Version: 432215, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000110 FactoryGameSteam_SML_Win64_Shipping!AChatCommandSubsystem::RegisterCommand() [C:\SML\SML\Mods\SML\Source\SML\Private\Command\ChatCommandLibrary.cpp:82] FactoryGameSteam_SML_Win64_Shipping!UGameWorldModule::RegisterDefaultContent() [C:\SML\SML\Mods\SML\Source\SML\Private\Module\GameWorldModule.cpp:98] FactoryGameSteam_SML_Win64_Shipping!UGameWorldModule::DispatchLifecycleEvent() [C:\SML\SML\Mods\SML\Source\SML\Private\Module\GameWorldModule.cpp:44] FactoryGameSteam_SML_Win64_Shipping!UWorldModuleManager::DispatchLifecycleEvent() [C:\SML\SML\Mods\SML\Source\SML\Private\Module\WorldModuleManager.cpp:116] FactoryGameSteam_SML_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,UConfigManager,void __cdecl(FTimerManager *),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [C:\SML\ue\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667] FactoryGameSteam_Engine_Win64_Shipping!TMulticastDelegate::Broadcast() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:956] FactoryGameSteam_Engine_Win64_Shipping!UWorld::InitializeActorsForPlay() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\World.cpp:5334] FactoryGameSteam_Engine_Win64_Shipping!UEngine::LoadMap() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:15338] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::LoadMap() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:31] FactoryGameSteam_Engine_Win64_Shipping!UEngine::Browse() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14517] FactoryGameSteam_Engine_Win64_Shipping!UEngine::TickWorldTravel() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14681] FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1788] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15] FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864] FactoryGameSteam_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameSteam_Win64_Shipping!WinMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll