Version: 455399, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Client, IsUsingMods: Yes, IsSaveGameEdited: No Fatal error: [File:D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 378] DecompressShaderWithOodleAndExtraLogging(): Could not decompress shader group with Oodle. Group Index: 3201 Group IoStoreHash:5bd836e60f71d957fe32d909 Group NumShaders: 19 Shader Index: 35255 Shader In-group Index: 3201 Shader Hash: ED485CE1B8633C695F278710A88BEBECD7F12441 FactoryGameSteam_RenderCore_Win64_Shipping!FIoStoreShaderCodeArchive::CreateShader() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp:2188] FactoryGameSteam_RenderCore_Win64_Shipping!FShaderLibraryInstance::GetOrCreateShader() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeLibrary.cpp:1037] FactoryGameSteam_RenderCore_Win64_Shipping!FShaderMapResource_SharedCode::CreateRHIShaderOrCrash() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeLibrary.cpp:1185] FactoryGameSteam_RenderCore_Win64_Shipping!FShaderMapResource::CreateShaderOrCrash() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp:541] FactoryGameSteam_Renderer_Win64_Shipping!FMeshPassProcessor::AddGraphicsPipelineStateInitializer >() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.inl:288] FactoryGameSteam_Renderer_Win64_Shipping!FShadowDepthPassMeshProcessor::CollectPSOInitializersInternal() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Renderer\Private\ShadowDepthRendering.cpp:1984] FactoryGameSteam_Renderer_Win64_Shipping!FShadowDepthPassMeshProcessor::CollectPSOInitializersForEachShadowDepthType() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Renderer\Private\ShadowDepthRendering.cpp:2217] FactoryGameSteam_Renderer_Win64_Shipping!FShadowDepthPassMeshProcessor::CollectPSOInitializers() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Renderer\Private\ShadowDepthRendering.cpp:2175] FactoryGameSteam_Engine_Win64_Shipping!FMaterialShaderMap::CollectPSOs() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\Materials\MaterialShader.cpp:2739] FactoryGameSteam_Engine_Win64_Shipping!FMaterialPSOPrecacheCollectionTask::DoTask() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\PSOPrecache.cpp:485] FactoryGameSteam_Engine_Win64_Shipping!TGraphTask::ExecuteTask() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1266] FactoryGameSteam_Core_Win64_Shipping!`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5':: >'::`11'::::operator()() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:501] FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::TTaskDelegate::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5':: >'::`11'::,0>::CallAndMove() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171] FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627] FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::TryExecuteTaskFrom::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349] FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378] FactoryGameSteam_Core_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::,void __cdecl(void)>::Call() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480] FactoryGameSteam_Core_Win64_Shipping!FThreadImpl::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69] FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]