[2025.10.07-20.18.55:543][182]LogWindows: Error: === Critical error: === [2025.10.07-20.18.55:543][182]LogWindows: Error: [2025.10.07-20.18.55:543][182]LogWindows: Error: Assertion failed: !AllocationFlags[Index] [File:D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Containers\SparseArray.h] [Line: 94] [2025.10.07-20.18.55:543][182]LogWindows: Error: [2025.10.07-20.18.55:543][182]LogWindows: Error: [2025.10.07-20.18.55:543][182]LogWindows: Error: [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007ffee7369fa2 FactoryGameSteam-ReplicationGraph-Win64-Shipping.dll!TSet,FDefaultSetAllocator>::Emplace() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Containers\Set.h:742] [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007ffee737d5c2 FactoryGameSteam-ReplicationGraph-Win64-Shipping.dll!UReplicationGraph::AddNetworkActor() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Plugins\Runtime\ReplicationGraph\Source\Private\ReplicationGraph.cpp:680] [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007ffee4d4384f FactoryGameSteam-FactoryGame-Win64-Shipping.dll!UFGReplicationGraph::AddNetworkActor() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\Replication\FGReplicationGraph.cpp:665] [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007ffefdb7d0ed FactoryGameSteam-Engine-Win64-Shipping.dll!UNetDriver::AddNetworkActor() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\NetDriver.cpp:743] [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007ffefe237c40 FactoryGameSteam-Engine-Win64-Shipping.dll!UWorld::AddNetworkActor() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\World.cpp:5764] [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007ffefd192d9a FactoryGameSteam-Engine-Win64-Shipping.dll!AActor::FlushNetDormancy() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:2688] [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007fff88339ff9 FactoryGameSteam-CoreUObject-Win64-Shipping.dll!UFunction::Invoke() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007fff884db12c FactoryGameSteam-CoreUObject-Win64-Shipping.dll!UObject::CallFunction() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1156] [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007fff884ee288 FactoryGameSteam-CoreUObject-Win64-Shipping.dll!ProcessLocalScriptFunction() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007fff884d1d50 FactoryGameSteam-CoreUObject-Win64-Shipping.dll!ProcessScriptFunction() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007fff884fe94b FactoryGameSteam-CoreUObject-Win64-Shipping.dll!UObject::execLocalFinalFunction() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3241] [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007fff884ee288 FactoryGameSteam-CoreUObject-Win64-Shipping.dll!ProcessLocalScriptFunction() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007fff884ee1e5 FactoryGameSteam-CoreUObject-Win64-Shipping.dll!UObject::ProcessInternal() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1323] [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007fff88339ff9 FactoryGameSteam-CoreUObject-Win64-Shipping.dll!UFunction::Invoke() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007fff884ed31c FactoryGameSteam-CoreUObject-Win64-Shipping.dll!UObject::ProcessEvent() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007ffefd1a4119 FactoryGameSteam-Engine-Win64-Shipping.dll!AActor::ProcessEvent() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:1175] [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007ffee4759a4e FactoryGameSteam-FactoryGame-Win64-Shipping.dll!AFGBuildableFactory::Factory_Tick() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableFactory.cpp:439] [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007ffee48c6cd0 FactoryGameSteam-FactoryGame-Win64-Shipping.dll!`AFGBuildableSubsystem::TickFactoryActors'::`29'::::operator()() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGBuildableSubsystem.cpp:632] [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007ffee488a63f FactoryGameSteam-FactoryGame-Win64-Shipping.dll!`ParallelForImpl::ParallelForInternal,`ParallelFor'::`2'::,std::nullptr_t>'::`2'::FParallelExecutor::operator()() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:116] [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007ffee488fed4 FactoryGameSteam-FactoryGame-Win64-Shipping.dll!LowLevelTasks::TTaskDelegate::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`ParallelForImpl::ParallelForInternal,`ParallelFor'::`2'::,std::nullptr_t>'::`2'::FParallelExecutor>'::`11'::,0>::CallAndMove() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171] [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007fff6513924e FactoryGameSteam-Core-Win64-Shipping.dll!LowLevelTasks::FTask::ExecuteTask() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627] [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007fff65129f84 FactoryGameSteam-Core-Win64-Shipping.dll!LowLevelTasks::FScheduler::TryExecuteTaskFrom::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349] [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007fff65150d14 FactoryGameSteam-Core-Win64-Shipping.dll!LowLevelTasks::FScheduler::WorkerMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378] [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007fff65132640 FactoryGameSteam-Core-Win64-Shipping.dll!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::,void __cdecl(void)>::Call() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480] [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007fff65205c33 FactoryGameSteam-Core-Win64-Shipping.dll!FThreadImpl::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69] [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007fff653ff39e FactoryGameSteam-Core-Win64-Shipping.dll!FRunnableThreadWin::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149] [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007fff653fb301 FactoryGameSteam-Core-Win64-Shipping.dll!FRunnableThreadWin::GuardedRun() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79] [2025.10.07-20.18.55:543][182]LogWindows: Error: [Callstack] 0x00007fffbf7f7374 KERNEL32.DLL!UnknownFunction [] [2025.10.07-20.18.55:543][182]LogWindows: Error: [2025.10.07-20.18.55:543][182]LogWindows: Error: Crash in runnable thread Background Worker #4 [2025.10.07-20.18.55:556][182]LogExit: Executing StaticShutdownAfterError [2025.10.07-20.18.55:562][182]LogWindows: FPlatformMisc::RequestExit(1, FRunnableThreadWin::GuardedRun.ExceptionHandler) [2025.10.07-20.18.55:562][182]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, FRunnableThreadWin::GuardedRun.ExceptionHandler) [2025.10.07-20.18.55:562][182]LogCore: Engine exit requested (reason: Win RequestExit)