[15:53:18.175] [Main Thread/INFO] [tML]: Starting tModLoader client 1.4.4.9+2025.07.3.1|2025.07|stable|Stable|441cff4b7ae0c8c3b807ebd6be3ea1096b42344d|5250631104762067002 built 26/09/2025 1:37 p. m. [15:53:18.214] [Main Thread/INFO] [tML]: Log date: 28/09/2025 [15:53:18.224] [Main Thread/INFO] [tML]: Running on Windows (v10.0.19044.0) X64 NetCore 8.0.0 [15:53:18.249] [Main Thread/INFO] [tML]: CPU: 4 processors. RAM: 7,9 GB [15:53:18.249] [Main Thread/INFO] [tML]: FrameworkDescription: .NET 8.0.0 [15:53:18.249] [Main Thread/INFO] [tML]: Executable: C:\Program Files (x86)\Steam\steamapps\common\tModLoader\tModLoader.dll [15:53:18.250] [Main Thread/INFO] [tML]: Working Directory: C:\Program Files (x86)\Steam\steamapps\common\tModLoader [15:53:20.537] [Main Thread/INFO] [tML]: Attempt to Port from "C:/Users/Andrey_27000\Documents\My Games\Terraria\tModLoader" to "C:/Users/Andrey_27000\Documents\My Games\Terraria\tModLoader-1.4.3" aborted, "2025.7.3.1" is a newer version. [15:53:20.538] [Main Thread/WARN] [tML]: Saves paths had incorrect slashes somehow: "C:/Users/Andrey_27000\Documents\My Games\Terraria\tModLoader"=>"C:\Users\Andrey_27000\Documents\My Games\Terraria\tModLoader", "C:/Users/Andrey_27000\Documents\My Games\Terraria\tModLoader"=>"C:\Users\Andrey_27000\Documents\My Games\Terraria\tModLoader" [15:53:20.538] [Main Thread/INFO] [tML]: Saves Are Located At: C:\Users\Andrey_27000\Documents\My Games\Terraria\tModLoader [15:53:20.664] [Main Thread/INFO] [tML]: Finding Mods... [15:53:22.970] [Main Thread/INFO] [tML]: Display DPI: Diagonal DPI is 96. Vertical DPI is 96. Horizontal DPI is 96 [15:53:22.971] [Main Thread/INFO] [tML]: High DPI Display detected: setting FNA to highdpi mode [15:53:23.000] [Main Thread/DEBUG] [FNA]: Querying linked library versions... [15:53:23.002] [Main Thread/DEBUG] [FNA]: SDL v2.28.2 [15:53:23.033] [Main Thread/DEBUG] [FNA]: FNA3D v23.10.0 [15:53:23.077] [Main Thread/DEBUG] [FNA]: FAudio v22.9.1 [15:53:24.786] [Main Thread/INFO] [tML]: Distribution Platform: Steam. Detection method: CWD is /steamapps/ [15:53:24.847] [Main Thread/DEBUG] [tML]: Process.Start (UseShellExecute = False): "C:\Program Files (x86)\Steam\steamapps\common\tModLoader\dotnet\dotnet.exe" tModLoader.dll -terrariasteamclient 1560 [15:53:26.366] [Main Thread/DEBUG] [TerrariaSteamClient]: Recv: init_success [15:53:26.367] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: acknowledged [15:53:27.600] [Main Thread/INFO] [FNA]: SDL.SDL_Init(SDL.SDL_INIT_VIDEO)... [15:53:27.603] [Main Thread/INFO] [FNA]: Success [15:53:27.604] [Main Thread/INFO] [FNA]: SDL.SDL_InitSubSystem(SDL.SDL_INIT_GAMECONTROLLER)... [15:53:28.197] [Main Thread/INFO] [FNA]: Success [15:53:29.134] [Main Thread/INFO] [Terraria]: Steam Cloud Quota: 953.7 MB available [15:53:29.135] [Main Thread/INFO] [tML]: Steam beta branch: None [15:53:29.136] [Main Thread/INFO] [tML]: SteamBackend: Running standard Steam Desktop Client API [15:53:29.137] [Main Thread/INFO] [tML]: Current 1281930 Workshop Folder Directory: C:\Program Files (x86)\Steam\steamapps\common\tModLoader\..\..\workshop [15:53:29.262] [Main Thread/INFO] [FNA]: SDL Video Diver: windows [15:53:29.262] [Main Thread/INFO] [FNA]: FNA3D Driver: D3D11 [15:53:29.263] [Main Thread/INFO] [FNA]: D3D11 Adapter: Intel(R) HD Graphics Family [15:53:29.439] [Main Thread/INFO] [tML]: Terraria Steam Install Location assumed to be: C:\Program Files (x86)\Steam\steamapps\common\Terraria [15:53:35.717] [Main Thread/INFO] [tML]: Maximum Resolution is 1920 x 1200 [15:53:35.779] [Main Thread/DEBUG] [Terraria]: Device Created, Adapter: LBG AIO PC, DisplayMode: {{Width:1024 Height:768 Format:Color}}, Profile: HiDef, Width: 1024, Height: 768, Fullscreen: False, Display: \\.\DISPLAY1 [15:53:35.782] [Main Thread/DEBUG] [Terraria]: Device Reset, Adapter: LBG AIO PC, DisplayMode: {{Width:1024 Height:768 Format:Color}}, Profile: HiDef, Width: 1024, Height: 768, Fullscreen: False -> True, Display: \\.\DISPLAY1 [15:53:35.787] [Main Thread/DEBUG] [Terraria]: Device Reset, Adapter: LBG AIO PC, DisplayMode: {{Width:1024 Height:768 Format:Color}}, Profile: HiDef, Width: 1024, Height: 768, Fullscreen: True, Display: \\.\DISPLAY1 [15:53:36.513] [Main Thread/INFO] [FNA]: SDL Audio Driver: [15:53:47.368] [13/DEBUG] [tML]: SSDP search line separator: CRLF [15:53:49.177] [13/DEBUG] [tML]: Hook System.Runtime.Loader.AssemblyLoadContext::ValidateAssemblyNameWithSimpleName(Assembly, string) added by tModLoader [15:54:12.344] [Main Thread/INFO] [tML]: Finding Mods... [15:54:12.568] [Main Thread/INFO] [tML]: Finding Mods... [15:54:12.614] [Main Thread/INFO] [tML]: 3 most recently changed workshop mods: GumGum v0.92.3 9/25/2025, MagicStorage v0.7.0.11 9/22/2025, Fargowiltas v3.3.6.4 9/18/2025 [15:54:15.154] [.NET TP Worker/INFO] [tML]: Finding Mods... [15:54:15.174] [.NET TP Worker/DEBUG] [tML]: Selected AbilityToRead 0.1 for tML 2024.11.3.1 from Local. [15:54:15.175] [.NET TP Worker/DEBUG] [tML]: Skipped AlchemistNPCLite 1.8.20 for tML 2022.9.47.61 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.175] [.NET TP Worker/DEBUG] [tML]: Skipped AlchemistNPCLite 1.9.5 for tML 2024.3.3.4 from Workshop. Reason: a newer version exists. [15:54:15.176] [.NET TP Worker/DEBUG] [tML]: Skipped AlchemistNPCLite 1.9.7 for tML 2024.10.3.0 from Workshop. Reason: a newer version exists. [15:54:15.176] [.NET TP Worker/DEBUG] [tML]: Selected AlchemistNPCLite 1.9.8 for tML 2025.2.3.2 from Workshop. [15:54:15.177] [.NET TP Worker/DEBUG] [tML]: Selected ArmamentDisplay_kr 0.1 for tML 2024.11.3.2 from Local. [15:54:15.177] [.NET TP Worker/DEBUG] [tML]: Skipped BetterBossBarPlus 0.9.2.2 for tML 2024.5.3.3 from Workshop. Reason: a newer version exists. [15:54:15.178] [.NET TP Worker/DEBUG] [tML]: Skipped BetterBossBarPlus 0.9.2.3 for tML 2024.10.3.0 from Workshop. Reason: a newer version exists. [15:54:15.178] [.NET TP Worker/DEBUG] [tML]: Selected BetterBossBarPlus 0.9.2.4 for tML 2025.2.3.3 from Workshop. [15:54:15.179] [.NET TP Worker/DEBUG] [tML]: Skipped BetterHarp2 0.51 for tML 2022.9.47.13 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.179] [.NET TP Worker/DEBUG] [tML]: Selected BetterHarp2 0.55 for tML 2023.6.25.36 from Workshop. [15:54:15.180] [.NET TP Worker/DEBUG] [tML]: Skipped BetterZoom 4.3.1 for tML 2022.9.47.30 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.180] [.NET TP Worker/DEBUG] [tML]: Skipped BetterZoom 5.2.2 for tML 2025.4.3.0 from Workshop. Reason: a newer version exists. [15:54:15.180] [.NET TP Worker/DEBUG] [tML]: Skipped BetterZoom 5.2.1 for tML 2025.3.3.1 from Workshop. Reason: a newer version exists. [15:54:15.181] [.NET TP Worker/DEBUG] [tML]: Selected BetterZoom 5.2.3 for tML 2025.6.3.0 from Workshop. [15:54:15.181] [.NET TP Worker/DEBUG] [tML]: Skipped BIntros 1.8 for tML 2022.9.47.76 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.182] [.NET TP Worker/DEBUG] [tML]: Selected BIntros 2.4 for tML 2023.6.25.36 from Workshop. [15:54:15.182] [.NET TP Worker/DEBUG] [tML]: Skipped BossChecklist 1.5.1 for tML 2022.9.47.50 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.183] [.NET TP Worker/DEBUG] [tML]: Skipped BossChecklist 2.2.3 for tML 2025.3.3.1 from Workshop. Reason: a newer version exists. [15:54:15.183] [.NET TP Worker/DEBUG] [tML]: Skipped BossChecklist 2.2.2 for tML 2024.9.3.0 from Workshop. Reason: a newer version exists. [15:54:15.184] [.NET TP Worker/DEBUG] [tML]: Selected BossChecklist 2.2.3.1 for tML 2025.4.3.0 from Workshop. [15:54:15.184] [.NET TP Worker/DEBUG] [tML]: Skipped BossCursor 2.0.0 for tML 2022.5.103.14 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.185] [.NET TP Worker/DEBUG] [tML]: Skipped BossCursor 3.0.0 for tML 2023.6.23.0 from Workshop. Reason: a newer version exists. [15:54:15.185] [.NET TP Worker/DEBUG] [tML]: Selected BossCursor 3.0.1 for tML 2025.6.3.0 from Workshop. [15:54:15.186] [.NET TP Worker/DEBUG] [tML]: Skipped CalamityFables 0.1.10 for tML 2025.2.3.2 from Workshop. Reason: a newer version exists. [15:54:15.187] [.NET TP Worker/DEBUG] [tML]: Skipped CalamityFables 0.1.5 for tML 2025.1.3.1 from Workshop. Reason: a newer version exists. [15:54:15.187] [.NET TP Worker/DEBUG] [tML]: Selected CalamityFables 0.1.13 for tML 2025.3.3.1 from Workshop. [15:54:15.188] [.NET TP Worker/DEBUG] [tML]: Skipped CalamityMod 2.0.2.3 for tML 2022.9.47.46 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.188] [.NET TP Worker/DEBUG] [tML]: Skipped CalamityMod 2.0.4.5 for tML 2024.8.3.2 from Workshop. Reason: a newer version exists. [15:54:15.189] [.NET TP Worker/DEBUG] [tML]: Skipped CalamityMod 2.0.4.6 for tML 2024.12.3.1 from Workshop. Reason: a newer version exists. [15:54:15.189] [.NET TP Worker/DEBUG] [tML]: Selected CalamityMod 2.0.5 for tML 2025.4.3.0 from Workshop. [15:54:15.190] [.NET TP Worker/DEBUG] [tML]: Skipped CalamityModMusic 2.0.2.2 for tML 2022.9.47.30 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.190] [.NET TP Worker/DEBUG] [tML]: Skipped CalamityModMusic 2.0.4.3 for tML 2024.4.3.0 from Workshop. Reason: a newer version exists. [15:54:15.191] [.NET TP Worker/DEBUG] [tML]: Skipped CalamityModMusic 2.0.4.2 for tML 2024.3.3.2 from Workshop. Reason: a newer version exists. [15:54:15.191] [.NET TP Worker/DEBUG] [tML]: Selected CalamityModMusic 2.0.5 for tML 2025.4.3.0 from Workshop. [15:54:15.191] [.NET TP Worker/DEBUG] [tML]: Skipped Census 0.4.3 for tML 2022.7.58.0 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.192] [.NET TP Worker/DEBUG] [tML]: Skipped Census 0.5.2.6 for tML 2024.8.3.2 from Workshop. Reason: a newer version exists. [15:54:15.192] [.NET TP Worker/DEBUG] [tML]: Skipped Census 0.5.2.5 for tML 2023.10.3.0 from Workshop. Reason: a newer version exists. [15:54:15.193] [.NET TP Worker/DEBUG] [tML]: Selected Census 0.5.2.7 for tML 2024.12.3.1 from Workshop. [15:54:15.193] [.NET TP Worker/DEBUG] [tML]: Skipped Cerium 1.0.4.32 for tML 2022.9.47.21 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.194] [.NET TP Worker/DEBUG] [tML]: Skipped Cerium 1.0.4.56 for tML 2024.1.3.0 from Workshop. Reason: a newer version exists. [15:54:15.194] [.NET TP Worker/DEBUG] [tML]: Skipped Cerium 1.0.4.55 for tML 2023.11.3.3 from Workshop. Reason: a newer version exists. [15:54:15.195] [.NET TP Worker/DEBUG] [tML]: Selected Cerium 1.0.4.57 for tML 2024.3.3.2 from Workshop. [15:54:15.195] [.NET TP Worker/DEBUG] [tML]: Skipped ComSlot 0.2 for tML 2024.9.3.0 from Workshop. Reason: a newer version exists. [15:54:15.196] [.NET TP Worker/DEBUG] [tML]: Selected ComSlot 0.3 for tML 2024.10.3.0 from Workshop. [15:54:15.196] [.NET TP Worker/DEBUG] [tML]: Selected CraftAnyStatue 1.0 for tML 2023.9.3.0 from Workshop. [15:54:15.197] [.NET TP Worker/DEBUG] [tML]: Skipped DBZMODPORT 0.3.3 for tML 2022.8.54.4 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.197] [.NET TP Worker/DEBUG] [tML]: Skipped DBZMODPORT 1.0.0.20 for tML 2025.4.3.0 from Workshop. Reason: a newer version exists. [15:54:15.198] [.NET TP Worker/DEBUG] [tML]: Skipped DBZMODPORT 1.0.0.19 for tML 2025.3.3.1 from Workshop. Reason: a newer version exists. [15:54:15.198] [.NET TP Worker/DEBUG] [tML]: Selected DBZMODPORT 1.0.0.23 for tML 2025.5.3.0 from Workshop. [15:54:15.199] [.NET TP Worker/DEBUG] [tML]: Selected DropPlatform 1.0 for tML 2023.8.3.1 from Workshop. [15:54:15.200] [.NET TP Worker/DEBUG] [tML]: Skipped FancyLighting 0.6.1 for tML 2022.9.47.30 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.200] [.NET TP Worker/DEBUG] [tML]: Skipped FancyLighting 0.9.20 for tML 2025.4.3.0 from Workshop. Reason: a newer version exists. [15:54:15.200] [.NET TP Worker/DEBUG] [tML]: Skipped FancyLighting 0.9.19 for tML 2025.3.3.1 from Workshop. Reason: a newer version exists. [15:54:15.201] [.NET TP Worker/DEBUG] [tML]: Selected FancyLighting 1.0.0 for tML 2025.6.3.0 from Workshop. [15:54:15.201] [.NET TP Worker/DEBUG] [tML]: Skipped Fargowiltas 2.8.8 for tML 2022.9.47.45 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.202] [.NET TP Worker/DEBUG] [tML]: Skipped Fargowiltas 3.3.6.2 for tML 2025.3.3.1 from Workshop. Reason: a newer version exists. [15:54:15.203] [.NET TP Worker/DEBUG] [tML]: Skipped Fargowiltas 3.3.6.1 for tML 2025.1.3.1 from Workshop. Reason: a newer version exists. [15:54:15.203] [.NET TP Worker/DEBUG] [tML]: Selected Fargowiltas 3.3.6.4 for tML 2025.7.3.0 from Workshop. [15:54:15.204] [.NET TP Worker/DEBUG] [tML]: Skipped GumGum 0.1 for tML 2022.9.47.16 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.204] [.NET TP Worker/DEBUG] [tML]: Skipped GumGum 0.92.2 for tML 2025.3.3.1 from Workshop. Reason: a newer version exists. [15:54:15.205] [.NET TP Worker/DEBUG] [tML]: Skipped GumGum 0.91.1 for tML 2025.1.3.1 from Workshop. Reason: a newer version exists. [15:54:15.205] [.NET TP Worker/DEBUG] [tML]: Selected GumGum 0.92.3 for tML 2025.7.3.0 from Workshop. [15:54:15.206] [.NET TP Worker/DEBUG] [tML]: Skipped HelpfulNPCs 2.0.4 for tML 2022.8.54.5 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.206] [.NET TP Worker/DEBUG] [tML]: Selected HelpfulNPCs 2.2.2 for tML 2023.6.25.31 from Workshop. [15:54:15.207] [.NET TP Worker/DEBUG] [tML]: Skipped InfernumMode 2.0.1.18 for tML 2025.2.3.2 from Workshop. Reason: a newer version exists. [15:54:15.207] [.NET TP Worker/DEBUG] [tML]: Selected InfernumMode 2.0.1.19 for tML 2025.4.3.0 from Workshop. [15:54:15.208] [.NET TP Worker/DEBUG] [tML]: Selected InfernumModeMusic 2.0.1.4 for tML 2025.2.3.0 from Workshop. [15:54:15.208] [.NET TP Worker/DEBUG] [tML]: Skipped JoJoStands 2.4 for tML 2022.9.47.30 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.209] [.NET TP Worker/DEBUG] [tML]: Skipped JoJoStands 2.4.4.9 for tML 2024.11.3.1 from Workshop. Reason: a newer version exists. [15:54:15.209] [.NET TP Worker/DEBUG] [tML]: Skipped JoJoStands 2.4.4.8 for tML 2024.10.3.0 from Workshop. Reason: a newer version exists. [15:54:15.210] [.NET TP Worker/DEBUG] [tML]: Selected JoJoStands 2.4.4.92 for tML 2025.3.3.1 from Workshop. [15:54:15.210] [.NET TP Worker/DEBUG] [tML]: Skipped Lights 1.2.2 for tML 2022.9.47.29 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.211] [.NET TP Worker/DEBUG] [tML]: Skipped Lights 1.4.1 for tML 2024.9.3.0 from Workshop. Reason: a newer version exists. [15:54:15.211] [.NET TP Worker/DEBUG] [tML]: Skipped Lights 1.4 for tML 2024.7.3.2 from Workshop. Reason: a newer version exists. [15:54:15.212] [.NET TP Worker/DEBUG] [tML]: Selected Lights 1.4.2 for tML 2024.10.3.0 from Workshop. [15:54:15.212] [.NET TP Worker/DEBUG] [tML]: Skipped Luminance 1.0.7 for tML 2024.9.3.0 from Workshop. Reason: a newer version exists. [15:54:15.213] [.NET TP Worker/DEBUG] [tML]: Skipped Luminance 1.0.9 for tML 2024.11.3.2 from Workshop. Reason: a newer version exists. [15:54:15.213] [.NET TP Worker/DEBUG] [tML]: Selected Luminance 1.0.12 for tML 2025.2.3.3 from Workshop. [15:54:15.213] [.NET TP Worker/DEBUG] [tML]: Skipped MagicStorage 0.6.0.3 for tML 2022.9.47.85 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.214] [.NET TP Worker/DEBUG] [tML]: Skipped MagicStorage 0.7.0.9 for tML 2025.6.3.0 from Workshop. Reason: a newer version exists. [15:54:15.214] [.NET TP Worker/DEBUG] [tML]: Skipped MagicStorage 0.7.0.8 for tML 2025.5.3.0 from Workshop. Reason: a newer version exists. [15:54:15.215] [.NET TP Worker/DEBUG] [tML]: Selected MagicStorage 0.7.0.11 for tML 2025.7.3.0 from Workshop. [15:54:15.215] [.NET TP Worker/DEBUG] [tML]: Skipped NCBSI 1.4 for tML 2022.9.47.30 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.216] [.NET TP Worker/DEBUG] [tML]: Skipped NCBSI 6.1 for tML 2024.8.3.2 from Workshop. Reason: a newer version exists. [15:54:15.216] [.NET TP Worker/DEBUG] [tML]: Skipped NCBSI 4.6 for tML 2024.6.3.1 from Workshop. Reason: a newer version exists. [15:54:15.217] [.NET TP Worker/DEBUG] [tML]: Selected NCBSI 6.3 for tML 2024.10.3.0 from Workshop. [15:54:15.217] [.NET TP Worker/DEBUG] [tML]: Skipped OreExcavator 0.8.4 for tML 2022.9.47.46 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.218] [.NET TP Worker/DEBUG] [tML]: Skipped OreExcavator 0.8.8 for tML 2024.3.3.4 from Workshop. Reason: a newer version exists. [15:54:15.219] [.NET TP Worker/DEBUG] [tML]: Skipped OreExcavator 0.8.7 for tML 2023.9.3.3 from Workshop. Reason: a newer version exists. [15:54:15.219] [.NET TP Worker/DEBUG] [tML]: Selected OreExcavator 0.8.9 for tML 2024.6.3.1 from Workshop. [15:54:15.220] [.NET TP Worker/DEBUG] [tML]: Skipped PylonShield 1.8.9 for tML 2022.9.47.21 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.220] [.NET TP Worker/DEBUG] [tML]: Selected PylonShield 1.9.1 for tML 2023.6.25.31 from Workshop. [15:54:15.221] [.NET TP Worker/DEBUG] [tML]: Skipped RecipeBrowser 0.9.9 for tML 2022.9.47.50 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.221] [.NET TP Worker/DEBUG] [tML]: Skipped RecipeBrowser 0.10.12 for tML 2025.5.3.0 from Workshop. Reason: a newer version exists. [15:54:15.222] [.NET TP Worker/DEBUG] [tML]: Skipped RecipeBrowser 0.10.10.1 for tML 2025.4.3.0 from Workshop. Reason: a newer version exists. [15:54:15.222] [.NET TP Worker/DEBUG] [tML]: Selected RecipeBrowser 0.10.13 for tML 2025.6.3.0 from Workshop. [15:54:15.222] [.NET TP Worker/DEBUG] [tML]: Skipped SerousCommonLib 1.0.5 for tML 2022.9.47.87 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.223] [.NET TP Worker/DEBUG] [tML]: Skipped SerousCommonLib 1.0.6.1 for tML 2025.4.3.0 from Workshop. Reason: a newer version exists. [15:54:15.223] [.NET TP Worker/DEBUG] [tML]: Skipped SerousCommonLib 1.0.5.1 for tML 2023.11.3.3 from Workshop. Reason: a newer version exists. [15:54:15.224] [.NET TP Worker/DEBUG] [tML]: Selected SerousCommonLib 1.0.6.2 for tML 2025.6.3.0 from Workshop. [15:54:15.224] [.NET TP Worker/DEBUG] [tML]: Skipped ShoeSlot 1.0.1.0 for tML 2022.9.47.17 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.225] [.NET TP Worker/DEBUG] [tML]: Skipped ShoeSlot 1.1.0 for tML 2023.5.22.0 from Workshop. Reason: a newer version exists. [15:54:15.225] [.NET TP Worker/DEBUG] [tML]: Skipped ShoeSlot 1.1.0.0 for tML 2023.12.3.1 from Workshop. Reason: a newer version exists. [15:54:15.226] [.NET TP Worker/DEBUG] [tML]: Selected ShoeSlot 1.1.1 for tML 2025.3.3.1 from Workshop. [15:54:15.226] [.NET TP Worker/DEBUG] [tML]: Skipped SubworldLibrary 2.2.1.3 for tML 2022.9.47.82 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.227] [.NET TP Worker/DEBUG] [tML]: Skipped SubworldLibrary 2.2.2.2 for tML 2024.4.3.2 from Workshop. Reason: a newer version exists. [15:54:15.227] [.NET TP Worker/DEBUG] [tML]: Skipped SubworldLibrary 2.2.3.1 for tML 2024.10.3.0 from Workshop. Reason: a newer version exists. [15:54:15.228] [.NET TP Worker/DEBUG] [tML]: Selected SubworldLibrary 2.2.3.2 for tML 2025.6.3.0 from Workshop. [15:54:15.228] [.NET TP Worker/DEBUG] [tML]: Skipped WeaponDisplay 1.13 for tML 2022.9.47.8 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.229] [.NET TP Worker/DEBUG] [tML]: Selected WeaponDisplay 1.20.1 for tML 2023.6.25.31 from Workshop. [15:54:15.229] [.NET TP Worker/DEBUG] [tML]: Skipped WheresMyItems 0.6 for tML 2022.5.103.34 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.230] [.NET TP Worker/DEBUG] [tML]: Skipped WheresMyItems 0.7.0.2 for tML 2023.6.25.27 from Workshop. Reason: a newer version exists. [15:54:15.230] [.NET TP Worker/DEBUG] [tML]: Selected WheresMyItems 0.8 for tML 2025.5.3.0 from Workshop. [15:54:15.230] [.NET TP Worker/DEBUG] [tML]: Skipped WingSlotExtra 1.3.4 for tML 2022.8.54.4 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [15:54:15.231] [.NET TP Worker/DEBUG] [tML]: Skipped WingSlotExtra 1.3.6 for tML 2023.5.38.0 from Workshop. Reason: a newer version exists. [15:54:15.231] [.NET TP Worker/DEBUG] [tML]: Skipped WingSlotExtra 1.4.4 for tML 2023.12.3.1 from Workshop. Reason: a newer version exists. [15:54:15.232] [.NET TP Worker/DEBUG] [tML]: Selected WingSlotExtra 1.4.5 for tML 2025.3.3.1 from Workshop. [15:54:15.248] [.NET TP Worker/INFO] [tML]: Finding Mods... [15:54:19.043] [.NET TP Worker/INFO] [tML]: Sandboxing: AbilityToRead (readAbility) v0.1 [15:54:19.323] [.NET TP Worker/INFO] [tML]: Sandboxing: CalamityModMusic (Calamity Mod Music) v2.0.5 [15:54:19.379] [.NET TP Worker/INFO] [tML]: Sandboxing: CalamityMod (Calamity Mod) v2.0.5 [15:54:20.579] [.NET TP Worker/INFO] [tML]: Sandboxing: Census (Census - Town NPC Checklist) v0.5.2.7 [15:54:20.590] [.NET TP Worker/INFO] [tML]: Sandboxing: AlchemistNPCLite (AlchemistNPC Lite) v1.9.8 [15:54:20.627] [.NET TP Worker/INFO] [tML]: Sandboxing: WeaponDisplay (ArmamentDisplay) v1.20.1 [15:54:20.639] [.NET TP Worker/INFO] [tML]: Sandboxing: ArmamentDisplay_kr (ArmamentDisplay_kr) v0.1 [15:54:20.648] [.NET TP Worker/INFO] [tML]: Sandboxing: BetterBossBarPlus (Better Boss Health Bar for 1.4.4+) v0.9.2.4 [15:54:20.657] [.NET TP Worker/INFO] [tML]: Sandboxing: BetterZoom (Better Zoom) v5.2.3 [15:54:20.668] [.NET TP Worker/INFO] [tML]: Sandboxing: BossChecklist (Boss Checklist) v2.2.3.1 [15:54:20.696] [.NET TP Worker/INFO] [tML]: Sandboxing: BossCursor (Boss Cursor) v3.0.1 [15:54:20.714] [.NET TP Worker/INFO] [tML]: Sandboxing: Cerium (Cerium) v1.0.4.57 [15:54:20.729] [.NET TP Worker/INFO] [tML]: Sandboxing: ComSlot (The Community Slot) v0.3 [15:54:20.737] [.NET TP Worker/INFO] [tML]: Sandboxing: CraftAnyStatue (Craft Any Statue) v1.0 [15:54:20.746] [.NET TP Worker/INFO] [tML]: Sandboxing: DropPlatform (Quick Drop Platform) v1.0 [15:54:20.756] [.NET TP Worker/INFO] [tML]: Sandboxing: Fargowiltas (Fargo's Mutant Mod) v3.3.6.4 [15:54:20.818] [.NET TP Worker/INFO] [tML]: Sandboxing: HelpfulNPCs (Helpful NPCs) v2.2.2 [15:54:20.830] [.NET TP Worker/INFO] [tML]: Sandboxing: SubworldLibrary (Subworld Library) v2.2.3.2 [15:54:20.840] [.NET TP Worker/INFO] [tML]: Sandboxing: Luminance (Luminance) v1.0.12 [15:54:20.867] [.NET TP Worker/INFO] [tML]: Sandboxing: InfernumMode (Calamity Mod Infernum Mode) v2.0.1.19 [15:54:21.171] [.NET TP Worker/INFO] [tML]: Sandboxing: InfernumModeMusic (Infernum Mode Music) v2.0.1.4 [15:54:21.182] [.NET TP Worker/INFO] [tML]: Sandboxing: NCBSI (Not Consumable Boss Summon Items + New vanilla Boss Summons) v6.3 [15:54:21.196] [.NET TP Worker/INFO] [tML]: Sandboxing: OreExcavator (Ore Excavator (1.4.3/1.4.4 Veinminer)) v0.8.9 [15:54:21.211] [.NET TP Worker/INFO] [tML]: Sandboxing: PylonShield (Pylons Prevent Evils) v1.9.1 [15:54:21.224] [.NET TP Worker/INFO] [tML]: Sandboxing: RecipeBrowser (Recipe Browser) v0.10.13 [15:54:21.252] [.NET TP Worker/INFO] [tML]: Sandboxing: ShoeSlot (Shoe Slot) v1.1.1 [15:54:21.259] [.NET TP Worker/INFO] [tML]: Sandboxing: WingSlotExtra (Wing Slot Extra) v1.4.5 [15:54:21.273] [.NET TP Worker/INFO] [tML]: Constructing Mods... [15:54:21.303] [.NET TP Worker/INFO] [tML]: Adding Content: ModLoader (tModLoader) v2025.7.3.1 [15:54:21.533] [.NET TP Worker/INFO] [tML]: Adding Content: AbilityToRead (readAbility) v0.1 [15:54:21.570] [.NET TP Worker/INFO] [tML]: Adding Content: CalamityModMusic (Calamity Mod Music) v2.0.5 [15:54:21.629] [.NET TP Worker/INFO] [tML]: Adding Content: CalamityMod (Calamity Mod) v2.0.5 [15:54:22.807] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::CheckMonoliths() added by CalamityMod [15:54:22.824] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DoDraw_DrawNPCsOverTiles() added by CalamityMod [15:54:22.863] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawProjectiles() added by CalamityMod [15:54:22.871] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawPlayers_AfterProjectiles() added by CalamityMod [15:54:22.913] [Main Thread/DEBUG] [tML]: Hook Terraria.Main::CheckMonoliths() added by CalamityMod [15:54:22.987] [Main Thread/DEBUG] [tML]: Hook Terraria.Main::DrawNPCs(bool) added by CalamityMod [15:54:23.004] [Main Thread/DEBUG] [tML]: Hook Terraria.Main::DrawProjectiles() added by CalamityMod [15:54:23.022] [Main Thread/DEBUG] [tML]: Hook Terraria.Main::DrawPlayers_AfterProjectiles() added by CalamityMod [15:54:23.061] [Main Thread/DEBUG] [tML]: Hook Terraria.Main::DrawBackgroundBlackFill() added by CalamityMod [15:54:23.099] [Main Thread/DEBUG] [tML]: Hook Terraria.Main::DrawInfernoRings() added by CalamityMod [15:54:23.119] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::KeyDoubleTap(int) added by CalamityMod [15:54:23.230] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::QuickMount() added by CalamityMod [15:54:23.445] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::dropItemCheck() added by CalamityMod [15:54:23.505] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.UI.ItemSlot::LeftClick(Item[], int, int) added by CalamityMod [15:54:23.623] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.UI.ItemSlot::Draw(SpriteBatch, Item[], int, int, Vector2, Color) added by CalamityMod [15:54:23.628] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::KeyDoubleTap(int) added by CalamityMod [15:54:23.636] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawPendingMouseText() added by CalamityMod [15:54:23.785] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Item::CanFillEmptyAmmoSlot() added by CalamityMod [15:54:29.150] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawProjectiles() added by CalamityMod [15:54:29.198] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawNPCs(bool) added by CalamityMod [15:54:29.836] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::DoDraw(GameTime) added by CalamityMod [15:54:29.883] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawGore() added by CalamityMod [15:54:29.934] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawCursor(Vector2, bool) added by CalamityMod [15:54:30.061] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::SortDrawCacheWorms() added by CalamityMod [15:54:30.116] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInfernoRings() added by CalamityMod [15:54:30.182] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.GameContent.Drawing.TileDrawing::DrawPartialLiquid(bool, Tile, ref Vector2, ref Rectangle, int, ref VertexColors) added by CalamityMod [15:54:30.218] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.WaterfallManager::DrawWaterfall(int, int, int, float, Vector2, Rectangle, Color, SpriteEffects) added by CalamityMod [15:54:30.238] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::RenderWater() added by CalamityMod [15:54:30.280] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.GameContent.Liquid.LiquidRenderer::DrawNormalLiquids(SpriteBatch, Vector2, int, float, bool) added by CalamityMod [15:54:30.447] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::oldDrawWater(bool, int, float) added by CalamityMod [15:54:30.458] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Graphics.Light.TileLightScanner::GetTileLight(int, int, out Vector3) added by CalamityMod [15:54:30.467] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.GameContent.Drawing.TileDrawing::PreDrawTiles(bool, bool, bool) added by CalamityMod [15:54:30.531] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.GameContent.Drawing.TileDrawing::Draw(bool, bool, bool, int) added by CalamityMod [15:54:30.555] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.GameContent.ItemDropRules.CommonCode::ModifyItemDropFromNPC(NPC, int) added by CalamityMod [15:54:30.601] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::UpdateItemDye(bool, bool, Item, Item) added by CalamityMod [15:54:30.957] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::ApplyEquipFunctional(Item, bool) added by CalamityMod [15:54:31.006] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::ApplyEquipVanity(Item) added by CalamityMod [15:54:31.170] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::UpdateArmorSets(int) added by CalamityMod [15:54:31.261] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::UpdateTime() added by CalamityMod [15:54:31.345] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::UpdateTime_SpawnTownNPCs() added by CalamityMod [15:54:31.361] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.NPC::ShouldEmpressBeEnraged() added by CalamityMod [15:54:31.395] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::CollectTaxes() added by CalamityMod [15:54:31.923] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Projectile::Damage() added by CalamityMod [15:54:31.934] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.NPC::ApplyTileCollision(bool, Vector2, int, int) added by CalamityMod [15:54:32.120] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::ApplyEquipFunctional(Item, bool) added by CalamityMod [15:54:32.164] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::Hurt(PlayerDeathReason, int, int, out HurtInfo, bool, bool, int, bool, float, float, float) added by CalamityMod [15:54:32.299] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::DashMovement() added by CalamityMod [15:54:32.315] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::DoCommonDashHandle(out int, out bool, DashStartAction) added by CalamityMod [15:54:32.331] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::GiveImmuneTimeForCollisionAttack(int) added by CalamityMod [15:54:32.427] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::Update_NPCCollision() added by CalamityMod [15:54:32.493] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.WorldGen::OpenDoor(int, int, int) added by CalamityMod [15:54:32.515] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.WorldGen::CloseDoor(int, int, bool) added by CalamityMod [15:54:32.529] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Item::AffixName() added by CalamityMod [15:54:32.575] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Projectile::NewProjectile(IEntitySource, float, float, float, float, int, int, float, int, float, float, float) added by CalamityMod [15:54:32.613] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.NPC::Collision_DecideFallThroughPlatforms() added by CalamityMod [15:54:32.890] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Wiring::HitWireSingle(int, int) added by CalamityMod [15:54:32.902] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::UpdateItemDye(bool, bool, Item, Item) added by CalamityMod [15:54:32.923] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.GameContent.UI.Elements.AWorldListItem::GetDifficulty(out string, out Color) added by CalamityMod [15:54:32.934] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::IsItemSlotUnlockedAndUsable(int) added by CalamityMod [15:54:32.962] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::ApplyLifeAndOrMana(Item) added by CalamityMod [15:54:33.034] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::GrappleMovement() added by CalamityMod [15:54:33.049] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::UpdatePettingAnimal() added by CalamityMod [15:54:33.248] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::PlayerFrame() added by CalamityMod [15:54:33.268] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::SlopeDownMovement() added by CalamityMod [15:54:33.283] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DamageVar(float, int, float) added by CalamityMod [15:54:33.299] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.NPC::ScaleStats_ApplyExpertTweaks() added by CalamityMod [15:54:33.360] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Projectile::AI_099_2() added by CalamityMod [15:54:33.957] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::UpdateBuffs(int) added by CalamityMod [15:54:34.327] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::UpdateBuffs(int) added by CalamityMod [15:54:34.760] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::UpdateBuffs(int) added by CalamityMod [15:54:34.810] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::ApplyVanillaHurtEffectModifiers(ref HurtModifiers) added by CalamityMod [15:54:34.828] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::UpdateJumpHeight() added by CalamityMod [15:54:35.844] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::Update(int) added by CalamityMod [15:54:36.392] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::Update(int) added by CalamityMod [15:54:36.937] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::Update(int) added by CalamityMod [15:54:36.982] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::WingMovement() added by CalamityMod [15:54:37.035] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::UpdateLifeRegen() added by CalamityMod [15:54:37.080] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::UpdateLifeRegen() added by CalamityMod [15:54:37.656] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::Update(int) added by CalamityMod [15:54:37.754] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::UpdateManaRegen() added by CalamityMod [15:54:37.771] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::UpdateManaRegen() added by CalamityMod [15:54:37.785] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::GrantPrefixBenefits(Item) added by CalamityMod [15:54:37.823] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Projectile::StatusPlayer(int) added by CalamityMod [15:54:37.867] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.WorldGen::Pyramid(int, int) added by CalamityMod [15:54:38.028] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.WorldGen::GrowLivingTree(int, int, bool) added by CalamityMod [15:54:38.150] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.WorldGen::SmashAltar(int, int) added by CalamityMod [15:54:38.303] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.WorldGen::hardUpdateWorld(int, int) added by CalamityMod [15:54:38.318] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.WorldGen::Chlorophyte(int, int) added by CalamityMod [15:54:38.344] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.GameContent.UI.States.UIWorldCreation::SetDefaultOptions() added by CalamityMod [15:54:38.400] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.GameContent.UI.States.UIWorldCreation::AddWorldSizeOptions(UIElement, float, MouseEvent, string, float) added by CalamityMod [15:54:38.407] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.IO.WorldFile::ClearTempTiles() added by CalamityMod [15:54:38.600] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.WorldGen::MakeDungeon(int, int) added by CalamityMod [15:54:38.663] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.WorldGen::DungeonHalls(int, int, ushort, int, bool) added by CalamityMod [15:54:38.869] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.WorldGen::MakeDungeon(int, int) added by CalamityMod [15:54:39.342] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::UpdateBuffs(int) added by CalamityMod [15:54:39.376] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.GameContent.Events.Sandstorm::HasSufficientWind() added by CalamityMod [15:54:39.414] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Item::TryGetPrefixStatMultipliersForItem(int, out float, out float, out float, out float, out float, out float, out int) added by CalamityMod [15:54:39.433] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.NPC::SlimeRainSpawns(int) added by CalamityMod [15:54:39.442] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.GameContent.ShimmerTransforms::IsItemTransformLocked(int) added by CalamityMod [15:54:39.471] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Projectile::CanExplodeTile(int, int) added by CalamityMod [15:54:39.497] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::UpdateWindyDayState() added by CalamityMod [15:54:39.590] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::UpdateTime_StartNight(ref bool) added by CalamityMod [15:54:39.604] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.WorldGen::AttemptFossilShattering(int, int, Tile, bool) added by CalamityMod [15:54:39.645] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::GetPickaxeDamage(int, int, int, int, Tile) added by CalamityMod [15:54:39.713] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::GetAnglerReward(NPC, int) added by CalamityMod [15:54:39.761] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.NPC::NPCLoot() added by CalamityMod [15:54:39.798] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.NPC::PlayerInteraction(int) added by CalamityMod [15:54:39.816] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.DataStructures.PlayerDrawLayers::DrawHeldProj(PlayerDrawSet, Projectile) added by CalamityMod [15:54:39.851] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::ItemCheck_CheckFishingBobbers(bool) added by CalamityMod [15:54:39.906] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Map.MapHelper::CreateMapTile(int, int, byte) added by CalamityMod [15:54:40.374] [.NET TP Worker/WARN] [tML]: CalamityMod spent 1804ms blocking on asset loading. Avoid using AssetRequestMode.ImmediateLoad during mod loading where possible [15:54:40.376] [.NET TP Worker/INFO] [tML]: Adding Content: Census (Census - Town NPC Checklist) v0.5.2.7 [15:54:40.468] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::UpdateTime_SpawnTownNPCs() added by Census [15:54:40.484] [.NET TP Worker/INFO] [tML]: Adding Content: AlchemistNPCLite (AlchemistNPC Lite) v1.9.8 [15:54:40.620] [.NET TP Worker/WARN] [tML]: AlchemistNPCLite.Items.Placeable.MateriaTransmutatorMK2 has reference fields (Calamity) that may not be safe to share between clones. For deep-cloning, add a custom Clone override and make proper copies of these fields. If shallow (memberwise) cloning is acceptable, mark the fields with [CloneByReference] or properties with [field: CloneByReference] [15:54:40.809] [.NET TP Worker/INFO] [tML]: Adding Content: WeaponDisplay (ArmamentDisplay) v1.20.1 [15:54:40.899] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::ItemCheck_MeleeHitNPCs(Item, Rectangle, int, float) added by WeaponDisplay [15:54:40.956] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::ItemCheck_ManageRightClickFeatures_ShieldRaise(bool) added by WeaponDisplay [15:54:41.109] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.DataStructures.PlayerDrawLayers::DrawPlayer_27_HeldItem(ref PlayerDrawSet) added by WeaponDisplay [15:54:41.131] [.NET TP Worker/INFO] [tML]: Adding Content: ArmamentDisplay_kr (ArmamentDisplay_kr) v0.1 [15:54:41.133] [.NET TP Worker/INFO] [tML]: Adding Content: BetterBossBarPlus (Better Boss Health Bar for 1.4.4+) v0.9.2.4 [15:54:41.199] [.NET TP Worker/INFO] [tML]: Adding Content: BetterZoom (Better Zoom) v5.2.3 [15:54:41.246] [.NET TP Worker/INFO] [BetterZoom]: BetterZoom Config:{ scaleBackground: False cursorScale: 1 zoomRange: [0.3 - 10] UIScaleRange: [0.5 - 4] disableUIZoomHotkey: False renderMoreTiles: True tileRenderLimit: 1 zoomSpeed: 1 } [15:54:41.280] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::GetScreenOverdrawOffset() added by BetterZoom [15:54:41.325] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::InitTargets(int, int) added by BetterZoom [15:54:41.375] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::DrawBlack(bool) added by BetterZoom [15:54:41.760] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.IngameOptions::Draw(Main, SpriteBatch) added by BetterZoom [15:54:41.776] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::UpdateViewZoomKeys() added by BetterZoom [15:54:41.783] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::get_UIScaleMax() added by BetterZoom [15:54:41.786] [.NET TP Worker/INFO] [tML]: Adding Content: BossChecklist (Boss Checklist) v2.2.3.1 [15:54:41.916] [Main Thread/DEBUG] [tML]: ILHook Terraria.Main::DoDraw(GameTime) added by BetterZoom [15:54:43.367] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::UpdateTime_StartDay(ref bool) added by BossChecklist [15:54:43.411] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::UpdateTime_StartNight(ref bool) added by BossChecklist [15:54:43.595] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::ApplyMusicBox(Item) added by BossChecklist [15:54:43.597] [.NET TP Worker/WARN] [tML]: BossChecklist spent 1277ms blocking on asset loading. Avoid using AssetRequestMode.ImmediateLoad during mod loading where possible [15:54:43.599] [.NET TP Worker/INFO] [tML]: Adding Content: BossCursor (Boss Cursor) v3.0.1 [15:54:43.614] [.NET TP Worker/INFO] [tML]: Adding Content: Cerium (Cerium) v1.0.4.57 [15:54:43.664] [.NET TP Worker/INFO] [tML]: Adding Content: ComSlot (The Community Slot) v0.3 [15:54:43.667] [.NET TP Worker/INFO] [tML]: Adding Content: CraftAnyStatue (Craft Any Statue) v1.0 [15:54:43.669] [.NET TP Worker/INFO] [tML]: Adding Content: DropPlatform (Quick Drop Platform) v1.0 [15:54:43.686] [.NET TP Worker/INFO] [tML]: Adding Content: Fargowiltas (Fargo's Mutant Mod) v3.3.6.4 [15:54:43.904] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface_Resources_Buffs() added by Fargowiltas [15:54:44.274] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.WorldGen::ShakeTree(int, int) added by Fargowiltas [15:54:44.448] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::DoCommonDashHandle(out int, out bool, DashStartAction) added by Fargowiltas [15:54:44.451] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::KeyDoubleTap(int) added by Fargowiltas [15:54:44.459] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::KeyHoldDown(int, int) added by Fargowiltas [15:54:44.469] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Recipe::FindRecipes(bool) added by Fargowiltas [15:54:44.478] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.WorldGen::CountTileTypesInArea(Int32[], int, int, int, int) added by Fargowiltas [15:54:44.488] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.SceneMetrics::ExportTileCountsToMain() added by Fargowiltas [15:54:44.507] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::HasUnityPotion() added by Fargowiltas [15:54:44.521] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::TakeUnityPotion() added by Fargowiltas [15:54:44.560] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::DropTombstone(long, NetworkText, int) added by Fargowiltas [15:54:44.596] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Item::GetShimmered() added by Fargowiltas [15:54:44.608] [.NET TP Worker/WARN] [tML]: Fargowiltas spent 15ms blocking on asset loading. Avoid using AssetRequestMode.ImmediateLoad during mod loading where possible [15:54:44.613] [.NET TP Worker/INFO] [tML]: Adding Content: HelpfulNPCs (Helpful NPCs) v2.2.2 [15:54:44.624] [.NET TP Worker/INFO] [tML]: Adding Content: SubworldLibrary (Subworld Library) v2.2.3.2 [15:54:44.746] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.WorldGen::clearWorld() added by SubworldLibrary [15:54:44.848] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::DoUpdateInWorld(Stopwatch) added by SubworldLibrary [15:54:44.875] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.WorldGen::UpdateWorld() added by SubworldLibrary [15:54:45.547] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::Update(int) added by SubworldLibrary [15:54:45.593] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.NPC::UpdateNPC_UpdateGravity() added by SubworldLibrary [15:54:45.755] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Liquid::Update() added by SubworldLibrary [15:54:45.781] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::SavePlayer(PlayerFileData, bool) added by SubworldLibrary [15:54:45.790] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.IO.WorldFile::SaveWorld(bool, bool) added by SubworldLibrary [15:54:45.885] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::DoDraw(GameTime) added by SubworldLibrary [15:54:46.224] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::DrawBackground() added by SubworldLibrary [15:54:46.506] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::OldDrawBackground() added by SubworldLibrary [15:54:46.585] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::UpdateAudio() added by SubworldLibrary [15:54:46.822] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.IngameOptions::Draw(Main, SpriteBatch) added by SubworldLibrary [15:54:46.863] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Graphics.Light.TileLightScanner::GetTileLight(int, int, out Vector3) added by SubworldLibrary [15:54:47.026] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::UpdateBiomes() added by SubworldLibrary [15:54:47.043] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::DrawUnderworldBackground(bool) added by SubworldLibrary [15:54:47.076] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Netplay::AddCurrentServerToRecentList() added by SubworldLibrary [15:54:47.091] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::EraseWorld(int) added by SubworldLibrary [15:54:47.118] [.NET TP Worker/INFO] [tML]: Adding Content: Luminance (Luminance) v1.0.12 [15:54:47.131] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawNPCs(bool) added by Luminance [15:54:47.169] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawDust() added by Luminance [15:54:47.187] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::CheckMonoliths() added by Luminance [15:54:47.208] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DoDraw_DrawNPCsOverTiles() added by Luminance [15:54:47.214] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawProjectiles() added by Luminance [15:54:47.246] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Graphics.Effects.FilterManager::EndCapture(RenderTarget2D, RenderTarget2D, RenderTarget2D, Color) added by Luminance [15:54:47.319] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::DrawItemTextPopups(float) added by Luminance [15:54:47.369] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Graphics.Shaders.ArmorShaderData::Apply(Entity, Nullable`1) added by Luminance [15:54:47.373] [Main Thread/DEBUG] [tML]: ILHook Terraria.Main::DoDraw(GameTime) added by Luminance [15:54:47.415] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::SetDisplayMode(int, int, bool) added by Luminance [15:54:47.450] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Audio.SoundEngine::Update() added by Luminance [15:54:47.453] [.NET TP Worker/INFO] [tML]: Adding Content: InfernumMode (Calamity Mod Infernum Mode) v2.0.1.19 [15:54:53.359] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawNPCs(bool) added by InfernumMode [15:54:53.380] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::CheckMonoliths() added by InfernumMode [15:54:53.386] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DoDraw_DrawNPCsOverTiles() added by InfernumMode [15:54:53.394] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Graphics.Effects.FilterManager::EndCapture(RenderTarget2D, RenderTarget2D, RenderTarget2D, Color) added by InfernumMode [15:54:53.434] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.GameContent.Liquid.LiquidRenderer::DrawNormalLiquids(SpriteBatch, Vector2, int, float, bool) added by InfernumMode [15:54:54.251] [.NET TP Worker/WARN] [tML]: InfernumMode.Content.Items.Accessories.SakuraBloom has reference fields (LoveSparkles, memorySparkles) that may not be safe to share between clones. For deep-cloning, add a custom Clone override and make proper copies of these fields. If shallow (memberwise) cloning is acceptable, mark the fields with [CloneByReference] or properties with [field: CloneByReference] [15:54:54.285] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Graphics.Shaders.ArmorShaderData::Apply(Entity, Nullable`1) added by InfernumMode [15:54:54.301] [.NET TP Worker/WARN] [tML]: InfernumMode.Content.Items.Misc.SakuraBud has reference fields (SpiritSparkles, WaterSparkles) that may not be safe to share between clones. For deep-cloning, add a custom Clone override and make proper copies of these fields. If shallow (memberwise) cloning is acceptable, mark the fields with [CloneByReference] or properties with [field: CloneByReference] [15:54:55.280] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.WorldGen::ShakeTree(int, int) added by InfernumMode [15:54:55.388] [Main Thread/DEBUG] [tML]: ILHook Terraria.GameContent.UI.States.UIWorldCreation::AddWorldDifficultyOptions(UIElement, float, MouseEvent, string, float) added by Luminance [15:54:55.718] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.CalPlayer.CalamityPlayer::UpdateBadLifeRegen() added by Luminance [15:54:55.731] [Main Thread/DEBUG] [tML]: ILHook Terraria.GameContent.Events.MoonlordDeathDrama::DrawWhite(SpriteBatch) added by Luminance [15:54:55.752] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.Events.BossRushEvent::get_CurrentTier() added by Luminance [15:54:55.784] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.Skies.BossRushSky::Draw(SpriteBatch, float, float) added by Luminance [15:54:55.799] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.Skies.BossRushSky::get_GeneralColor() added by Luminance [15:54:55.832] [Main Thread/DEBUG] [tML]: ILHook Terraria.Main::DrawBlack(bool) added by Luminance [15:54:55.852] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.Skies.ExoMechsSky::OnTileColor(Color) added by Luminance [15:54:55.867] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.Items.SummonItems.ProfanedShard::CanUseItem(Player) added by Luminance [15:54:55.881] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.Items.SummonItems.ProfanedShard::UseItem(Player) added by Luminance [15:54:55.900] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.Items.SummonItems.RuneofKos::CanUseItem(Player) added by Luminance [15:54:55.941] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.Items.SummonItems.RuneofKos::UseItem(Player) added by Luminance [15:54:55.952] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.Skies.ExoMechsSky::get_CanSkyBeActive() added by Luminance [15:54:55.962] [Main Thread/DEBUG] [tML]: ILHook Terraria.Player::ItemCheck() added by Luminance [15:54:56.662] [Main Thread/DEBUG] [tML]: ILHook Terraria.Player::Update(int) added by Luminance [15:54:56.678] [Main Thread/DEBUG] [tML]: ILHook Terraria.Main::UpdateTime_StartNight(ref bool) added by Luminance [15:54:56.705] [Main Thread/DEBUG] [tML]: ILHook Terraria.GameContent.Events.ScreenDarkness::Update() added by Luminance [15:54:56.726] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.Items.SummonItems.DesertMedallion::UseItem(Player) added by Luminance [15:54:56.734] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.NPCs.Providence.Providence::SpawnLootBox() added by Luminance [15:54:56.738] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.NPCs.SupremeCalamitas.SupremeCalamitas::OnHitPlayer(Player, HurtInfo) added by Luminance [15:54:56.754] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.NPCs.Yharon.Yharon::OnHitPlayer(Player, HurtInfo) added by Luminance [15:54:58.047] [Main Thread/DEBUG] [tML]: ILHook Terraria.NPC::SpawnNPC() added by Luminance [15:54:58.063] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.World.SulphurousSea::GenerateCheeseWaterCaves() added by Luminance [15:54:58.096] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.Projectiles.Magic.EternityHex::AI() added by Luminance [15:54:58.166] [Main Thread/DEBUG] [tML]: ILHook Terraria.Projectile::AI_007_GrapplingHooks() added by Luminance [15:54:58.369] [Main Thread/DEBUG] [tML]: ILHook Terraria.Main::DrawMap(GameTime) added by Luminance [15:54:58.370] [.NET TP Worker/DEBUG] [tML]: Assembly Resolve: AlchemistNPCLite, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> Redemption, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [15:54:58.370] [.NET TP Worker/DEBUG] [tML]: Assembly Resolve: AlchemistNPCLite, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> ShardsOfAtheria, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [15:54:58.384] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.World.SulphurousSea::GenerateSpaghettiWaterCaves() added by Luminance [15:54:58.397] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.ILEditing.ILChanges::SelectSulphuricWaterColor(int, int, ref VertexColors) added by Luminance [15:54:58.426] [.NET TP Worker/DEBUG] [tML]: Assembly Resolve: AlchemistNPCLite, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> ShardsOfAtheria, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [15:54:58.428] [.NET TP Worker/DEBUG] [tML]: Assembly Resolve: AlchemistNPCLite, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> Redemption, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [15:54:58.428] [.NET TP Worker/DEBUG] [tML]: Assembly Resolve: AlchemistNPCLite, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> Redemption, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [15:54:58.429] [.NET TP Worker/DEBUG] [tML]: Assembly Resolve: AlchemistNPCLite, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> Redemption, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [15:54:58.429] [.NET TP Worker/DEBUG] [tML]: Assembly Resolve: AlchemistNPCLite, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> Redemption, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [15:54:58.429] [.NET TP Worker/DEBUG] [tML]: Assembly Resolve: AlchemistNPCLite, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> Redemption, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [15:54:58.429] [.NET TP Worker/DEBUG] [tML]: Assembly Resolve: AlchemistNPCLite, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> Redemption, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [15:54:58.430] [.NET TP Worker/DEBUG] [tML]: Assembly Resolve: AlchemistNPCLite, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> Redemption, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [15:54:58.430] [.NET TP Worker/DEBUG] [tML]: Assembly Resolve: AlchemistNPCLite, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> Redemption, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [15:54:58.430] [.NET TP Worker/DEBUG] [tML]: Assembly Resolve: AlchemistNPCLite, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> Redemption, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [15:54:58.431] [.NET TP Worker/DEBUG] [tML]: Assembly Resolve: AlchemistNPCLite, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> Redemption, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [15:54:58.473] [Main Thread/DEBUG] [tML]: ILHook Terraria.Main::DoDraw(GameTime) added by Luminance [15:54:58.490] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.World.DraedonStructures::PlaceHellLab(out Point, List`1, StructureMap) added by Luminance [15:54:58.530] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.CalPlayer.CalamityPlayer::UpdateRippers() added by Luminance [15:54:58.548] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.Systems.WorldMiscUpdateSystem::PostUpdateWorld() added by Luminance [15:54:58.577] [Main Thread/DEBUG] [tML]: ILHook Terraria.WorldGen::DungeonHalls(int, int, ushort, int, bool) added by Luminance [15:54:58.667] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.CalPlayer.CalamityPlayer::ModDashMovement() added by Luminance [15:54:58.814] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.NPCs.CalamityGlobalNPC::PostDraw(NPC, SpriteBatch, Vector2, Color) added by Luminance [15:54:58.838] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.World.DungeonArchive::PlaceArchive() added by Luminance [15:54:59.399] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawProjectiles() added by InfernumMode [15:54:59.403] [Main Thread/WARN] [CalamityMod]: This mod call is deprecated. Calamity automatically registers particles. [15:54:59.416] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.GameContent.Events.MoonlordDeathDrama::DrawWhite(SpriteBatch) added by InfernumMode [15:54:59.422] [Main Thread/DEBUG] [tML]: Hook Terraria.Main::DoDraw_WallsAndBlacks() added by InfernumMode [15:54:59.427] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawProjectiles() added by InfernumMode [15:54:59.813] [.NET TP Worker/DEBUG] [tML]: ILHook CalamityMod.UI.DraedonSummoning.ExoMechSelectionUI::Draw() added by InfernumMode [15:54:59.831] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::UpdateItemDye(bool, bool, Item, Item) added by InfernumMode [15:54:59.849] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Graphics.Light.TileLightScanner::GetTileLight(int, int, out Vector3) added by InfernumMode [15:54:59.906] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawUnderworldBackgroudLayer(bool, Vector2, float, int) added by InfernumMode [15:54:59.955] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Projectile::NewProjectile(IEntitySource, float, float, float, float, int, int, float, int, float, float, float) added by InfernumMode [15:54:59.972] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.GameContent.Drawing.TileDrawing::Update() added by InfernumMode [15:55:00.015] [.NET TP Worker/WARN] [tML]: InfernumMode spent 10075ms blocking on asset loading. Avoid using AssetRequestMode.ImmediateLoad during mod loading where possible [15:55:00.039] [.NET TP Worker/INFO] [tML]: Adding Content: InfernumModeMusic (Infernum Mode Music) v2.0.1.4 [15:55:00.110] [.NET TP Worker/INFO] [tML]: Adding Content: NCBSI (Not Consumable Boss Summon Items + New vanilla Boss Summons) v6.3 [15:55:00.128] [Main Thread/DEBUG] [tML]: ILHook Terraria.Main::DoDraw(GameTime) added by InfernumMode [15:55:00.145] [.NET TP Worker/INFO] [tML]: Adding Content: OreExcavator (Ore Excavator (1.4.3/1.4.4 Veinminer)) v0.8.9 [15:55:00.369] [.NET TP Worker/INFO] [OreExcavator]: Loading [Ore Excavator (1.4.3/1.4.4 Veinminer)] - v0.8.9... (RELEASE) [15:55:00.402] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.WorldGen::SpawnFallingBlockProjectile(int, int, Tile, Tile, Tile, int) added by OreExcavator [15:55:00.414] [.NET TP Worker/INFO] [tML]: Adding Content: PylonShield (Pylons Prevent Evils) v1.9.1 [15:55:00.505] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.GameContent.TeleportPylonsSystem::DoesPylonAcceptTeleportation(TeleportPylonInfo, Player) added by PylonShield [15:55:00.506] [.NET TP Worker/INFO] [tML]: Adding Content: RecipeBrowser (Recipe Browser) v0.10.13 [15:55:00.548] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Recipe::FindRecipes(bool) added by RecipeBrowser [15:55:00.569] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::AdjTiles() added by RecipeBrowser [15:55:00.570] [.NET TP Worker/INFO] [tML]: Adding Content: ShoeSlot (Shoe Slot) v1.1.1 [15:55:00.572] [.NET TP Worker/INFO] [tML]: Adding Content: WingSlotExtra (Wing Slot Extra) v1.4.5 [15:55:13.077] [.NET TP Worker/INFO] [tML]: JITModsAsync completed in 51784ms [15:55:13.078] [.NET TP Worker/INFO] [tML]: Resizing... [15:55:14.515] [.NET TP Worker/INFO] [tML]: Configuring Content: ModLoader (tModLoader) v2025.7.3.1 [15:55:14.553] [.NET TP Worker/INFO] [tML]: Configuring Content: AbilityToRead (readAbility) v0.1 [15:55:14.553] [.NET TP Worker/INFO] [tML]: Configuring Content: CalamityModMusic (Calamity Mod Music) v2.0.5 [15:55:14.623] [.NET TP Worker/INFO] [tML]: Configuring Content: CalamityMod (Calamity Mod) v2.0.5 [15:55:15.235] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Recipe::ConsumeForCraft(Item, Item, ref int) added by CalamityMod [15:55:19.070] [.NET TP Worker/WARN] [tML]: CalamityMod spent 1783ms blocking on asset loading. Avoid using AssetRequestMode.ImmediateLoad during mod loading where possible [15:55:19.073] [.NET TP Worker/INFO] [tML]: Configuring Content: Census (Census - Town NPC Checklist) v0.5.2.7 [15:55:19.073] [.NET TP Worker/INFO] [tML]: Configuring Content: AlchemistNPCLite (AlchemistNPC Lite) v1.9.8 [15:55:19.095] [.NET TP Worker/INFO] [tML]: Configuring Content: WeaponDisplay (ArmamentDisplay) v1.20.1 [15:55:19.102] [.NET TP Worker/INFO] [tML]: Configuring Content: ArmamentDisplay_kr (ArmamentDisplay_kr) v0.1 [15:55:19.109] [.NET TP Worker/INFO] [tML]: Configuring Content: BetterBossBarPlus (Better Boss Health Bar for 1.4.4+) v0.9.2.4 [15:55:19.109] [.NET TP Worker/INFO] [tML]: Configuring Content: BetterZoom (Better Zoom) v5.2.3 [15:55:19.110] [.NET TP Worker/INFO] [tML]: Configuring Content: BossChecklist (Boss Checklist) v2.2.3.1 [15:55:19.111] [.NET TP Worker/INFO] [tML]: Configuring Content: BossCursor (Boss Cursor) v3.0.1 [15:55:19.111] [.NET TP Worker/INFO] [tML]: Configuring Content: Cerium (Cerium) v1.0.4.57 [15:55:19.113] [.NET TP Worker/INFO] [tML]: Configuring Content: ComSlot (The Community Slot) v0.3 [15:55:19.113] [.NET TP Worker/INFO] [tML]: Configuring Content: CraftAnyStatue (Craft Any Statue) v1.0 [15:55:19.113] [.NET TP Worker/INFO] [tML]: Configuring Content: DropPlatform (Quick Drop Platform) v1.0 [15:55:19.114] [.NET TP Worker/INFO] [tML]: Configuring Content: Fargowiltas (Fargo's Mutant Mod) v3.3.6.4 [15:55:19.170] [.NET TP Worker/INFO] [tML]: Configuring Content: HelpfulNPCs (Helpful NPCs) v2.2.2 [15:55:19.179] [.NET TP Worker/INFO] [tML]: Configuring Content: SubworldLibrary (Subworld Library) v2.2.3.2 [15:55:19.184] [.NET TP Worker/INFO] [tML]: Configuring Content: Luminance (Luminance) v1.0.12 [15:55:19.187] [.NET TP Worker/INFO] [tML]: Configuring Content: InfernumMode (Calamity Mod Infernum Mode) v2.0.1.19 [15:55:19.526] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:19.607] [Main Thread/WARN] [tML]: Silently Caught Exception: System.InvalidOperationException: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg) in D:\a\tModLoader\tModLoader\FNA\src\FNALoggerEXT.cs:line 98 at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget) at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format) in D:\a\tModLoader\tModLoader\FNA\src\Graphics\Texture2D.cs:line 116 at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:19.631] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Assets\ExtraTextures\Lasers\PhantasmalBeamBegin" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:19.662] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:19.665] [Main Thread/WARN] [tML]: Silently Caught Exception: System.InvalidOperationException: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:19.671] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Perforators\BloodGlob" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:19.680] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:19.683] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\OldDuke\OldDukeTooth" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:19.692] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:19.695] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\OldDuke\SulphuricBlob" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:19.705] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:19.710] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Perforators\FallingIchor" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:19.721] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:19.724] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Perforators\FallingIchorBlast" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:19.733] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:19.736] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Perforators\FlyingIchor" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:19.748] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:19.751] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Perforators\IchorBlast" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:19.759] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:19.762] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Leviathan\AnahitaWaterIllusion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:19.771] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:19.774] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Perforators\IchorBolt" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:19.786] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:19.790] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\PlaguebringerGoliath\SmallDrone" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:19.803] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:19.807] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Perforators\ToothBall" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:19.816] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:19.819] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\PlaguebringerGoliath\ExplosivePlagueCharger" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:19.828] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:19.833] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\PlaguebringerGoliath\BuilderDroneBig" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:19.843] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:19.847] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\PlaguebringerGoliath\PlagueCloud" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:19.857] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:19.860] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\PlaguebringerGoliath\LargePlagueExplosion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:19.869] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:19.873] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\PlaguebringerGoliath\PlagueMissile2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:19.883] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:19.887] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\PlaguebringerGoliath\PlagueDeathray" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:19.896] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:19.900] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\PlaguebringerGoliath\PlagueMissile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:19.912] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:19.916] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\PlaguebringerGoliath\PlagueVomit" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:19.928] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:19.932] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\OldDuke\SharkSummonVortex" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:19.947] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:19.952] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Plantera\SporeFlower" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:19.966] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:19.972] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Plantera\ExplodingFlower" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:19.997] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.002] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\PlaguebringerGoliath\RedirectingPlagueMissile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.014] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.019] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Plantera\PlanteraPinkTentacle" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.030] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.034] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Plantera\SporeGas" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.048] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.053] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Polterghast\GhostlyVortex" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.067] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.071] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Draedon\Ares\AresPulseCannon" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.084] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.088] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Polterghast\ArcingSoul" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.101] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.105] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Assets\ExtraTextures\Lasers\PrimeBeamBegin" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.120] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.127] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Polterghast\NotSpecialSoul" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.141] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.146] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Polterghast\NonReturningSoul" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.159] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.163] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Prime\MetallicSpike" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.177] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.180] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Polterghast\WavySoul" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.190] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.193] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Prime\PrimeSmallLaser" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.204] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.208] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\PlaguebringerGoliath\PlagueNuke" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.218] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.221] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Prime\TeslaBomb" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.232] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.235] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Prime\SawSpark" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.245] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.248] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\ProfanedGuardians\EtherealHand" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.261] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.264] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\ProfanedGuardians\CommanderSpear" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.276] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.279] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\ProfanedGuardians\HealerShieldCrystal" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.290] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.294] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Polterghast\SpinningSoul" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.305] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.308] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Prime\PrimeMissile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.322] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.326] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\ProfanedGuardians\DefenderShield" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.338] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.341] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\ProfanedGuardians\Rocks\ProfanedRock" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.353] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.357] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\ProfanedGuardians\ProfanedSpearInfernum" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.370] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.373] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Providence\HolyCinder" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.390] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.395] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Providence\AcceleratingCrystalShard" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.410] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.415] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Providence\FallingCrystalShard" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.430] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.433] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\QueenBee\ConvergingHornet" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.449] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.454] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Providence\ProvidenceArenaBorder" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.470] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.475] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Providence\HolyBomb" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.492] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.495] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\QueenSlime\HallowBlade" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.509] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.514] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\QueenBee\TinyBee" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.528] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.531] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\QueenSlime\QueenJewelBeam" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.543] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.547] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\QueenSlime\QueenSlimeCrystalSpike" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.561] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.564] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Providence\CommanderSpear2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.574] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.577] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Providence\HolyCross" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.591] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.595] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Ravager\DarkMagicCinder" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.610] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.613] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Ravager\DarkMagicFireball" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.628] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.631] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Ravager\UnholyBloodGlob" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.642] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.646] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Signus\CosmicKunai" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.659] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.662] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Signus\CosmicMine" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.673] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.676] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Ravager\GroundBloodSpike" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.688] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.691] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Signus\EldritchScythe" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.706] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.710] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Signus\DarkCosmicBomb" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.724] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.727] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Signus\ShadowDashTelegraph" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.741] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.744] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Skeletron\ShadowflameFireball" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.758] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.761] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Skeletron\SpinningFireball" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.773] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.776] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SlimeGod\DeceleratingEbonianGlob" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.789] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.792] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SlimeGod\GroundSlimeGlob" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.804] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.808] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SlimeGod\SplitBigSlime" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.822] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.825] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\StormWeaver\HomingWeaverSpark" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.838] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.841] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SlimeGod\DeceleratingCrimulanGlob" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.854] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.857] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SlimeGod\SplitBigSlimeAnimation" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.870] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.875] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\StormWeaver\WeaverSpark" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.890] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.893] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Ravager\SlammingRockPillar" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.907] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.911] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SupremeCalamitas\AcceleratingDarkMagicFlame" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.925] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.929] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\StormWeaver\WindGust" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.950] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.954] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SupremeCalamitas\CatastropheSlash" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:20.976] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:20.983] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Providence\CleansingFireball" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.002] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.006] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SupremeCalamitas\CondemnationArrowSCal" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.025] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.029] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SupremeCalamitas\BrimstoneDemonSummonExplosion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.045] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.049] [Main Thread/WARN] [tML]: Silently Caught Exception: System.InvalidOperationException: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.056] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SupremeCalamitas\CragsCutscene\CalamitasCutsceneProj" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.072] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.075] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SupremeCalamitas\HeresyProjSCal" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.090] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.093] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SupremeCalamitas\DemonicBomb" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.106] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.109] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SupremeCalamitas\LostSoulProj" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.121] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.124] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\QueenBee\HoneyBlast" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.139] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.142] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SupremeCalamitas\RedirectingHellfireSCal" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.156] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.160] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SupremeCalamitas\RedirectingDarkSoul" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.176] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.179] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SupremeCalamitas\RedirectingLostSoulProj" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.193] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.196] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SupremeCalamitas\InfernumBrimstoneGigablast" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.210] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.213] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SupremeCalamitas\ShadowBolt" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.228] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.231] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SupremeCalamitas\RitualBrimstoneHeart" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.245] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.248] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SupremeCalamitas\BrimstoneJewelProj" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.264] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.267] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SupremeCalamitas\ShadowSpark" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.280] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.283] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SupremeCalamitas\ShadowDemon" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.297] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.300] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SupremeCalamitas\SuicideBomberDemonExplosion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.315] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.318] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SupremeCalamitas\ShadowFlameBlast" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.332] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.335] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SupremeCalamitas\SepulcherBone" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.351] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.354] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Twins\CursedCinder" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.368] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.371] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SupremeCalamitas\ShadowGigablast" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.385] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.388] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SupremeCalamitas\SuicideBomberRitual" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.404] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.407] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\SupremeCalamitas\SuicideBomberDemonHostile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.423] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.426] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Twins\RetinazerLaser" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.440] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.443] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Twins\RedLightning" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.460] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.463] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Yharon\DraconicBlossomPetal" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.478] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.481] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Twins\CursedFireballBomb" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.496] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.499] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\WallOfFlesh\CursedSoul" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.515] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.518] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Yharon\DragonFireball" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.535] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.538] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\MinibossAIs\Betsy\DraconicBurst" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.553] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.556] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Common\BaseEntities\BaseSpriteExplosionProjectile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.573] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.576] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\MinibossAIs\Betsy\MeteorCinder" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.592] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.595] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Yharon\InfernadoSpawner" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.613] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.616] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\MinibossAIs\Betsy\ExplodingWyvern" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.631] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.634] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Yharon\YharonHeatFlashFireball" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.651] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.655] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Yharon\YharonFlamethrower" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.672] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.675] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\MinibossAIs\CorruptionMimic\ChainGuillotine" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.693] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.696] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\MinibossAIs\CorruptionMimic\CursedDart" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.720] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.723] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\MinibossAIs\CloudElemental\LargeHail" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.741] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.744] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\MinibossAIs\CrimsonMimic\LifeDrainingField" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.760] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.763] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\MinibossAIs\CrimsonMimic\IchorDart" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.781] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.784] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\MinibossAIs\CrimsonMimic\FetidBaghnakhs" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.801] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.804] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\MinibossAIs\CloudElemental\SmallHail" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.821] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.824] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\MinibossAIs\DarkMage\RedirectingWeakDarkMagicFlame" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.843] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.846] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\MinibossAIs\DarkMage\DarkMagicCircle" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.863] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.866] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Yharon\VortexOfFlame" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.883] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.886] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\MinibossAIs\HallowedMimic\FlyingKnife" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.903] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.906] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\MinibossAIs\GiantClam\PearlSwirl" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.925] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.929] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\MinibossAIs\HallowedMimic\PiercingCrystalShard" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.949] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.953] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\MinibossAIs\HallowedMimic\HolyStar" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:21.979] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:21.983] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\MinibossAIs\HallowedMimic\CrystalShard" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.005] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.009] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\MinibossAIs\Ogre\BouncingSpitBall" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.029] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.032] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\MinibossAIs\NuclearTerror\GammaRain" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.051] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.054] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\MinibossAIs\SandElemental\SandFlameBall" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.071] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.074] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Buffs\AccentuationHex" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.092] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.095] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Buffs\AsterPetBuff" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.112] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.115] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Buffs\BlahajBuff" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.131] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.135] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Buffs\BrimstoneBarrier" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.154] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.157] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Buffs\BrimstoneExhaustion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.174] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.177] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Buffs\BronzePetBuff" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.196] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.199] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Buffs\CatharsisHex" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.216] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.219] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Buffs\DarkFlames" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.237] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.240] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Buffs\HatGirlBuff" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.259] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.262] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\MinibossAIs\Ogre\RisingFireball" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.281] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.284] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Buffs\Madness" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.305] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.307] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Buffs\PerditusTagBuff" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.328] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.331] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Buffs\SheepGodBuff" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.350] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.353] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Buffs\ShadowflameInferno" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.373] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.376] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Buffs\Sleepy" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.394] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.396] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\MinibossAIs\SandElemental\Sandnado2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.417] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.420] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Buffs\WeaknessHex" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.438] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.441] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Buffs\ZealHex" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.461] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.464] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Accessories\CherishedSealocket" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.483] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.487] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Accessories\FlowerOfTheOcean" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.507] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.510] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Accessories\Purity" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.528] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.531] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Accessories\SakuraBloom" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.552] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.555] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\BossBags\BereftVassalBossBag" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.575] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.578] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Dyes\ProfanedCrystalDye" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.597] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.600] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\MinibossAIs\NuclearTerror\ConvergingGammaEnergy" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.620] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.623] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Buffs\IndignationHex" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.644] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.648] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\MinibossAIs\CloudElemental\LargeCloud" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.667] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.670] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\BehaviorOverrides\BossAIs\Ravager\StompShockwave" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.691] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.696] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Skies\XerocLight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.732] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.736] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\LoreItems\KnowledgeBereftVassal" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.758] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.761] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Misc\BrimstoneCrescentStaff" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.781] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.784] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Misc\DisenchantedTablet" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.805] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.808] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Misc\ElysianRose" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.833] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.836] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Misc\HyperplaneMatrix" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.856] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.859] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Misc\ForbiddenArchivesLocationSetter" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.880] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.883] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Misc\LunarCoin" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.903] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.906] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Misc\SakuraBud" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.935] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.939] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Misc\WaterglassToken" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:22.966] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:22.971] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Misc\Wayfinder" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.017] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.020] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Pets\Blahaj" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.052] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.057] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Pets\BlastedTophat" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.094] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.097] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Pets\NightmareCatcher" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.133] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.140] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Pets\RisingWarriorsSoulstone" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.168] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.175] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Pets\SuspiciouslyRoundFeather" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.212] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.216] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Placeables\AquaticScourgeSkull" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.254] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.257] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Placeables\BereftVassalTrophy" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.300] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.304] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Placeables\CosmicMonolithItem" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.327] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.330] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Placeables\CreditPainting" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.350] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.353] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Placeables\DemonicChaliceOfInfernum" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.375] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.378] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Placeables\DeusMonolithItem" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.400] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.403] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Placeables\GrandStatueItem" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.425] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.428] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Misc\ProfanedGardenLocationSetter" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.450] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.453] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Placeables\ProfanedFountainItem" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.475] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.477] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Placeables\ProvidenceSpawnerItem" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.501] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.504] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Placeables\TabletPedestal" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.525] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.528] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\AEWRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.551] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.555] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\AquaticScourgeRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.576] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.579] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\AstrumDeusRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.603] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.606] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\BereftVassalRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.628] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.631] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\BetsyRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.655] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.659] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\BrimstoneElementalRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.681] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.684] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\BrainOfCthulhuRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.713] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.716] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\CeaselessVoidRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.739] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.742] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\CrabulonRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.765] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.769] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\CryogenRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.792] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.795] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\AstrumAureusRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.820] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.823] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\DeerclopsRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.845] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.848] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\DesertScourgeRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.872] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.874] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\DevourerOfGodsRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.897] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.900] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\DraedonRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.932] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.937] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\DestroyerRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.960] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.963] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\DragonfollyRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:23.992] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:23.995] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\DreadnautilusRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.018] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.022] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\DukeFishronRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.047] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.050] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\EaterOfWorldsRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.074] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.077] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\EmpressOfLightRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.101] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.103] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\DarkMageRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.127] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.130] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\EyeOfCthulhuRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.154] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.157] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\ForgottenShadowOfCalamitasRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.180] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.183] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\GiantClamRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.207] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.210] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\HiveMindRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.235] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.238] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\KingSlimeRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.262] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.265] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\GolemRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.288] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.291] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\LeviathanRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.316] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.319] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\LunaticCultistRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.345] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.348] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\MoonLordRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.371] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.374] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\NuclearTerrorRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.400] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.403] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\OgreRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.428] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.431] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\PerforatorsRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.457] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.460] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\PlaguebringerGoliathRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.485] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.488] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\ProfanedGuardiansRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.514] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.517] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\OldDukeRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.543] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.546] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\PlanteraRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.572] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.575] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\ProvidenceRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.601] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.604] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\QueenBeeRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.631] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.634] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\RavagerRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.662] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.666] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\SignusRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.709] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.713] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\PolterghastRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.748] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.750] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\SkeletronPrimeRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.777] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.780] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\QueenSlimeRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.804] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.807] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\SkeletronRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.832] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.834] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\SlimeGodRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.858] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.860] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\SupremeCalamitasRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.885] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.888] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\StormWeaverRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.911] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.913] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\TwinsRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.937] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.939] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\YharonRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.965] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.968] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\SummonItems\EvokingSearune" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:24.996] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:24.999] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\SummonItems\DungeonsCurse" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:25.024] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:25.027] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\SummonItems\BloodwormPlatter" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:25.052] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:25.055] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Relics\WallOfFleshRelic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:25.079] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:25.081] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\SummonItems\FleshChunk" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:25.105] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:25.108] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\SummonItems\RadiantCrystal" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:25.131] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:25.134] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\SummonItems\SparklingTunaCan" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:25.159] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:25.162] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\SummonItems\TrufflePlatter" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:25.187] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:25.189] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\SummonItems\RedBait" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:25.212] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:25.215] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Weapons\Magic\AridBattlecry" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:25.242] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:25.244] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\SummonItems\LeviathanDetector_Animated" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:25.271] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:25.273] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Weapons\Magic\EyeOfMadness" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:25.300] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:25.303] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Weapons\Magic\Kevin" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:25.327] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:25.329] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Weapons\Magic\IllusionersReverie" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:25.354] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:25.357] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Weapons\Melee\CallUponTheEggs" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:25.382] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:25.385] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Weapons\Melee\Myrindael" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:25.412] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:25.415] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Weapons\Rogue\Dreamtastic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:25.441] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:25.443] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Weapons\Ranged\TheGlassmaker" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:25.467] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:25.470] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Weapons\Melee\Punctus" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:25.496] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:25.498] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Weapons\Summoner\Perditus" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:25.525] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:25.527] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Weapons\Rogue\WanderersShell" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:25.553] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:25.555] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Content\Items\Weapons\Rogue\StormMaidensRetribution" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53194 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:25.671] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [15:55:25.697] [Main Thread/WARN] [tML]: Silently Caught Exception: System.InvalidOperationException: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg) in D:\a\tModLoader\tModLoader\FNA\src\FNALoggerEXT.cs:line 98 at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget) at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget) at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader reader, Texture2D existingInstance) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReaders\Texture2DReader.cs:line 39 at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReader.cs:line 330 at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReader.cs:line 142 at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReader.cs:line 272 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentManager.cs:line 271 at ReLogic.Content.Readers.XnbReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\Readers\XnbReader.cs:line 58 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53192 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:25.700] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Images\Item_3601" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at ReLogic.Content.Readers.XnbReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\Readers\XnbReader.cs:line 58 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53192 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [15:55:25.702] [Main Thread/ERROR] [Terraria]: Failed to load asset: "Images\Item_3601" ReLogic.Content.AssetLoadException: Asset could not be found: "Images\Item_3601" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 [16:02:25.737] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) [16:02:25.740] [Main Thread/WARN] [tML]: Silently Caught Exception: System.InvalidOperationException: Texture2D creation failed! Error Code: Un problema interno impidi� que el controlador llevara a cabo la operaci�n especificada. Probablemente el estado del controlador es sospechoso y la aplicaci�n no deber�a continuar. (0x887A0020) at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at ReLogic.Content.Readers.XnbReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\Readers\XnbReader.cs:line 58 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53192 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [16:02:25.744] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Images\Item_135" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at ReLogic.Content.Readers.XnbReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\Readers\XnbReader.cs:line 58 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53192 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53175 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [16:02:25.746] [Main Thread/ERROR] [Terraria]: Failed to load asset: "Images\Item_135" ReLogic.Content.AssetLoadException: Asset could not be found: "Images\Item_135" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276