Log started at 11/15/2025 18:34:04 (2025-11-15T17:34:04Z) No config file at C:\Users\morit\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Configuration will be read from: C:\Users\morit\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Log file: C:\Users\morit\SML\SatisfactoryModLoader\Saved\Logs\UnrealVersionSelector-2025.11.15-18.34.04.log Setting temp directory to 'C:\Users\morit\AppData\Local\Temp\UnrealBuildTool\6cc0f445' Registering build platform: UnrealBuildTool.AndroidPlatformFactory Registering build platform: UnrealBuildTool.IOSPlatformFactory Registering build platform: UnrealBuildTool.LinuxPlatformFactory Registering build platform: Linux - buildable: False Registering build platform: LinuxArm64 - buildable: False Registering build platform: UnrealBuildTool.MacPlatformFactory Registering build platform: UnrealBuildTool.TVOSPlatformFactory Registering build platform: UnrealBuildTool.WindowsPlatformFactory Found Windows 10 SDK root at C:\Program Files\Windows Kits\10 (1) Registering build platform: Win64 - buildable: False Log file: C:\Users\morit\AppData\Local\UnrealBuildTool\Log_GPF.txt Resolved project argument C:/Users/morit/SML/SatisfactoryModLoader/FactoryGame.uproject to C:\Users\morit\SML\SatisfactoryModLoader\FactoryGame.uproject Registering project generator UnrealBuildTool.AndroidProjectGenerator for Android Skipping project file generator registration for Android due to no valid BuildPlatform. Registering project generator UnrealBuildTool.IOSProjectGenerator for IOS Skipping project file generator registration for IOS due to no valid BuildPlatform. Registering project generator UnrealBuildTool.LinuxProjectGenerator for Linux Registering project generator UnrealBuildTool.LinuxProjectGenerator for LinuxArm64 Registering project generator UnrealBuildTool.MacProjectGenerator for Mac Skipping project file generator registration for Mac due to no valid BuildPlatform. Registering project generator UnrealBuildTool.TVOSProjectGenerator for TVOS Skipping project file generator registration for TVOS due to no valid BuildPlatform. Registering project generator UnrealBuildTool.WindowsProjectGenerator for Win64 --- SDK INFO START --- Some Platforms were skipped due to invalid SDK setup: Win64, Linux, LinuxArm64. See the log file for detailed information --- SDK INFO END --- Generating VisualStudio project files: Discovering modules, targets and source code for project... Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.14.36623.8) Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933 (Family=14.34.31933, FamilyRank=2, Version=14.34.31948, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.44.35112) Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207 (Family=14.44.35207, FamilyRank=4, Version=14.44.35219, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.44.35112) Detected supported platforms: Win64, Linux Skipping C:\Program Files\Unreal Engine - CSS\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed Skipping C:\Program Files\Unreal Engine - CSS\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed No available Windows SDKs found Windows SDK must be installed in order to build this target. BuildException: Windows SDK must be installed in order to build this target. at UnrealBuildTool.VCEnvironmentParameters..ctor(WindowsCompiler Compiler, WindowsCompiler ToolChain, UnrealTargetPlatform Platform, UnrealArch Architecture, String CompilerVersion, String ToolchainVersion, String WindowsSdkVersion, String SuppliedSdkDirectoryForVersion, Boolean bUseCPPWinRT, Boolean bAllowClangLinker, ILogger Logger) at UnrealBuildTool.VCEnvironment.Create(WindowsCompiler Compiler, WindowsCompiler ToolChain, UnrealTargetPlatform Platform, UnrealArch Architecture, String CompilerVersion, String ToolchainVersion, String WindowsSdkVersion, String SuppliedSdkDirectoryForVersion, Boolean bUseCPPWinRT, Boolean bAllowClangLinker, ILogger Logger) at UnrealBuildTool.WindowsPlatform.CreateVCEnvironment(TargetRules Target) at UnrealBuildTool.WindowsPlatform.ValidateTarget(TargetRules Target) at UnrealBuildTool.RulesAssembly.CreateTargetRulesInstance(String TypeName, TargetInfo TargetInfo, ILogger Logger, Boolean IsTestTarget, Boolean bSkipValidation) at UnrealBuildTool.RulesAssembly.CreateTargetRules(String TargetName, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, UnrealArchitectures Architectures, FileReference ProjectFile, CommandLineArguments Arguments, ILogger Logger, Boolean IsTestTarget, Boolean bSkipValidation, UnrealIntermediateEnvironment IntermediateEnvironment) at UnrealBuildTool.ProjectFileGenerator.AddProjectsForAllTargets(PlatformProjectGeneratorCollection PlatformProjectGenerators, List`1 AllGames, List`1 AllTargetFiles, String[] Arguments, List`1 EngineProjects, List`1 GameProjects, Dictionary`2 ProjectFileToUProjectFile, Dictionary`2 ProgramProjects, Dictionary`2 RulesAssemblies, ILogger Logger) at UnrealBuildTool.ProjectFileGenerator.GenerateProjectFiles(PlatformProjectGeneratorCollection PlatformProjectGenerators, String[] Arguments, Boolean bCacheDataForEditor, ILogger Logger) at UnrealBuildTool.GenerateProjectFilesMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) WriteFileIfChanged() wrote 0 changed files of 2 requested writes. Timeline: [ 0.000] [ 0.000](+0.989) [ 0.989]