[2025.08.09-15.50.16:404][818]LogWindows: Error: === Critical error: === [2025.08.09-15.50.16:404][818]LogWindows: Error: [2025.08.09-15.50.16:404][818]LogWindows: Error: Fatal error! [2025.08.09-15.50.16:404][818]LogWindows: Error: [2025.08.09-15.50.16:404][818]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000000 [2025.08.09-15.50.16:404][818]LogWindows: Error: [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff92ea565f1 FactoryGameEGS-Core-Win64-Shipping.dll!FString::FString() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Containers\String.cpp:240] [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff92ecf3aae FactoryGameEGS-Core-Win64-Shipping.dll!FName::ToString() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\UObject\UnrealNames.cpp:3326] [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff88843280a FactoryGameEGS-FactoryGame-Win64-Shipping.dll!FObjectWriterFName::operator<<() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\ObjectWriterFName.cpp:42] [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff8dc8f9b48 FactoryGameEGS-CoreUObject-Win64-Shipping.dll!UStruct::SerializeVersionedTaggedProperties() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1640] [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff8dc8f6e14 FactoryGameEGS-CoreUObject-Win64-Shipping.dll!UStruct::SerializeTaggedProperties() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1297] [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff8dc8f636f FactoryGameEGS-CoreUObject-Win64-Shipping.dll!UScriptStruct::SerializeItem() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:2832] [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff8dca61133 FactoryGameEGS-CoreUObject-Win64-Shipping.dll!FStructProperty::SerializeItem() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:176] [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff8dca1f97c FactoryGameEGS-CoreUObject-Win64-Shipping.dll!FMapProperty::SerializeItem() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyMap.cpp:518] [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff8dca61885 FactoryGameEGS-CoreUObject-Win64-Shipping.dll!FPropertyTag::SerializeTaggedProperty() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyTag.cpp:265] [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff8dc8f99f3 FactoryGameEGS-CoreUObject-Win64-Shipping.dll!UStruct::SerializeVersionedTaggedProperties() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1608] [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff8dc8f6e14 FactoryGameEGS-CoreUObject-Win64-Shipping.dll!UStruct::SerializeTaggedProperties() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1297] [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff8dc9dfcc9 FactoryGameEGS-CoreUObject-Win64-Shipping.dll!UObject::SerializeScriptProperties() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1797] [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff8dc9df390 FactoryGameEGS-CoreUObject-Win64-Shipping.dll!UObject::Serialize() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1640] [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff8dc9df272 FactoryGameEGS-CoreUObject-Win64-Shipping.dll!UObject::Serialize() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1500] [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff8d3a4aac4 FactoryGameEGS-Engine-Win64-Shipping.dll!AActor::Serialize() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:917] [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff8884313b6 FactoryGameEGS-FactoryGame-Win64-Shipping.dll!FObjectWriterFName::FObjectWriterFName() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\ObjectWriterFName.cpp:20] [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff887e40b16 FactoryGameEGS-FactoryGame-Win64-Shipping.dll!FArchiveObjectDataProxy::operator<<() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\ArchiveObjectDataProxy.cpp:80] [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff8882e2824 FactoryGameEGS-FactoryGame-Win64-Shipping.dll!`UFGSaveSession::SaveLevelState'::`2'::::operator()() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGSaveSession.cpp:1203] [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff887fbaadf FactoryGameEGS-FactoryGame-Win64-Shipping.dll!`ParallelForImpl::ParallelForInternal,`ParallelFor'::`2'::,std::nullptr_t>'::`2'::FParallelExecutor::operator()() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:116] [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff887fc0374 FactoryGameEGS-FactoryGame-Win64-Shipping.dll!LowLevelTasks::TTaskDelegate::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`ParallelForImpl::ParallelForInternal,`ParallelFor'::`2'::,std::nullptr_t>'::`2'::FParallelExecutor>'::`11'::,0>::CallAndMove() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171] [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff92ea3924e FactoryGameEGS-Core-Win64-Shipping.dll!LowLevelTasks::FTask::ExecuteTask() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627] [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff92ea29f84 FactoryGameEGS-Core-Win64-Shipping.dll!LowLevelTasks::FScheduler::TryExecuteTaskFrom::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349] [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff92ea50d14 FactoryGameEGS-Core-Win64-Shipping.dll!LowLevelTasks::FScheduler::WorkerMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378] [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff92ea32640 FactoryGameEGS-Core-Win64-Shipping.dll!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::,void __cdecl(void)>::Call() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480] [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff92eb05c33 FactoryGameEGS-Core-Win64-Shipping.dll!FThreadImpl::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69] [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff92ecff39e FactoryGameEGS-Core-Win64-Shipping.dll!FRunnableThreadWin::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149] [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff92ecfb301 FactoryGameEGS-Core-Win64-Shipping.dll!FRunnableThreadWin::GuardedRun() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79] [2025.08.09-15.50.16:404][818]LogWindows: Error: [Callstack] 0x00007ff9812ae8d7 KERNEL32.DLL!UnknownFunction [] [2025.08.09-15.50.16:404][818]LogWindows: Error: [2025.08.09-15.50.16:404][818]LogWindows: Error: Crash in runnable thread Foreground Worker #1 [2025.08.09-15.50.16:409][818]LogExit: Executing StaticShutdownAfterError [2025.08.09-15.50.16:428][818]LogWindows: FPlatformMisc::RequestExit(1, FRunnableThreadWin::GuardedRun.ExceptionHandler) [2025.08.09-15.50.16:428][818]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, FRunnableThreadWin::GuardedRun.ExceptionHandler) [2025.08.09-15.50.16:428][818]LogCore: Engine exit requested (reason: Win RequestExit)