make FactoryEditor "/home/rebec/UE-CSS/Engine/Build/BatchFiles/RunUBT.sh" FactoryEditor Linux Development -Project="/home/rebec/dev/SatisfactoryModLoader/FactoryGame.uproject" Setting up bundled DotNet SDK Skipping UBT build... Log file: /home/rebec/.config/Epic/UnrealBuildTool/Log.txt Using 'git status' to determine working set for adaptive non-unity build (/home/rebec/dev/SatisfactoryModLoader). Patch '01-ignore_missing_soundbanks.patch' has already been applied. Skipping. Patch '02-fix_plugin_soundbanks_location.patch' has already been applied. Skipping. Patch '03-CSS-CL404250.patch' has already been applied. Skipping. Patch '04-CSS-CL404250_link_fixes.patch' has already been applied. Skipping. Building FactoryEditor... [Upgrade] [Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes: [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true). [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning). [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs). [Upgrade] bLegacyParentIncludePaths = false => Omits module parent folders from include paths to reduce compiler command line length. (Previously: true). [Upgrade] CppStandard = CppStandardVersion.Default => Updates C++ Standard to C++20 (Previously: CppStandardVersion.Cpp17). [Upgrade] WindowsPlatform.bStrictConformanceMode = true => Updates MSVC strict conformance mode to true (Previously: false). [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V4;' in FactoryEditor.Target.cs, and explicitly overriding settings that differ from the new defaults. [Upgrade] Determining max actions to execute in parallel (4 physical cores, 8 logical cores) Executing up to 4 processes, one per physical core ------ Building 13 action(s) started ------ [1/13] Generate Header [x86-64] SignificanceISPC.ispc canceled Total time in Parallel executor: 0.03 seconds Total execution time: 1.98 seconds make: *** [Makefile:52: FactoryEditor-Linux-Development] Error 6