[2025.09.30-14.36.52:803][169]LogWindows: Error: === Critical error: === [2025.09.30-14.36.52:803][169]LogWindows: Error: [2025.09.30-14.36.52:803][169]LogWindows: Error: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:C:\SatisfactoryModding\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 771] [2025.09.30-14.36.52:804][169]LogWindows: Error: Array index out of bounds: 0 from an array of size 0 [2025.09.30-14.36.52:804][169]LogWindows: Error: [2025.09.30-14.36.52:804][169]LogWindows: Error: [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ffa528beb5e FactoryGameEGS-FactoryGame-Win64-Shipping.dll!AFGHologram::GetCost() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGHologram.cpp:1814] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ffa528b25b9 FactoryGameEGS-FactoryGame-Win64-Shipping.dll!AFGHologram::CheckCanAfford() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGHologram.cpp:2065] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ffa528ea723 FactoryGameEGS-FactoryGame-Win64-Shipping.dll!AFGHologram::ValidatePlacementAndCost() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGHologram.cpp:2024] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ffa51ab7312 FactoryGameEGS-InfiniteZoop-Win64-Shipping.dll!TCallScope::operator()() [C:\Modding\SatisfactoryModLoader\Mods\SML\Source\SML\Public\Patching\NativeHookManager.h:172] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ffa51abac84 FactoryGameEGS-InfiniteZoop-Win64-Shipping.dll!HookInvokerExecutorMemberFunction::ApplyCallVoid() [C:\Modding\SatisfactoryModLoader\Mods\SML\Source\SML\Public\Patching\NativeHookManager.h:445] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ffa5246afc7 FactoryGameEGS-FactoryGame-Win64-Shipping.dll!UFGBuildGunStateBuild::TickState_Implementation() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGunBuild.cpp:418] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ffa5210640b FactoryGameEGS-FactoryGame-Win64-Shipping.dll!UFGBuildGunState::execTickState() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameEGS\Inc\FactoryGame\UHT\FGBuildGun.gen.cpp:642] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ffa8aec9ff9 FactoryGameEGS-CoreUObject-Win64-Shipping.dll!UFunction::Invoke() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ffa8b07d31c FactoryGameEGS-CoreUObject-Win64-Shipping.dll!UObject::ProcessEvent() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ffa52103e27 FactoryGameEGS-FactoryGame-Win64-Shipping.dll!UFGBuildGunState::TickState() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameEGS\Inc\FactoryGame\UHT\FGBuildGun.gen.cpp:834] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ffa5246a19d FactoryGameEGS-FactoryGame-Win64-Shipping.dll!AFGBuildGun::Tick() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGun.cpp:579] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ffa7b25fc5d FactoryGameEGS-Engine-Win64-Shipping.dll!AActor::TickActor() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:1566] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ffa7b2402d8 FactoryGameEGS-Engine-Win64-Shipping.dll!FActorTickFunction::ExecuteTick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:254] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ffa7c208e74 FactoryGameEGS-Engine-Win64-Shipping.dll!FTickFunctionTask::DoTask() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:280] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ffa7c20b212 FactoryGameEGS-Engine-Win64-Shipping.dll!TGraphTask::ExecuteTask() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1270] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ffa97416bee FactoryGameEGS-Core-Win64-Shipping.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ffa9741fdea FactoryGameEGS-Core-Win64-Shipping.dll!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2125] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ffa7c2192c4 FactoryGameEGS-Engine-Win64-Shipping.dll!FTickTaskSequencer::ReleaseTickGroup() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:560] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ffa7c21c0ea FactoryGameEGS-Engine-Win64-Shipping.dll!FTickTaskManager::RunTickGroup() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1595] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ffa7bb33254 FactoryGameEGS-Engine-Win64-Shipping.dll!UWorld::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1549] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ffa7b932464 FactoryGameEGS-Engine-Win64-Shipping.dll!UGameEngine::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ffa526b8ec7 FactoryGameEGS-FactoryGame-Win64-Shipping.dll!UFGGameEngine::Tick() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ff66c052b26 FactoryGameEGS-Win64-Shipping.exe!FEngineLoop::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ff66c06153c FactoryGameEGS-Win64-Shipping.exe!GuardedMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ff66c0615ba FactoryGameEGS-Win64-Shipping.exe!GuardedMainWrapper() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ff66c062884 FactoryGameEGS-Win64-Shipping.exe!LaunchWindowsStartup() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ff66c06e1e4 FactoryGameEGS-Win64-Shipping.exe!WinMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ff66c06eaa2 FactoryGameEGS-Win64-Shipping.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] [2025.09.30-14.36.52:804][169]LogWindows: Error: [Callstack] 0x00007ffb00787374 KERNEL32.DLL!UnknownFunction [] [2025.09.30-14.36.52:804][169]LogWindows: Error: [2025.09.30-14.36.52:813][169]LogExit: Executing StaticShutdownAfterError [2025.09.30-14.36.52:818][169]LogWindows: FPlatformMisc::RequestExit(1, LaunchWindowsStartup.ExceptionHandler) [2025.09.30-14.36.52:818][169]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, LaunchWindowsStartup.ExceptionHandler) [2025.09.30-14.36.52:818][169]LogCore: Engine exit requested (reason: Win RequestExit)