_DoDraw orig, Main self, GameTime gameTime) in HighFPSSupport\TickRateModifier.cs:line 80 at Hook(Main , GameTime ) at SyncProxy(Main , GameTime ) at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53221 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53208 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266