Log started at 08/09/2025 21:13:45 (2025-08-09T09:13:45Z) No config file at /home/rebec/Unreal Engine/UnrealBuildTool/BuildConfiguration.xml Configuration will be read from: /home/rebec/.config/Unreal Engine/UnrealBuildTool/BuildConfiguration.xml Setting temp directory to '/tmp/UnrealBuildTool/d26bf4ff' Registering build platform: UnrealBuildTool.AndroidPlatformFactory Registering build platform: UnrealBuildTool.IOSPlatformFactory Registering build platform: UnrealBuildTool.LinuxPlatformFactory Linux Installed SDK(s): Version_Sdk=v22_clang-16.0.6-centos7, CurrentVersion_Sdk=v22_clang-16.0.6-centos7, Version_AutoSdk=v22_clang-16.0.6-centos7, CurrentVersion_AutoSdk= Registering build platform: Linux - buildable: True LinuxArm64 Installed SDK(s): Version_Sdk=v22_clang-16.0.6-centos7, CurrentVersion_Sdk=v22_clang-16.0.6-centos7, Version_AutoSdk=v22_clang-16.0.6-centos7, CurrentVersion_AutoSdk= Registering build platform: LinuxArm64 - buildable: True Registering build platform: UnrealBuildTool.MacPlatformFactory Registering build platform: UnrealBuildTool.TVOSPlatformFactory Registering build platform: UnrealBuildTool.WindowsPlatformFactory VERBOSE: Unable to find valid SDK(s) for Win64: MinRequired=10.0.00000.0, MaxRequired=10.9.99999.0 Required=10.0.18362.0 If your Studio has it set up, you can run this command to find the SDK to install: RunUAT Turnkey -command=InstallSdk -platform=Win64 -BestAvailable Registering build platform: Win64 - buildable: False Command line: /home/rebec/UE-CSS/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll FactoryGameEGS Win64 Shipping -Project=/home/rebec/dev/SatisfactoryModLoader/FactoryGame.uproject -verbose Log file: /home/rebec/.config/Epic/UnrealBuildTool/Log.txt Deleting old log file: /home/rebec/.config/Epic/UnrealBuildTool/Log-backup-2025.08.08-12.21.23.txt Using 'git status' to determine working set for adaptive non-unity build (/home/rebec/dev/SatisfactoryModLoader). Creating makefile for FactoryGameEGS (no existing makefile) Total execution time: 0.57 seconds Platform Win64 is not a valid platform to build. Check that the SDK is installed properly. BuildException: Platform Win64 is not a valid platform to build. Check that the SDK is installed properly. at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, UnrealIntermediateEnvironment IntermediateEnvironment, ILogger Logger) in /home/rebec/UE-CSS/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildTarget.cs:line 1251 at UnrealBuildTool.BuildMode.CreateMakefileAsync(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in /home/rebec/UE-CSS/Engine/Source/Programs/UnrealBuildTool/Modes/BuildMode.cs:line 1114 at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in /home/rebec/UE-CSS/Engine/Source/Programs/UnrealBuildTool/Modes/BuildMode.cs:line 396 at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in /home/rebec/UE-CSS/Engine/Source/Programs/UnrealBuildTool/Modes/BuildMode.cs:line 252 at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in /home/rebec/UE-CSS/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.cs:line 659 WriteFileIfChanged() wrote 0 changed files of 0 requested writes. Timeline: [ 0.000] [ 0.000](+0.602) [ 0.602]