Version: 432215, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Client, IsUsingMods: Yes, IsSaveGameEdited: No Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 771] Array index out of bounds: -1 from an array of size 3295 FactoryGameSteam_FactoryGame_Win64_Shipping!UFGBlueprintFunctionLibrary::execRemoveStaticSignificance() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameSteam\Inc\FactoryGame\UHT\FGBlueprintFunctionLibrary.gen.cpp:2878] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessScriptFunction() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3241] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1323] FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] FactoryGameSteam_SML_Win64_Shipping!UBlueprintMixinHostComponent::EndPlay() [C:\SML\SML\Mods\SML\Source\SML\Private\Patching\BlueprintHookManager.cpp:112] FactoryGameSteam_Engine_Win64_Shipping!AActor::EndPlay() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:2809] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildable::EndPlay() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildable.cpp:475] FactoryGameSteam_Engine_Win64_Shipping!AActor::Destroyed() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:2844] FactoryGameSteam_Engine_Win64_Shipping!UWorld::DestroyActor() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\LevelActor.cpp:882] FactoryGameSteam_Engine_Win64_Shipping!AActor::Destroy() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:4827] FactoryGameSteam_Engine_Win64_Shipping!UActorChannel::DestroyActorAndComponents() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:2393] FactoryGameSteam_Engine_Win64_Shipping!UActorChannel::CleanUp() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:2501] FactoryGameSteam_Engine_Win64_Shipping!UChannel::ConditionalCleanUp() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:333] FactoryGameSteam_Engine_Win64_Shipping!UChannel::ReceivedSequencedBunch() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:582] FactoryGameSteam_Engine_Win64_Shipping!UChannel::ReceivedNextBunch() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:1026] FactoryGameSteam_Engine_Win64_Shipping!UChannel::ReceivedRawBunch() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:674] FactoryGameSteam_Engine_Win64_Shipping!UNetConnection::DispatchPacket() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:3635] FactoryGameSteam_Engine_Win64_Shipping!UNetConnection::ReceivedPacket() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:2999] FactoryGameSteam_Engine_Win64_Shipping!UNetConnection::ReceivedRawPacket() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:1903] FactoryGameSteam_SteamSockets_Win64_Shipping!USteamSocketsNetConnection::HandleRecvMessage() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Plugins\Runtime\Steam\SteamSockets\Source\SteamSockets\Private\SteamSocketsNetConnection.cpp:223] FactoryGameSteam_SteamSockets_Win64_Shipping!USteamSocketsNetDriver::TickDispatch() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Plugins\Runtime\Steam\SteamSockets\Source\SteamSockets\Private\SteamSocketsNetDriver.cpp:314] FactoryGameSteam_Engine_Win64_Shipping!UNetDriver::InternalTickDispatch() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\NetDriver.cpp:1604] FactoryGameSteam_Engine_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,ADefaultPawn,void __cdecl(float),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667] FactoryGameSteam_Engine_Win64_Shipping!TMulticastDelegate::Broadcast() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:956] FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1361] FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15] FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864] FactoryGameSteam_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameSteam_Win64_Shipping!WinMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll