[DEBUG] UWP (Windows Store) Client Version: 2.00 Game Version: 1.21.1 Commit: 9759ac5 Build Type: Release Build Date: 2025 Nov 06 22:04:05 [SUCCESS] Initialized WinRT apartment for UWP [SUCCESS] Sound engine was initialized [DEBUG] UWP (Windows Store) [DEBUG] 1.21.114 [Signatures] Loading signatures for 1.20.3X [Offsets] Loading offsets for 1.20.3X [Signatures] Loading signatures for 1.20.4X [Offsets] Loading offsets for 1.20.4X [Signatures] Loading signatures for 1.20.5X [Signatures] Loading signatures for 1.20.6X [Signatures] Loading signatures for 1.20.7X [Offsets] Loading offsets for 1.20.6X [Signatures] Loading signatures for 1.20.8X [Offsets] Loading offsets for 1.20.7X [Signatures] Loading signatures for 1.21.0X [Offsets] Loading offsets for 1.20.8X [Offsets] Loading offsets for 1.21.0X 1.0X [Signatures] Loading signatures for 1.21.02 [Offsets] Loading offsets for 1.21.0X [Signatures] Loading signatures for 1.21.2X [Offsets] Loading offsets for 1.21.0X [Signatures] Loading signatures for 1.21.3X [Offsets] Loading offsets for 1.21.2X [Signatures] Loading signatures for 1.21.4X [Signatures] Loading sigs for 1.21.5X [Signatures] Loading sigs for 1.21.6X [Offsets] Loading offsets for 1.21.4X [Signatures] Loading sigs for 1.21.7X [Offsets] Loading offsets for 1.21.5X [Signatures] Loading sigs for 1.21.8X [Offsets] Loading offsets for 1.21.6X [Signatures] Loading sigs for 1.21.9X [Offsets] Loading offsets for 1.21.7X [Signatures] Loading sigs for 1.21.10X [Offsets] Loading offsets for 1.21.8X [Signatures] Loading sigs for 1.21.11X [Offsets] Loading offsets for 1.21.9X [Offsets] Loading offsets for 1.21.10X [Offsets] Loading offsets for 1.21.11X [Signatures] Failed to find signature: glm_translateRef [Config] No legacy settings found [Config] Loading PRIVATE [Config] Loaded PRIVATE [Config] Loading default.json [Config] Loaded default.json [SUCCESS] 4 [Config] Saving PRIVATE [Config] Saved PRIVATE [SUCCESS] 5 [SUCCESS] 6 [SUCCESS] Protocol activation handler registered successfully [DEBUG] UWP (Windows Store) [Hook] Hooked KeyHook [Hook] Hooked mouse_hook [vFunc Hook] Hooked CreateSwapchainForCoreWindow at 0x7ffc5b912c40 [INFO] GPU name: NVIDIA GeForce RTX 3070 Ti [Hook] Hooked ResizeHook [Hook] Hooked TextureGroup_getTexture [Hook] Hooked getViewPerspective [Hook] Hooked RaknetTick [Hook] Hooked RaknetTick [Hook] Hooked SetupAndRender [Hook] Hooked GameModeAttack [Hook] Hooked getFovHook [Hook] Hooked displayClientMessageHook [Hook] Hooked ActorBaseTick [Hook] Hooked onSuspendHook [Hook] Hooked getGammaHook [Hook] Hooked Font drawTransformed Hook [Hook] Hooked Hurt Color Hook [Hook] Hooked Fog Color Hook [Hook] Hooked Overworld Fog Color Hook [Hook] Hooked Time Changer Hook [vFunc Hook] Hooked Text ReceivePacketHook at 0x7ff60bcd64f0 [vFunc Hook] Hooked Set Title ReceivePacketHook at 0x7ff60bcd5820 [vFunc Hook] Hooked Play Sound ReceivePacketHook at 0x7ff60bcd5800 [vFunc Hook] Hooked Entity Event ReceivePacketHook at 0x7ff60bcd61f0 [vFunc Hook] Hooked Interact ReceivePacketHook at 0x7ff60bcd6140 [vFunc Hook] Hooked Container Open ReceivePacketHook at 0x7ff60bcd5fb0 [vFunc Hook] Hooked Container Close ReceivePacketHook at 0x7ff60bcd5f70 [vFunc Hook] Hooked Change Dimension ReceivePacketHook at 0x7ff60bcd5d50 [vFunc Hook] Hooked Modal Form Request ReceivePacketHook at 0x7ff60bcd55d0 [vFunc Hook] Hooked Skin Packet ReceivePacketHook at 0x7ff60bcd5740 [vFunc Hook] Hooked Level Sound Event ReceivePacketHook at 0x7ff60bcd62d0 [vFunc Hook] Hooked Animate ReceivePacketHook at 0x7ff60bcd6020 [Hook] Hooked sendPacket [Hook] Hooked ApplyTurnDeltaHook [Hook] Hooked HudMobEffectsRenderer_render [Hook] Hooked HudCursorRenderer_render [Hook] Hooked BaseActorRenderer renderText Hook [Hook] Hooked UIControl_updateCachedPositionHook [Hook] Hooked ContainerScreenControllerHooks [Hook] Hooked ContainerScreenControllerHooks [Hook] Hooked _composeFullStackHook [Hook] Hooked ItemInHandRendererRenderItem [Hook] Hooked RenderOutlineSelectionHook [Hook] Hooked BobHurt [Hook] Hooked RenderLevelHook [Hook] Hooked Tint Color Hook [Hook] Hooked Actor Shader Params Hook [Hook] Hooked ChatScreenControllerHooks [Hook] Hooked HudScreenControllerHooks [Hook] Hooked SoundEnginePlayHook [Hook] Hooked getCurrentSwingDurationHook [Hook] Hooked UpdatePlayerHook [Hook] Hooked ReadFileHook [Hook] Initialized 43 hooks in 0.11s [vFunc Hook] Hooked drawText at 0x7ff60aea2f20 [vFunc Hook] Hooked DrawImage at 0x7ff60aea4510 [DEBUG] UWP (Windows Store) [INFO] SwingAngle disabled for version 1.21.111+ [DEBUG] UWP (Windows Store) [SPOTIFY] Spotify.json not found. [SUCCESS] Flarial initialized in 0.54s [DEBUG] [DEBUG] Recreating Swapchain [DEBUG] TabList: Resetting descriptor state - clearing 0 descriptors [DEBUG] TabList: Descriptor state reset complete [WARN] Telemetry failed: HTTP 500 [WARN] Telemetry failed: HTTP 500 [WARN] Telemetry failed: HTTP 500 [WARN] Telemetry failed: HTTP 500 [WARN] Telemetry failed: HTTP 500 [WARN] Telemetry failed: HTTP 500 [WARN] Telemetry failed: HTTP 500 [WARN] Telemetry failed: HTTP 500 [WARN] Telemetry failed: HTTP 500 [WARN] Telemetry failed: HTTP 500 [WARN] Telemetry failed: HTTP 500 [WARN] Telemetry failed: HTTP 500 [WARN] Telemetry failed: HTTP 500 [WARN] Telemetry failed: HTTP 500 [WARN] Telemetry failed: HTTP 500 [WARN] Telemetry failed: HTTP 500 [WARN] Telemetry failed: HTTP 500 [WARN] Telemetry failed: HTTP 500 [WARN] Telemetry failed: HTTP 500 [DEBUG] TabList: Resetting descriptor state - clearing 0 descriptors [DEBUG] TabList: Descriptor state reset complete [DescriptorAlloc] Reset descriptor allocation, next available index: 1 [DEBUG] Recreating Swapchain [SUCCESS] Fell back to DX11 [WARN] Telemetry failed: HTTP 500 [WARN] Telemetry failed: HTTP 500 [WARN] Telemetry failed: HTTP 500 [WARN] Telemetry failed: HTTP 500 [WARN] Telemetry failed: HTTP 500 [DEBUG] TabList: Resetting descriptor state - clearing 0 descriptors [DEBUG] TabList: Descriptor state reset complete [DescriptorAlloc] Reset descriptor allocation, next available index: 1 [DEBUG] Recreating Swapchain [SUCCESS] Fell back to DX11 [DEBUG] TabList: Resetting descriptor state - clearing 0 descriptors [DEBUG] TabList: Descriptor state reset complete [DescriptorAlloc] Reset descriptor allocation, next available index: 1 [DEBUG] Recreating Swapchain [DEBUG] Initializing for DX11 [DEBUG] initializing motion blur helper.. [DEBUG] ye [DEBUG] ye [DEBUG] Initializing motion blur helper with WVP matrices... [DEBUG] Queue value: false [vFunc Hook] Hooked ClearDepthStencilViewDX11 at 0x7ffc5aa9ecd0 [vFunc Hook] Hooked Bgfx_d3d11_submit_hook at 0x7ff60fc9a1a0 [DEBUG] Queuing font load for: 162, 500, 32 [DEBUG] Queueing font load for: 162, 500, 32 [DEBUG] Queueing font load for: 163, 700, 32 [vFunc Hook] Hooked resourcePackManager at 0x259efbfee00 [vFunc Hook] Hooked resourcePackManagerLoad at 0x7ff60c8891a0 [SUCCESS] Cached player list. [SUCCESS] Cached player list.