Version: 433351, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Client, IsUsingMods: Yes, IsSaveGameEdited: No Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000001b0 FactoryGameSteam_FactoryGame_Win64_Shipping!AFGResourceScanner::SplitNearbyClusters() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\Equipment\FGResourceScanner.cpp:379] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGResourceScanner::OnScanReleased() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\Equipment\FGResourceScanner.cpp:279] FactoryGameSteam_FactoryGame_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,AFGBuildablePowerPole,void __cdecl(UFGCircuitConnectionComponent *),FDefaultDelegateUserPolicy>::Execute() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:650] FactoryGameSteam_FactoryGame_Win64_Shipping!FEnhancedInputActionEventDelegateBinding >::Execute() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Plugins\EnhancedInput\Source\EnhancedInput\Public\EnhancedInputComponent.h:300] FactoryGameSteam_EnhancedInput_Win64_Shipping!UEnhancedPlayerInput::EvaluateInputDelegates() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Plugins\EnhancedInput\Source\EnhancedInput\Private\EnhancedPlayerInput.cpp:602] FactoryGameSteam_Engine_Win64_Shipping!UPlayerInput::ProcessInputStack() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\UserInterface\PlayerInput.cpp:1133] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGPlayerInput::ProcessInputStack() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGPlayerInput.cpp:149] FactoryGameSteam_Engine_Win64_Shipping!APlayerController::ProcessPlayerInput() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2690] FactoryGameSteam_Engine_Win64_Shipping!APlayerController::TickPlayerInput() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:4966] FactoryGameSteam_Engine_Win64_Shipping!APlayerController::PlayerTick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2291] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGPlayerController::PlayerTick() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGPlayerController.cpp:535] FactoryGameSteam_Engine_Win64_Shipping!APlayerController::TickActor() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:5126] FactoryGameSteam_Engine_Win64_Shipping!FActorTickFunction::ExecuteTick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:254] FactoryGameSteam_Engine_Win64_Shipping!FTickFunctionTask::DoTask() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:280] FactoryGameSteam_Engine_Win64_Shipping!TGraphTask::ExecuteTask() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1270] FactoryGameSteam_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648] FactoryGameSteam_Core_Win64_Shipping!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2125] FactoryGameSteam_Engine_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:560] FactoryGameSteam_Engine_Win64_Shipping!FTickTaskManager::RunTickGroup() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1595] FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1521] FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15] FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864] FactoryGameSteam_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameSteam_Win64_Shipping!WinMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll