Version: 433351, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Client, IsUsingMods: Yes, IsSaveGameEdited: No Assertion failed: Result [File:D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Public\UObject\Stack.h] [Line: 404] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execAddMulticastDelegate() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3319] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessScriptFunction() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3241] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1323] FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] FactoryGameSteam_UMG_Win64_Shipping!UUserWidget::NativeConstruct() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\UMG\Private\UserWidget.cpp:1515] FactoryGameSteam_UMG_Win64_Shipping!UWidget::TakeWidget_Private() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\UMG\Private\Components\Widget.cpp:1036] FactoryGameSteam_UMG_Win64_Shipping!UOverlaySlot::BuildSlot() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\UMG\Private\Components\OverlaySlot.cpp:29] FactoryGameSteam_UMG_Win64_Shipping!UOverlay::OnSlotAdded() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\UMG\Private\Components\Overlay.cpp:42] FactoryGameSteam_UMG_Win64_Shipping!UOverlay::execAddChildToOverlay() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Intermediate\Build\Win64\FactoryGameSteam\Inc\UMG\UHT\Overlay.gen.cpp:33] FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::CallFunction() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1156] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3110] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execLetObj() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2898] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessScriptFunction() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3241] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1323] FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameUI::AddPawnHUD() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameSteam\Inc\FactoryGame\UHT\FGGameUI.gen.cpp:621] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGHUD::AddPawnHUD() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGHUD.cpp:230] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGCharacterPlayer::Client_SetupHUD_Implementation() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGCharacterPlayer.cpp:5885] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGCharacterPlayer::execClient_SetupHUD() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameSteam\Inc\FactoryGame\UHT\FGCharacterPlayer.gen.cpp:2410] FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] FactoryGameSteam_Engine_Win64_Shipping!AActor::ProcessEvent() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:1175] FactoryGameSteam_Engine_Win64_Shipping!FObjectReplicator::ReceivedRPC() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\DataReplication.cpp:1381] FactoryGameSteam_Engine_Win64_Shipping!FObjectReplicator::ReceivedBunch() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\DataReplication.cpp:1151] FactoryGameSteam_Engine_Win64_Shipping!UActorChannel::ProcessBunch() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:3167] FactoryGameSteam_Engine_Win64_Shipping!UActorChannel::ReceivedBunch() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:2987] FactoryGameSteam_Engine_Win64_Shipping!UChannel::ReceivedSequencedBunch() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:564] FactoryGameSteam_Engine_Win64_Shipping!UChannel::ReceivedNextBunch() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:1026] FactoryGameSteam_Engine_Win64_Shipping!UChannel::ReceivedRawBunch() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:674] FactoryGameSteam_Engine_Win64_Shipping!UNetConnection::DispatchPacket() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:3635] FactoryGameSteam_Engine_Win64_Shipping!UNetConnection::ReceivedPacket() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:2999] FactoryGameSteam_Engine_Win64_Shipping!UNetConnection::ReceivedRawPacket() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:1903] FactoryGameSteam_OnlineSubsystemUtils_Win64_Shipping!UIpNetDriver::TickDispatch() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Plugins\Online\OnlineSubsystemUtils\Source\OnlineSubsystemUtils\Private\IpNetDriver.cpp:1080] FactoryGameSteam_Engine_Win64_Shipping!UNetDriver::InternalTickDispatch() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\NetDriver.cpp:1604] FactoryGameSteam_Engine_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,ADefaultPawn,void __cdecl(float),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667] FactoryGameSteam_Engine_Win64_Shipping!TMulticastDelegate::Broadcast() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:956] FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1361] FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15] FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864] FactoryGameSteam_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameSteam_Win64_Shipping!WinMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll