ersion: 460533, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000002e0 FactoryGameEGS_NoConstructDisqualifiers_Win64_Shipping!``FNoConstructDisqualifiersModule::RegisterHook'::`5'::::operator()'::`2'::::operator() >() [E:\GitRepos\SatisfactoryModLoader\Mods\NoConstructDisqualifiers\Source\NoConstructDisqualifiers\Private\NoConstructDisqualifiers.cpp:52] FactoryGameEGS_NoConstructDisqualifiers_Win64_Shipping!HookInvokerExecutorMemberFunction::ApplyCallScalar() [E:\GitRepos\SatisfactoryModLoader\Mods\SML\Source\SML\Public\Patching\NativeHookManager.h:433] FactoryGameEGS_FactoryGame_Win64_Shipping!AFGHologram::GetHologramMaterialState() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGHologram.cpp:2125] FactoryGameEGS_FactoryGame_Win64_Shipping!AFGHologram::ValidatePlacementAndCost() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGHologram.cpp:2045] FactoryGameEGS_InfiniteZoop_Win64_Shipping!TCallScope::operator()() [C:\Modding\SatisfactoryModLoader\Mods\SML\Source\SML\Public\Patching\NativeHookManager.h:172] FactoryGameEGS_InfiniteZoop_Win64_Shipping!HookInvokerExecutorMemberFunction::ApplyCallVoid() [C:\Modding\SatisfactoryModLoader\Mods\SML\Source\SML\Public\Patching\NativeHookManager.h:445] FactoryGameEGS_SmartFoundations_Win64_Shipping!``USFGameInstanceModule::RegisterCostAggregationHook'::`2'::::operator()'::`2'::::operator() >() [L:\Personal\Repos\SatisfactoryModLoader\Mods\smart\Source\SmartFoundations\Module\SFGameInstanceModule.cpp:228] FactoryGameEGS_SmartFoundations_Win64_Shipping!HookInvokerExecutorMemberFunction::ApplyCallVoid() [L:\Personal\Repos\SatisfactoryModLoader\Mods\SML\Source\SML\Public\Patching\NativeHookManager.h:445] FactoryGameEGS_SmartFoundations_Win64_Shipping!USFGridSpawnerService::UpdateChildrenForCurrentTransform() [L:\Personal\Repos\SatisfactoryModLoader\Mods\smart\Source\SmartFoundations\Services\SFGridSpawnerService.cpp:593] FactoryGameEGS_SmartFoundations_Win64_Shipping!USFGridTransformService::DetectAndPropagateTransformChange() [L:\Personal\Repos\SatisfactoryModLoader\Mods\smart\Source\SmartFoundations\Services\SFGridTransformService.cpp:39] FactoryGameEGS_SmartFoundations_Win64_Shipping!USFSubsystem::RegisterActiveHologram() [L:\Personal\Repos\SatisfactoryModLoader\Mods\smart\Source\SmartFoundations\Subsystem\SFSubsystem.cpp:1808] FactoryGameEGS_SmartFoundations_Win64_Shipping!USFSubsystem::PollForActiveHologram() [L:\Personal\Repos\SatisfactoryModLoader\Mods\smart\Source\SmartFoundations\Subsystem\SFSubsystem.cpp:2209] FactoryGameEGS_SmartFoundations_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,USFSubsystem,void __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:650] FactoryGameEGS_Engine_Win64_Shipping!FTimerManager::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\TimerManager.cpp:930] FactoryGameEGS_Engine_Win64_Shipping!UWorld::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1590] FactoryGameEGS_Engine_Win64_Shipping!UGameEngine::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796] FactoryGameEGS_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15] FactoryGameEGS_Win64_Shipping!FEngineLoop::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864] FactoryGameEGS_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] FactoryGameEGS_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameEGS_Win64_Shipping!LaunchWindowsStartup() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameEGS_Win64_Shipping!WinMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameEGS_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll