Setting breakpad minidump AppID = 105600 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561199191113779 [API loaded no] Setting breakpad minidump AppID = 1281930 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561199191113779 [API loaded no] Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. Repeat 2 times: -------------------------------- at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_AddDisposeTexture(IntPtr, IntPtr) -------------------------------- at Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_AddDisposeTexture(IntPtr, IntPtr) at Microsoft.Xna.Framework.Graphics.Texture.Dispose(Boolean) at Microsoft.Xna.Framework.Graphics.RenderTarget2D.Dispose(Boolean) at Luminance.Core.Graphics.ManagedRenderTarget.Dispose() at Luminance.Core.Graphics.ManagedRenderTarget.Recreate(Int32, Int32) at Microsoft.Xna.Framework.Graphics.GraphicsResource.Dispose(Boolean) at Microsoft.Xna.Framework.Graphics.Texture.Dispose(Boolean) at Microsoft.Xna.Framework.Graphics.RenderTarget2D.Dispose(Boolean) at Microsoft.Xna.Framework.Graphics.GraphicsResource.Dispose() at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean) at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose() at Microsoft.Xna.Framework.GraphicsDeviceManager.Dispose(Boolean) at Microsoft.Xna.Framework.GraphicsDeviceManager.System.IDisposable.Dispose() at Microsoft.Xna.Framework.Game.Dispose(Boolean) at Microsoft.Xna.Framework.Game.Dispose() at Terraria.Program.RunGame() at Terraria.Program.LaunchGame_(Boolean) at Terraria.Program.LaunchGame(System.String[], Boolean) at Terraria.MonoLaunch.Main_End(System.String[]) at Terraria.MonoLaunch+<>c__DisplayClass1_0.
b__1()