[02:25:57.551] [Main Thread/INFO] [tML]: Starting tModLoader client 1.4.4.9+2025.09.3.0|2025.09|stable|Stable|27f0d15a4047b2ba5ac60c71dd1c6e33b0acf001|5250661541884657009 built 10/31/2025 5:05 PM [02:25:57.561] [Main Thread/INFO] [tML]: Log date: 11/8/2025 [02:25:57.562] [Main Thread/INFO] [tML]: Running on Windows (v10.0.19045.0) X64 NetCore 8.0.0 [02:25:57.566] [Main Thread/INFO] [tML]: CPU: 8 processors. RAM: 15.9 GB [02:25:57.566] [Main Thread/INFO] [tML]: FrameworkDescription: .NET 8.0.0 [02:25:57.566] [Main Thread/INFO] [tML]: Executable: E:\SteamLibrary3\steamapps\common\tModLoader\tModLoader.dll [02:25:57.566] [Main Thread/INFO] [tML]: Working Directory: E:\SteamLibrary3\steamapps\common\tModLoader [02:25:57.856] [Main Thread/WARN] [tML]: Saves paths had incorrect slashes somehow: "C:/Users/gchav\Documents\My Games\Terraria\tModLoader"=>"C:\Users\gchav\Documents\My Games\Terraria\tModLoader", "C:/Users/gchav\Documents\My Games\Terraria\tModLoader"=>"C:\Users\gchav\Documents\My Games\Terraria\tModLoader" [02:25:57.857] [Main Thread/INFO] [tML]: Saves Are Located At: C:\Users\gchav\Documents\My Games\Terraria\tModLoader [02:25:57.869] [Main Thread/INFO] [tML]: Display DPI: Diagonal DPI is 144. Vertical DPI is 144. Horizontal DPI is 144 [02:25:57.869] [Main Thread/INFO] [tML]: High DPI Display detected: setting FNA to highdpi mode [02:25:57.873] [Main Thread/DEBUG] [FNA]: Querying linked library versions... [02:25:57.874] [Main Thread/DEBUG] [FNA]: SDL v2.28.2 [02:25:57.876] [Main Thread/DEBUG] [FNA]: FNA3D v23.10.0 [02:25:57.879] [Main Thread/DEBUG] [FNA]: FAudio v22.9.1 [02:25:58.247] [Main Thread/INFO] [tML]: Distribution Platform: Steam. Detection method: CWD is /steamapps/ [02:25:58.257] [Main Thread/DEBUG] [tML]: Process.Start (UseShellExecute = False): "E:\SteamLibrary3\steamapps\common\tModLoader\dotnet\dotnet.exe" tModLoader.dll -terrariasteamclient 1772 [02:25:58.471] [Main Thread/DEBUG] [TerrariaSteamClient]: Recv: delegating to Steamworks.NET.AnyCPU resolver [02:25:58.879] [Main Thread/DEBUG] [TerrariaSteamClient]: Recv: init_success [02:25:58.880] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: acknowledged [02:25:59.287] [Main Thread/INFO] [FNA]: SDL.SDL_Init(SDL.SDL_INIT_VIDEO)... [02:25:59.289] [Main Thread/INFO] [FNA]: Success [02:25:59.289] [Main Thread/INFO] [FNA]: SDL.SDL_InitSubSystem(SDL.SDL_INIT_GAMECONTROLLER)... [02:25:59.344] [Main Thread/INFO] [FNA]: Success [02:25:59.424] [Main Thread/DEBUG] [tML]: Native Resolve: Steamworks.NET, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null -> steam_api [02:26:00.014] [Main Thread/INFO] [Terraria]: Steam Cloud Quota: 919.8 MB available [02:26:00.028] [Main Thread/INFO] [tML]: Steam beta branch: None [02:26:00.029] [Main Thread/INFO] [tML]: SteamBackend: Running standard Steam Desktop Client API [02:26:00.044] [Main Thread/INFO] [tML]: Current 1281930 Workshop Folder Directory: E:\SteamLibrary3\steamapps\common\tModLoader\..\..\workshop [02:26:00.296] [Main Thread/INFO] [FNA]: SDL Video Diver: windows [02:26:00.296] [Main Thread/INFO] [FNA]: FNA3D Driver: D3D11 [02:26:00.296] [Main Thread/INFO] [FNA]: D3D11 Adapter: NVIDIA GeForce GTX 1070 Ti [02:26:00.336] [Main Thread/INFO] [tML]: Terraria Steam Install Location assumed to be: C:\Program Files (x86)\Steam\steamapps\common\Terraria [02:26:00.817] [Main Thread/INFO] [tML]: Maximum Resolution is 3840 x 2160 [02:26:00.833] [Main Thread/DEBUG] [Terraria]: Device Created, Adapter: MAG 321CUP, DisplayMode: {{Width:3840 Height:2160 Format:Color}}, Profile: HiDef, Width: 3840, Height: 2066, Fullscreen: False, Display: \\.\DISPLAY1 [02:26:01.275] [Main Thread/INFO] [FNA]: SDL Audio Driver: [02:26:01.692] [8/WARN] [tML]: Silently Caught Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array. at ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._getServerPort() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Peripherals\RGB\SteelSeries\GameSenseConnection.cs:line 311 at ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._gamesenseWrk() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Peripherals\RGB\SteelSeries\GameSenseConnection.cs:line 165 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) [02:26:02.915] [9/DEBUG] [tML]: SSDP search line separator: CRLF [02:26:03.578] [9/DEBUG] [tML]: Hook System.Runtime.Loader.AssemblyLoadContext::ValidateAssemblyNameWithSimpleName(Assembly, string) added by tModLoader [02:26:26.315] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (0x887A0005) [02:26:26.317] [Main Thread/WARN] [tML]: Silently Caught Exception: System.InvalidOperationException: Texture2D creation failed! Error Code: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. (0x887A0005) at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg) in D:\a\tModLoader\tModLoader\FNA\src\FNALoggerEXT.cs:line 98 at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget) at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget) at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader reader, Texture2D existingInstance) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReaders\Texture2DReader.cs:line 39 at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReader.cs:line 330 at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReader.cs:line 142 at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReader.cs:line 272 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentManager.cs:line 271 at ReLogic.Content.Readers.XnbReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\Readers\XnbReader.cs:line 58 at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at ReLogic.Content.Readers.XnbReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) at ReLogic.Content.AssetRepository.LoadAsset[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 214 at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 143 at ReLogic.Content.IAssetRepository.Request[T](String assetName) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\IAssetRepository.cs:line 50 at Terraria.GameContent.UI.Elements.UIScrollbar..ctor() in tModLoader\Terraria\GameContent\UI\Elements\UIScrollbar.cs:line 40 at Terraria.GameContent.UI.Elements.UIBestiaryEntryInfoPage..ctor() in tModLoader\Terraria\GameContent\UI\Elements\UIBestiaryEntryInfoPage.cs:line 45 at Terraria.GameContent.UI.States.UIBestiaryTest.BuildPage() in tModLoader\Terraria\GameContent\UI\States\UIBestiaryTest.cs:line 85 at Terraria.GameContent.UI.States.UIBestiaryTest..ctor(BestiaryDatabase database) in tModLoader\Terraria\GameContent\UI\States\UIBestiaryTest.cs:line 48 at Terraria.Main.Initialize_AlmostEverything() in tModLoader\Terraria\Main.cs:line 5907 at Terraria.Main.DrawSplash(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 45375 at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53232 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53215 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53202 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [02:26:26.325] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Images\UI\Scrollbar" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) at ReLogic.Content.AssetRepository.LoadAsset[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 214 at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 143 at ReLogic.Content.IAssetRepository.Request[T](String assetName) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\IAssetRepository.cs:line 50 at Terraria.GameContent.UI.Elements.UIScrollbar..ctor() in tModLoader\Terraria\GameContent\UI\Elements\UIScrollbar.cs:line 40 at Terraria.GameContent.UI.Elements.UIBestiaryEntryInfoPage..ctor() in tModLoader\Terraria\GameContent\UI\Elements\UIBestiaryEntryInfoPage.cs:line 45 at Terraria.GameContent.UI.States.UIBestiaryTest.BuildPage() in tModLoader\Terraria\GameContent\UI\States\UIBestiaryTest.cs:line 85 at Terraria.GameContent.UI.States.UIBestiaryTest..ctor(BestiaryDatabase database) in tModLoader\Terraria\GameContent\UI\States\UIBestiaryTest.cs:line 48 at Terraria.Main.Initialize_AlmostEverything() in tModLoader\Terraria\Main.cs:line 5907 at Terraria.Main.DrawSplash(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 45375 at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53232 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53215 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53202 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [02:26:26.329] [Main Thread/ERROR] [Terraria]: Failed to load asset: "Images\UI\Scrollbar" ReLogic.Content.AssetLoadException: Asset could not be found: "Images\UI\Scrollbar" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 [02:27:08.776] [Main Thread/ERROR] [Terraria]: ReLogic.Content.AssetLoadException: Asset could not be found: "Images\UI\Scrollbar" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at ReLogic.Content.AssetRepository.SafelyWaitForLoad[T](Asset`1 asset, Task loadTask, Boolean tracked) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 323 at ReLogic.Content.AssetRepository.<>c__DisplayClass47_0`1.b__0() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 215 at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 143 at ReLogic.Content.IAssetRepository.Request[T](String assetName) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\IAssetRepository.cs:line 50 at Terraria.GameContent.UI.Elements.UIScrollbar..ctor() in tModLoader\Terraria\GameContent\UI\Elements\UIScrollbar.cs:line 40 at Terraria.GameContent.UI.Elements.UIBestiaryEntryInfoPage..ctor() in tModLoader\Terraria\GameContent\UI\Elements\UIBestiaryEntryInfoPage.cs:line 45 at Terraria.GameContent.UI.States.UIBestiaryTest.BuildPage() in tModLoader\Terraria\GameContent\UI\States\UIBestiaryTest.cs:line 85 at Terraria.GameContent.UI.States.UIBestiaryTest..ctor(BestiaryDatabase database) in tModLoader\Terraria\GameContent\UI\States\UIBestiaryTest.cs:line 48 at Terraria.Main.Initialize_AlmostEverything() in tModLoader\Terraria\Main.cs:line 5907 at Terraria.Main.DrawSplash(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 45375 at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53232 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53215 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53202 [02:27:09.409] [Main Thread/FATAL] [tML]: Main engine crash ReLogic.Content.AssetLoadException: Asset could not be found: "Images\UI\Scrollbar" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at ReLogic.Content.AssetRepository.SafelyWaitForLoad[T](Asset`1 asset, Task loadTask, Boolean tracked) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 323 at ReLogic.Content.AssetRepository.<>c__DisplayClass47_0`1.b__0() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 215 at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 143 at ReLogic.Content.IAssetRepository.Request[T](String assetName) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\IAssetRepository.cs:line 50 at Terraria.GameContent.UI.Elements.UIScrollbar..ctor() in tModLoader\Terraria\GameContent\UI\Elements\UIScrollbar.cs:line 40 at Terraria.GameContent.UI.Elements.UIBestiaryEntryInfoPage..ctor() in tModLoader\Terraria\GameContent\UI\Elements\UIBestiaryEntryInfoPage.cs:line 45 at Terraria.GameContent.UI.States.UIBestiaryTest.BuildPage() in tModLoader\Terraria\GameContent\UI\States\UIBestiaryTest.cs:line 85 at Terraria.GameContent.UI.States.UIBestiaryTest..ctor(BestiaryDatabase database) in tModLoader\Terraria\GameContent\UI\States\UIBestiaryTest.cs:line 48 at Terraria.Main.Initialize_AlmostEverything() in tModLoader\Terraria\Main.cs:line 5907 at Terraria.Main.DrawSplash(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 45375 at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53232 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53215 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53202 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 [02:27:09.451] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: shutdown