[13:14:22] [main/INFO]: Loading Minecraft 1.21.8 with Fabric Loader 0.17.2 [13:14:22] [main/INFO]: Loading 16 mods: - fabricloader 0.17.2 \-- mixinextras 0.5.0 - iris 1.9.1+mc1.21.7 |-- fabric-api-base 0.4.63+9ec45cd842 |-- fabric-key-binding-api-v1 1.0.64+9ec45cd842 |-- io_github_douira_glsl-transformer 2.0.1 |-- org_anarres_jcpp 1.4.14 \-- org_antlr_antlr4-runtime 4.13.1 - java 21 - minecraft 1.21.8 - sodium 0.6.13+mc1.21.6 |-- fabric-block-view-api-v2 1.0.30+d32f812d9c |-- fabric-renderer-api-v1 7.0.1+a0cfcc829c |-- fabric-rendering-fluids-v1 3.1.29+fa6cb72b9c |-- fabric-rendering-v1 12.3.0+ac3e15d19c \-- fabric-resource-loader-v0 3.1.10+fa6cb72b9c [13:14:22] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.7 Source=file:/C:/Users/Ivan/AppData/Roaming/.minecraft/libraries/net/fabricmc/sponge-mixin/0.16.3+mixin.0.8.7/sponge-mixin-0.16.3+mixin.0.8.7.jar Service=Knot/Fabric Env=CLIENT [13:14:23] [main/INFO]: Compatibility level set to JAVA_21 [13:14:23] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.json could not be read. If this is a development environment you can ignore this message [13:14:23] [main/WARN]: Reference map 'iris-fabric.refmap.json' for mixins.iris.fabric.json could not be read. If this is a development environment you can ignore this message [13:14:23] [main/WARN]: Reference map 'iris.refmap.json' for iris-batched-entity-rendering.mixins.json could not be read. If this is a development environment you can ignore this message [13:14:23] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.fantastic.json could not be read. If this is a development environment you can ignore this message [13:14:23] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.vertexformat.json could not be read. If this is a development environment you can ignore this message [13:14:23] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.bettermipmaps.json could not be read. If this is a development environment you can ignore this message [13:14:23] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.compat.sodium.json could not be read. If this is a development environment you can ignore this message [13:14:23] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.fixes.maxfpscrash.json could not be read. If this is a development environment you can ignore this message [13:14:23] [main/INFO]: Loaded configuration file for Sodium: 43 options available, 1 override(s) found [13:14:24] [main/WARN]: Force-disabling mixin 'features.render.world.sky.FogRendererMixin' as rule 'mixin.features.render.world.sky' (added by mods [iris]) disables it and children [13:14:24] [main/WARN]: Force-disabling mixin 'features.render.world.sky.ClientLevelMixin' as rule 'mixin.features.render.world.sky' (added by mods [iris]) disables it and children [13:14:24] [main/WARN]: Force-disabling mixin 'features.render.world.sky.LevelRendererMixin' as rule 'mixin.features.render.world.sky' (added by mods [iris]) disables it and children [13:14:24] [main/INFO]: Searching for graphics cards... [13:14:25] [main/INFO]: Found graphics adapter: AdapterInfo{vendor=AMD, description='Radeon RX 570 Series', adapterType=0x00000303, openglIcdFilePath='C:\WINDOWS\System32\DriverStore\FileRepository\u0415346.inf_amd64_65a03ee01ac1140e\B413472\atig6pxx.dll', openglIcdVersion=31.0.21923.1000} [13:14:25] [main/INFO]: Found graphics adapter: AdapterInfo{vendor=AMD, description='AMD Radeon(TM) Vega 8 Graphics', adapterType=0x0000030B, openglIcdFilePath='C:\WINDOWS\System32\DriverStore\FileRepository\u0415346.inf_amd64_65a03ee01ac1140e\B413472\atig6pxx.dll', openglIcdVersion=31.0.21923.1000} [13:14:25] [main/INFO]: Initializing MixinExtras via com.llamalad7.mixinextras.service.MixinExtrasServiceImpl(version=0.5.0). [13:14:27] [main/WARN]: Invalid registry value type detected for PerfOS counters. Should be REG_DWORD. Ignoring: HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\PerfOS\Performance\Disable Performance Counters. [13:14:28] [Datafixer Bootstrap/INFO]: 269 Datafixer optimizations took 1868 milliseconds [13:14:35] [Render thread/INFO]: Environment: Environment[sessionHost=https://sessionserver.mojang.com, servicesHost=https://api.minecraftservices.com, name=PROD] [13:14:35] [Render thread/INFO]: Setting user: Unrealhoodie [13:14:36] [Render thread/INFO]: Backend library: LWJGL version 3.3.3-snapshot [13:14:36] [ForkJoinPool.commonPool-worker-1/WARN]: [Iris Update Check] This version doesn't have an update index, skipping. [13:14:40] [Render thread/INFO]: Debug functionality is disabled. [13:14:40] [Render thread/INFO]: ARB_direct_state_access detected, enabling DSA. [13:14:40] [Render thread/WARN]: Ignoring ambiguous boolean option FORCE_DISABLE_WEATHER [13:14:40] [Render thread/WARN]: Ignoring ambiguous boolean option FORCE_DISABLE_DAY_CYCLE [13:14:40] [Render thread/WARN]: Ignoring ambiguous boolean option WORLD_LIGHT [13:14:40] [Render thread/WARN]: Ignoring ambiguous boolean option WORLD_VANILLA_FOG_COLOR [13:14:40] [Render thread/WARN]: Ignoring ambiguous boolean option WORLD_SKY_GROUND [13:14:40] [Render thread/WARN]: Ignoring ambiguous boolean option WORLD_AETHER [13:14:40] [Render thread/INFO]: Profile: MEDIUM (+0 options changed by user) [13:14:41] [Render thread/INFO]: Using shaderpack: superDuperVanilla.zip [13:14:41] [Render thread/INFO]: OpenGL Vendor: ATI Technologies Inc. [13:14:41] [Render thread/INFO]: OpenGL Renderer: AMD Radeon(TM) Vega 8 Graphics [13:14:41] [Render thread/INFO]: OpenGL Version: 3.2.0 Core Profile Context 25.5.1.250226 [13:14:41] [Render thread/INFO]: Using optional rendering extensions: GL_ARB_buffer_storage, GL_KHR_debug, GL_ARB_vertex_attrib_binding, GL_ARB_direct_state_access [13:14:42] [Render thread/INFO]: Hardware information: [13:14:42] [Render thread/INFO]: CPU: 4x AMD Ryzen 3 2200G with Radeon Vega Graphics [13:14:42] [Render thread/INFO]: GPU: AMD Radeon(TM) Vega 8 Graphics (Supports OpenGL 3.2.0 Core Profile Context 25.5.1.250226) [13:14:42] [Render thread/INFO]: OS: Windows 10 (10.0) [13:14:43] [Render thread/INFO]: Reloading ResourceManager: vanilla, fabric, fabric-api-base, fabric-block-view-api-v2, fabric-key-binding-api-v1, fabric-renderer-api-v1, fabric-rendering-fluids-v1, fabric-rendering-v1, fabric-resource-loader-v0, fabricloader, iris, sodium [13:14:43] [Worker-Main-2/INFO]: Found unifont_pua-16.0.03.hex, loading [13:14:43] [Worker-Main-3/INFO]: Found unifont_all_no_pua-16.0.03.hex, loading [13:14:44] [Worker-Main-3/INFO]: Found unifont_jp_patch-16.0.03.hex, loading [13:14:47] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Speakers (AB13X USB Audio) [13:14:47] [Render thread/INFO]: Sound engine started [13:14:47] [Render thread/INFO]: Created: 1024x512x0 minecraft:textures/atlas/blocks.png-atlas [13:14:47] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/signs.png-atlas [13:14:47] [Render thread/INFO]: Created: 512x512x0 minecraft:textures/atlas/banner_patterns.png-atlas [13:14:47] [Render thread/INFO]: Created: 512x512x0 minecraft:textures/atlas/shield_patterns.png-atlas [13:14:47] [Render thread/INFO]: Created: 2048x1024x0 minecraft:textures/atlas/armor_trims.png-atlas [13:14:47] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/chest.png-atlas [13:14:47] [Render thread/INFO]: Created: 128x64x0 minecraft:textures/atlas/decorated_pot.png-atlas [13:14:47] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/shulker_boxes.png-atlas [13:14:47] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/beds.png-atlas [13:14:47] [Render thread/INFO]: Created: 64x64x0 minecraft:textures/atlas/map_decorations.png-atlas [13:14:47] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/particles.png-atlas [13:14:47] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/paintings.png-atlas [13:14:47] [Render thread/INFO]: Created: 1024x512x0 minecraft:textures/atlas/gui.png-atlas [13:14:47] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [13:15:06] [Render thread/INFO]: Loaded 1407 recipes [13:15:06] [Render thread/INFO]: Loaded 1520 advancements [13:15:07] [Server thread/INFO]: Starting integrated minecraft server version 1.21.8 [13:15:07] [Server thread/INFO]: Generating keypair [13:15:07] [Server thread/INFO]: Preparing start region for dimension minecraft:overworld [13:15:10] [Render thread/INFO]: Preparing spawn area: 0% [13:15:10] [Render thread/INFO]: Preparing spawn area: 0% [13:15:10] [Render thread/INFO]: Preparing spawn area: 0% [13:15:10] [Render thread/INFO]: Preparing spawn area: 0% [13:15:10] [Render thread/INFO]: Preparing spawn area: 0% [13:15:10] [Render thread/INFO]: Time elapsed: 2339 ms [13:15:10] [Server thread/INFO]: Changing view distance to 14, from 10 [13:15:10] [Server thread/INFO]: Changing simulation distance to 12, from 0 [13:15:12] [Server thread/INFO]: Unrealhoodie[local:E:11111098] logged in with entity id 53 at (-0.6259002094397949, 64.0, 42.64951885861143) [13:15:12] [Server thread/INFO]: Unrealhoodie joined the game [13:15:12] [Render thread/INFO]: Reloading pipeline on dimension change: minecraft:overworld => minecraft:overworld [13:15:12] [Render thread/INFO]: Destroying pipeline minecraft:overworld [13:15:12] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [13:15:12] [Render thread/INFO]: Started 1 worker threads [13:15:13] [Render thread/INFO]: Loaded 115 advancements [13:15:13] [Render thread/INFO]: Stopping worker threads [13:15:13] [Render thread/INFO]: Started 1 worker threads [13:15:13] [Render thread/INFO]: Resizing Dynamic Transforms UBO, capacity limit of 2 reached during a single frame. New capacity will be 4. [13:15:13] [Render thread/INFO]: Resizing Dynamic Transforms UBO, capacity limit of 4 reached during a single frame. New capacity will be 8. [13:15:14] [Render thread/INFO]: Resizing Dynamic Transforms UBO, capacity limit of 8 reached during a single frame. New capacity will be 16. [13:15:31] [Server thread/INFO]: Saving and pausing game... [13:15:31] [Server thread/INFO]: Saving chunks for level 'ServerLevel[creative]'/minecraft:overworld [13:15:31] [Server thread/INFO]: Saving chunks for level 'ServerLevel[creative]'/minecraft:the_nether [13:15:31] [Server thread/INFO]: Saving chunks for level 'ServerLevel[creative]'/minecraft:the_end [13:15:42] [Render thread/INFO]: Destroying pipeline minecraft:overworld [13:15:42] [Render thread/INFO]: Profile: FANCY (+0 options changed by user) [13:15:42] [Render thread/INFO]: Using shaderpack: Mellow Shader v2.1.zip [13:15:42] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [13:15:43] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the composite2 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:43] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the composite2 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:43] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the composite2 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:43] [Render thread/WARN]: The in declaration 'SKY_TOP' in the composite2 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:44] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the composite3 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:44] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the composite3 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:44] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the composite3 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:44] [Render thread/WARN]: The in declaration 'SKY_TOP' in the composite3 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:44] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the composite4 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:44] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the composite4 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:44] [Render thread/WARN]: The in declaration 'SKY_TOP' in the composite4 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:44] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the composite4 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:44] [Render thread/WARN]: The in declaration 'SKY_TOP' in the composite5 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:44] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the composite5 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:44] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the composite5 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:44] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the composite5 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SKY_TOP' in the composite6 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the composite6 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the composite6 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the composite6 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the composite7 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the composite7 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the composite7 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SKY_TOP' in the composite7 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SKY_TOP' in the composite8 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the composite8 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the composite8 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the composite8 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the composite9 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the composite9 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the composite9 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SKY_TOP' in the composite9 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the composite10 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SKY_TOP' in the composite10 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the composite10 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the composite10 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the composite11 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the composite11 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SKY_TOP' in the composite11 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the composite11 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SKY_TOP' in the composite12 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the composite12 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the composite12 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the composite12 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the final FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the final FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SKY_TOP' in the final FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the final FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SKY_TOP' in the sky_basic FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the sky_basic FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the sky_basic FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the sky_basic FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the sky_basic_color FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the sky_basic_color FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the sky_basic_color FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:45] [Render thread/WARN]: The in declaration 'SKY_TOP' in the sky_basic_color FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:15:46] [Render thread/INFO]: Stopping worker threads [13:15:46] [Render thread/INFO]: Started 1 worker threads [13:15:46] [Render thread/INFO]: Stopping worker threads [13:15:46] [Render thread/INFO]: Started 1 worker threads [13:16:17] [Render thread/INFO]: Destroying pipeline minecraft:overworld [13:16:17] [Render thread/INFO]: Profile: FABULOUS (+0 options changed by user) [13:16:17] [Render thread/INFO]: Using shaderpack: Mellow Shader v2.1.zip [13:16:17] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [13:16:18] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the composite2 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_TOP' in the composite2 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the composite2 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the composite2 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the composite3 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the composite3 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_TOP' in the composite3 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the composite3 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the composite4 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the composite4 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the composite4 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_TOP' in the composite4 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_TOP' in the composite5 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the composite5 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the composite5 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the composite5 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the composite6 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_TOP' in the composite6 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the composite6 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the composite6 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the composite7 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the composite7 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_TOP' in the composite7 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the composite7 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_TOP' in the composite8 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the composite8 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the composite8 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the composite8 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the composite9 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_TOP' in the composite9 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the composite9 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the composite9 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the composite10 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the composite10 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_TOP' in the composite10 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the composite10 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the composite11 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the composite11 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the composite11 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_TOP' in the composite11 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the composite12 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_TOP' in the composite12 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the composite12 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the composite12 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the composite13 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the composite13 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_TOP' in the composite13 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the composite13 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the composite14 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the composite14 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the composite14 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_TOP' in the composite14 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the composite15 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_TOP' in the composite15 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the composite15 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the composite15 FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_TOP' in the final FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the final FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the final FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the final FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the sky_basic FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the sky_basic FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the sky_basic FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_TOP' in the sky_basic FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_AMBIENT' in the sky_basic_color FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SUN_DIRECT' in the sky_basic_color FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_GROUND' in the sky_basic_color FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:18] [Render thread/WARN]: The in declaration 'SKY_TOP' in the sky_basic_color FRAGMENT shader that is never assigned to in the previous stage VERTEX has been compatibility-patched by adding an initialization for it. See debugging.md for more information. [13:16:19] [Render thread/INFO]: Stopping worker threads [13:16:19] [Render thread/INFO]: Started 1 worker threads [13:16:19] [Render thread/INFO]: Stopping worker threads [13:16:19] [Render thread/INFO]: Started 1 worker threads [13:16:36] [Server thread/INFO]: Saving and pausing game... [13:16:36] [Server thread/INFO]: Saving chunks for level 'ServerLevel[creative]'/minecraft:overworld [13:16:36] [Server thread/INFO]: Saving chunks for level 'ServerLevel[creative]'/minecraft:the_nether [13:16:36] [Server thread/INFO]: Saving chunks for level 'ServerLevel[creative]'/minecraft:the_end [13:17:30] [Server thread/INFO]: Unrealhoodie lost connection: Disconnected [13:17:30] [Server thread/INFO]: Unrealhoodie left the game [13:17:30] [Server thread/INFO]: Stopping singleplayer server as player logged out [13:17:30] [Server thread/INFO]: Stopping server [13:17:30] [Server thread/INFO]: Saving players [13:17:30] [Server thread/INFO]: Saving worlds [13:17:30] [Server thread/INFO]: Saving chunks for level 'ServerLevel[creative]'/minecraft:overworld [13:17:30] [Server thread/INFO]: Saving chunks for level 'ServerLevel[creative]'/minecraft:the_nether [13:17:30] [Server thread/INFO]: Saving chunks for level 'ServerLevel[creative]'/minecraft:the_end [13:17:30] [Server thread/INFO]: ThreadedAnvilChunkStorage (creative): All chunks are saved [13:17:30] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved [13:17:30] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved [13:17:30] [Server thread/INFO]: ThreadedAnvilChunkStorage: All dimensions are saved [13:17:30] [Render thread/INFO]: Stopping worker threads [13:17:35] [Render thread/INFO]: Loaded 1407 recipes [13:17:35] [Render thread/INFO]: Loaded 1520 advancements [13:17:35] [Server thread/INFO]: Starting integrated minecraft server version 1.21.8 [13:17:35] [Server thread/INFO]: Generating keypair [13:17:35] [Server thread/INFO]: Preparing start region for dimension minecraft:overworld [13:17:38] [Server thread/INFO]: Changing view distance to 14, from 10 [13:17:38] [Server thread/INFO]: Changing simulation distance to 12, from 0 [13:17:38] [Render thread/INFO]: Preparing spawn area: 0% [13:17:38] [Render thread/INFO]: Preparing spawn area: 0% [13:17:38] [Render thread/INFO]: Preparing spawn area: 0% [13:17:38] [Render thread/INFO]: Preparing spawn area: 0% [13:17:38] [Render thread/INFO]: Preparing spawn area: 0% [13:17:38] [Render thread/INFO]: Preparing spawn area: 0% [13:17:38] [Render thread/INFO]: Preparing spawn area: 0% [13:17:38] [Render thread/INFO]: Time elapsed: 3002 ms [13:17:38] [Server thread/INFO]: Unrealhoodie[local:E:07bd200b] logged in with entity id 527 at (5.328813915311741, 66.17675927506424, 43.52186332635619) [13:17:38] [Render thread/INFO]: Reloading pipeline on dimension change: minecraft:overworld => minecraft:overworld [13:17:38] [Render thread/INFO]: Destroying pipeline minecraft:overworld [13:17:38] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [13:17:39] [Server thread/INFO]: Unrealhoodie joined the game [13:17:39] [Render thread/INFO]: Started 1 worker threads [13:17:39] [Render thread/INFO]: Loaded 115 advancements [13:17:39] [Render thread/INFO]: Stopping worker threads [13:17:39] [Render thread/INFO]: Started 1 worker threads [13:17:46] [Render thread/INFO]: [System] [CHAT] Saved screenshot as 2025-08-14_13.17.45.png [13:18:08] [Server thread/INFO]: Saving and pausing game... [13:18:08] [Server thread/INFO]: Saving chunks for level 'ServerLevel[creative]'/minecraft:overworld [13:18:08] [Server thread/INFO]: Saving chunks for level 'ServerLevel[creative]'/minecraft:the_nether [13:18:08] [Server thread/INFO]: Saving chunks for level 'ServerLevel[creative]'/minecraft:the_end [13:18:09] [Server thread/INFO]: Unrealhoodie lost connection: Disconnected [13:18:09] [Server thread/INFO]: Unrealhoodie left the game [13:18:09] [Server thread/INFO]: Stopping singleplayer server as player logged out [13:18:09] [Server thread/INFO]: Stopping server [13:18:09] [Server thread/INFO]: Saving players [13:18:09] [Server thread/INFO]: Saving worlds [13:18:09] [Server thread/INFO]: Saving chunks for level 'ServerLevel[creative]'/minecraft:overworld [13:18:09] [Server thread/INFO]: Saving chunks for level 'ServerLevel[creative]'/minecraft:the_nether [13:18:09] [Server thread/INFO]: Saving chunks for level 'ServerLevel[creative]'/minecraft:the_end [13:18:09] [Server thread/INFO]: ThreadedAnvilChunkStorage (creative): All chunks are saved [13:18:09] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved [13:18:09] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved [13:18:09] [Server thread/INFO]: ThreadedAnvilChunkStorage: All dimensions are saved [13:18:09] [Render thread/INFO]: Stopping worker threads [13:18:10] [Render thread/INFO]: Stopping!