Version: 455399, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Client, IsUsingMods: Yes, IsSaveGameEdited: No Assertion failed: InstanceCustomData.Num() == Component->PerInstanceSMCustomData.Num() [File:D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\Rendering\NaniteResources.cpp] [Line: 927] FactoryGameEGS_Engine_Win64_Shipping!Nanite::FSceneProxy::FSceneProxy() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\Rendering\NaniteResources.cpp:1060] FactoryGameEGS_Engine_Win64_Shipping!UStaticMeshComponent::CreateSceneProxy() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\StaticMeshRender.cpp:2642] FactoryGameEGS_Renderer_Win64_Shipping!FScene::BatchAddPrimitives() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Renderer\Private\RendererScene.cpp:2004] FactoryGameEGS_Renderer_Win64_Shipping!FScene::AddPrimitive() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Renderer\Private\RendererScene.cpp:1935] FactoryGameEGS_Engine_Win64_Shipping!UPrimitiveComponent::CreateRenderState_Concurrent() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:611] FactoryGameEGS_Engine_Win64_Shipping!UActorComponent::RecreateRenderState_Concurrent() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1736] FactoryGameEGS_Engine_Win64_Shipping!UActorComponent::DoDeferredRenderUpdates_Concurrent() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1810] FactoryGameEGS_Engine_Win64_Shipping!`UWorld::SendAllEndOfFrameUpdates'::`2'::::operator()() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1117] FactoryGameEGS_Engine_Win64_Shipping!`ParallelForImpl::ParallelForInternal,`ParallelFor'::`2'::,std::nullptr_t>'::`2'::FParallelExecutor::operator()() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:116] FactoryGameEGS_Engine_Win64_Shipping!ParallelForImpl::ParallelForInternal,TFunctionRef,std::nullptr_t>() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:416] FactoryGameEGS_Engine_Win64_Shipping!UWorld::SendAllEndOfFrameUpdates() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1167] FactoryGameEGS_Renderer_Win64_Shipping!FRendererModule::BeginRenderingViewFamilies() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4715] FactoryGameEGS_Renderer_Win64_Shipping!FRendererModule::BeginRenderingViewFamily() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4692] FactoryGameEGS_Engine_Win64_Shipping!UGameViewportClient::Draw() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\GameViewportClient.cpp:1783] FactoryGameEGS_Engine_Win64_Shipping!FViewport::Draw() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\UnrealClient.cpp:1858] FactoryGameEGS_Engine_Win64_Shipping!UGameEngine::RedrawViewports() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:731] FactoryGameEGS_Engine_Win64_Shipping!UGameEngine::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1916] FactoryGameEGS_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15] FactoryGameEGS_Win64_Shipping!FEngineLoop::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864] FactoryGameEGS_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] FactoryGameEGS_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameEGS_Win64_Shipping!LaunchWindowsStartup() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameEGS_Win64_Shipping!WinMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameEGS_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll