[2025.10.26-19.29.31:796][ 1]LogWindows: Error: === Critical error: === [2025.10.26-19.29.31:796][ 1]LogWindows: Error: [2025.10.26-19.29.31:796][ 1]LogWindows: Error: Assertion failed: Index>=0 && Index::ApplyCallVoid() [D:\SatisfactoryModding\SatisfactoryModLoader\Mods\SML\Source\SML\Public\Patching\NativeHookManager.h:446] [2025.10.26-19.29.31:796][ 1]LogWindows: Error: [Callstack] 0x00007ffef7f7304c FactoryGameSteam-FactoryGame-Win64-Shipping.dll!AFGDroneVehicle::PrepareTripFromDockedStation() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGDroneVehicle.cpp:1575] [2025.10.26-19.29.31:796][ 1]LogWindows: Error: [Callstack] 0x00007ffef7c9a9db FactoryGameSteam-FactoryGame-Win64-Shipping.dll!AFGBuildableDroneStation::Factory_TickProducing() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableDroneStation.cpp:409] [2025.10.26-19.29.31:796][ 1]LogWindows: Error: [Callstack] 0x00007ffef7c99b4a FactoryGameSteam-FactoryGame-Win64-Shipping.dll!AFGBuildableFactory::Factory_Tick() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableFactory.cpp:476] [2025.10.26-19.29.31:796][ 1]LogWindows: Error: [Callstack] 0x00007ffef7e06cd0 FactoryGameSteam-FactoryGame-Win64-Shipping.dll!`AFGBuildableSubsystem::TickFactoryActors'::`29'::::operator()() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGBuildableSubsystem.cpp:632] [2025.10.26-19.29.31:796][ 1]LogWindows: Error: [Callstack] 0x00007ffef7dca63f FactoryGameSteam-FactoryGame-Win64-Shipping.dll!`ParallelForImpl::ParallelForInternal,`ParallelFor'::`2'::,std::nullptr_t>'::`2'::FParallelExecutor::operator()() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:116] [2025.10.26-19.29.31:796][ 1]LogWindows: Error: [Callstack] 0x00007ffef7dcfed4 FactoryGameSteam-FactoryGame-Win64-Shipping.dll!LowLevelTasks::TTaskDelegate::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`ParallelForImpl::ParallelForInternal,`ParallelFor'::`2'::,std::nullptr_t>'::`2'::FParallelExecutor>'::`11'::,0>::CallAndMove() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171] [2025.10.26-19.29.31:796][ 1]LogWindows: Error: [Callstack] 0x00007fff2a1e924e FactoryGameSteam-Core-Win64-Shipping.dll!LowLevelTasks::FTask::ExecuteTask() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627] [2025.10.26-19.29.31:796][ 1]LogWindows: Error: HandleError re-entered. [2025.10.26-19.29.31:796][ 1]LogWindows: Error: [Callstack] 0x00007fff2a1d9f84 FactoryGameSteam-Core-Win64-Shipping.dll!LowLevelTasks::FScheduler::TryExecuteTaskFrom::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349] [2025.10.26-19.29.31:796][ 1]LogWindows: Error: [Callstack] 0x00007fff2a200d14 FactoryGameSteam-Core-Win64-Shipping.dll!LowLevelTasks::FScheduler::WorkerMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378] [2025.10.26-19.29.31:796][ 1]LogWindows: Error: [Callstack] 0x00007fff2a1e2640 FactoryGameSteam-Core-Win64-Shipping.dll!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::,void __cdecl(void)>::Call() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480] [2025.10.26-19.29.31:796][ 1]LogWindows: Error: [Callstack] 0x00007fff2a2b5c33 FactoryGameSteam-Core-Win64-Shipping.dll!FThreadImpl::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69] [2025.10.26-19.29.31:796][ 1]LogWindows: Error: [Callstack] 0x00007fff2a4af39e FactoryGameSteam-Core-Win64-Shipping.dll!FRunnableThreadWin::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149] [2025.10.26-19.29.31:796][ 1]LogWindows: Error: [Callstack] 0x00007fff2a4ab301 FactoryGameSteam-Core-Win64-Shipping.dll!FRunnableThreadWin::GuardedRun() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79] [2025.10.26-19.29.31:796][ 1]LogWindows: Error: [Callstack] 0x00007ff81a55259d KERNEL32.DLL!UnknownFunction [] [2025.10.26-19.29.31:796][ 1]LogWindows: Error: [2025.10.26-19.29.31:796][ 1]LogWindows: Error: Crash in runnable thread Background Worker #28 [2025.10.26-19.29.31:796][ 1]LogWindows: Error: Crash in runnable thread Background Worker #16 [2025.10.26-19.29.31:796][ 1]LogWindows: FPlatformMisc::RequestExit(1, FRunnableThreadWin::GuardedRun.ExceptionHandler) [2025.10.26-19.29.31:796][ 1]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, FRunnableThreadWin::GuardedRun.ExceptionHandler) [2025.10.26-19.29.31:796][ 1]LogCore: Engine exit requested (reason: Win RequestExit)