Setting breakpad minidump AppID = 105600 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198412684693 [API loaded no] Setting breakpad minidump AppID = 1281930 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198412684693 [API loaded no] Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. Repeat 2 times: -------------------------------- at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_ApplyEffect(IntPtr, IntPtr, UInt32, IntPtr) -------------------------------- at Microsoft.Xna.Framework.Graphics.Effect.INTERNAL_applyEffect(UInt32) at Microsoft.Xna.Framework.Graphics.SpriteBatch.PrepRenderState() at CalamityMod.Graphics.Renderers.RendererManager.DrawBeforeTileRenderers(orig_DrawBackgroundBlackFill, Terraria.Main) at DynamicClass.Hook(Terraria.On_Main+orig_DrawBackgroundBlackFill,Terraria.Main)>(Terraria.Main) at DynamicClass.SyncProxy()>(Terraria.Main) at DynamicClass.DMD?63840344::Terraria.Main::DoDraw>(Terraria.Main, Microsoft.Xna.Framework.GameTime) at FancyLighting.FancyLightingMod._Main_DoDraw(orig_DoDraw, Terraria.Main, Microsoft.Xna.Framework.GameTime) at DynamicClass.Hook(Terraria.On_Main+orig_DoDraw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Terraria.Main, Microsoft.Xna.Framework.GameTime) at HighFPSSupport.TickRateModifier.OnDraw(orig_DoDraw, Terraria.Main, Microsoft.Xna.Framework.GameTime) at DynamicClass.Hook(Terraria.On_Main+orig_DoDraw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Terraria.Main, Microsoft.Xna.Framework.GameTime) at DynamicClass.SyncProxy(Microsoft.Xna.Framework.GameTime)>(Terraria.Main, Microsoft.Xna.Framework.GameTime) at Terraria.Main.Draw_Inner(Microsoft.Xna.Framework.GameTime) at Terraria.Main.Draw(Microsoft.Xna.Framework.GameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.RunLoop() at Microsoft.Xna.Framework.Game.Run() at Terraria.Program.RunGame() at Terraria.Program.LaunchGame_(Boolean) at Terraria.Program.LaunchGame(System.String[], Boolean) at Terraria.MonoLaunch.Main_End(System.String[]) at Terraria.MonoLaunch+<>c__DisplayClass1_0.
b__1()