Version: 463028, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000013cdec5a068 FactoryGameEGS_FactoryGame_Win64_Shipping!FSignificanceOctreeSemantics::GetBoundingBox() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGSignificanceManager.cpp:1321] FactoryGameEGS_FactoryGame_Win64_Shipping!TOctree2::AddElementInternal() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Math\GenericOctree.h:559] FactoryGameEGS_FactoryGame_Win64_Shipping!TOctree2::AddElementInternal() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Math\GenericOctree.h:587] FactoryGameEGS_FactoryGame_Win64_Shipping!TOctree2::AddElementInternal() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Math\GenericOctree.h:587] FactoryGameEGS_FactoryGame_Win64_Shipping!TOctree2::AddElementInternal() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Math\GenericOctree.h:587] FactoryGameEGS_FactoryGame_Win64_Shipping!TOctree2::AddElementInternal() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Math\GenericOctree.h:587] FactoryGameEGS_FactoryGame_Win64_Shipping!TOctree2::AddElementInternal() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Math\GenericOctree.h:587] FactoryGameEGS_FactoryGame_Win64_Shipping!TOctree2::AddElementInternal() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Math\GenericOctree.h:587] FactoryGameEGS_FactoryGame_Win64_Shipping!TOctree2::AddElementInternal() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Math\GenericOctree.h:587] FactoryGameEGS_FactoryGame_Win64_Shipping!UFGSignificanceManager::AddObjectToSignificanceOctTree() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGSignificanceManager.cpp:1212] FactoryGameEGS_Engine_Win64_Shipping!UActorComponent::ExecuteRegisterEvents() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1674] FactoryGameEGS_Engine_Win64_Shipping!UActorComponent::RegisterComponentWithWorld() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1346] FactoryGameEGS_Engine_Win64_Shipping!AActor::IncrementalRegisterComponents() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:5538] FactoryGameEGS_Engine_Win64_Shipping!ULevel::IncrementalRegisterComponents() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\Level.cpp:1715] FactoryGameEGS_Engine_Win64_Shipping!ULevel::IncrementalUpdateComponents() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\Level.cpp:1634] FactoryGameEGS_Engine_Win64_Shipping!UWorld::AddToWorld() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\World.cpp:3293] FactoryGameEGS_Engine_Win64_Shipping!ULevelStreaming::UpdateStreamingState() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\LevelStreaming.cpp:971] FactoryGameEGS_Engine_Win64_Shipping!UWorld::UpdateLevelStreaming() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\World.cpp:4284] FactoryGameEGS_Engine_Win64_Shipping!UGameViewportClient::Draw() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\GameViewportClient.cpp:1692] FactoryGameEGS_Engine_Win64_Shipping!FViewport::Draw() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\UnrealClient.cpp:1858] FactoryGameEGS_Engine_Win64_Shipping!UGameEngine::RedrawViewports() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:731] FactoryGameEGS_Engine_Win64_Shipping!UGameEngine::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1916] FactoryGameEGS_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15] FactoryGameEGS_Win64_Shipping!FEngineLoop::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864] FactoryGameEGS_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] FactoryGameEGS_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameEGS_Win64_Shipping!LaunchWindowsStartup() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameEGS_Win64_Shipping!WinMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameEGS_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll