# This is the config file that let's you assign defaults for gamescope when using the scopebuddy script
# lines starting with # are ignored
# Conf files matching the games Steam AppID stored in ~/.conf/scopebuddy/AppID/ will be sourced after
# ~/.config/scopebuddy/scb.conf or whichever file you specify with SCB_CONF=someotherfile.conf env var in the launch options.
# 
# Example for always exporting specific environment variables for gamescope
#export XKB_DEFAULT_LAYOUT=no
#export MANGOHUD_CONFIG=preset=2
#
# Example for providing default gamescope arguments through scopebuddy if no arguments are given to the scopebuddy script, this does not need to be exported.
# To not use this default set of arguments, just launch scb with SCB_NOSCOPE=1 or just add any gamescope argument before the '-- %command%' then this variable will be ignored
#SCB_GAMESCOPE_ARGS="--mangoapp -f -w 2560 -h 1440 -W 2560 -H 1440 -r 180 --force-grab-cursor --hdr-enabled -e"
#SCB_GAMESCOPE_ARGS="-w 2560 -h 1440 -W 2560 -H 1440 -r 180 -f -b --hdr-enabled -e --mangoapp --force-grab-cursor --adaptive-sync"
#SCB_GAMESCOPE_ARGS="-w 2560 -h 1440 -W 2560 -H 1440 -r 180 -f -b --hdr-enabled --mangoapp --force-grab-cursor --adaptive-sync"
#SCB_GAMESCOPE_ARGS="-w 2560 -h 1440 -W 2560 -H 1440 -r 180 -f -b --hdr-enabled --mangoapp --force-grab-cursor --adaptive-sync ---"
SCB_GAMESCOPE_ARGS="-w 2560 -h 1440 -W 2560 -H 1440 -r 180 -f -b --hdr-enabled --mangoapp --force-grab-cursor --adaptive-sync"
#
# To auto-detect display width, height, refresh, VRR and HDR states, you can use SCB_AUTO_* {RES|HDR|VRR}
# These vars will override any previously set values for -W and -H or append --hdr-enabled and --adaptive-sync
# automatically depending on the current settings for your active display, or the display chosen with -O /
# --prefer-output flags in gamescope. This works on both KDE (via kscreen-doctor) and GNOME (via gdctl).
#SCB_AUTO_RES=1
SCB_AUTO_HDR=1
SCB_AUTO_VRR=1
# For GNOME users: you can use either gdctl or gnome-randr for auto-detection
# gdctl requires upstream version with --format=json support (will be tested automatically)
# gnome-randr will be used as fallback if gdctl test fails
# To specify a custom gdctl build (must support 'gdctl show --format=json'):
#export GDCTL_COMMAND="$HOME/.local/bin/gdctl-mr4708"
# To debug scopebuddy output, uncomment the following line. After launching games, the executed cmd will be output to ~/.config/scopebuddy/scopebuddy.log
#SCB_DEBUG=1
###
## FOR ADVANCED USE INSIDE AN APPID CONFIG
###
# The config files are treated as a bash script by scopebuddy, this means you can use bash to do simple tasks before the game runs
# or you can check which mode scopebuddy is running in and apply settings accordingly, below are some handy variables for scripting.
# $SCB_NOSCOPE will be set to 1 if we are running in no gamescope mode
# $SCB_GAMEMODE will be set to 1 if we are running inside steam gamemode (which means SCB_NOSCOPE will also be set to 1 due to nested gamescope not working in gamemode)
# $command will contain everything steam expanded %command% into
#SCB_AUTO_REFRESH=1
command+=' PROTON_FSR4_RDNA3_UPGRADE=1'
