Version: 424353, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000001bb139ea8b8 FactoryGameSteam_InfiniteZoop_Win64_Shipping!FInfiniteZoopModule::SetBlueprintProxy() [C:\Code\SF\SatisfactoryModLoader\Mods\InfiniteZoop\Source\InfiniteZoop\Private\InfiniteZoopModule.cpp:680] FactoryGameSteam_InfiniteZoop_Win64_Shipping!``FInfiniteZoopModule::StartupModule'::`2'::::operator()'::`2'::::operator() >() [C:\Code\SF\SatisfactoryModLoader\Mods\InfiniteZoop\Source\InfiniteZoop\Private\InfiniteZoopModule.cpp:785] FactoryGameSteam_InfiniteZoop_Win64_Shipping!HookInvokerExecutorMemberFunction::ApplyCallVoid() [C:\Code\SF\SatisfactoryModLoader\Mods\SML\Source\SML\Public\Patching\NativeHookManager.h:445] FactoryGameSteam_PersistentPaintables_Win64_Shipping!HookInvokerExecutorMemberFunction::ApplyCallVoid() [C:\Modding\SatisfactoryModLoader\Mods\SML\Source\SML\Public\Patching\NativeHookManager.h:445] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGWallHologram::ConfigureActor() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGWallHologram.cpp:697] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildableHologram::Construct() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGBuildableHologram.cpp:760] FactoryGameSteam_PersistentPaintables_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller > &,FNetConstructionID),AActor * __cdecl(AFGBuildableHologram *,TArray<() [C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Templates\Function.h:471] FactoryGameSteam_PersistentPaintables_Win64_Shipping!TCallScope > &,FNetConstructionID)>::operator()() [C:\Modding\SatisfactoryModLoader\Mods\SML\Source\SML\Public\Patching\NativeHookManager.h:218] FactoryGameSteam_PersistentPaintables_Win64_Shipping!HookInvokerExecutorMemberFunction > &,FNetConstructionID),{AFGBuildableHologram::`vcall'{2056}',0},0,AActor *,AFGBuilda() [C:\Modding\SatisfactoryModLoader\Mods\SML\Source\SML\Public\Patching\NativeHookManager.h:433] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGFactoryBuildingHologram::Construct() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGFactoryBuildingHologram.cpp:49] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGBuildGunStateBuild::InternalConstructHologram() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGunBuild.cpp:1895] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGBuildGunStateBuild::Server_ConstructHologram_Implementation() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGunBuild.cpp:1853] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGBuildGunStateBuild::execServer_ConstructHologram() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameSteam\Inc\FactoryGame\UHT\FGBuildGunBuild.gen.cpp:871] FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGBuildGunStateBuild::Server_ConstructHologram() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameSteam\Inc\FactoryGame\UHT\FGBuildGunBuild.gen.cpp:1046] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGBuildGunStateBuild::InternalExecuteDuBuildStepInput() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGunBuild.cpp:1169] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGBuildGunStateBuild::PrimaryFire_Implementation() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGunBuild.cpp:1049] FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::CallFunction() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1156] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessScriptFunction() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3241] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1323] FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] FactoryGameSteam_FactoryGame_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,AFGBuildableLightSource,void __cdecl(UFGPowerInfoComponent *),FDefaultDelegateUserPolicy>::Execute() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:650] FactoryGameSteam_FactoryGame_Win64_Shipping!FEnhancedInputActionEventDelegateBinding >::Execute() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Plugins\EnhancedInput\Source\EnhancedInput\Public\EnhancedInputComponent.h:300] FactoryGameSteam_EnhancedInput_Win64_Shipping!UEnhancedPlayerInput::EvaluateInputDelegates() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Plugins\EnhancedInput\Source\EnhancedInput\Private\EnhancedPlayerInput.cpp:602] FactoryGameSteam_Engine_Win64_Shipping!UPlayerInput::ProcessInputStack() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\UserInterface\PlayerInput.cpp:1133] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGPlayerInput::ProcessInputStack() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGPlayerInput.cpp:149] FactoryGameSteam_Engine_Win64_Shipping!APlayerController::ProcessPlayerInput() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2690] FactoryGameSteam_Engine_Win64_Shipping!APlayerController::TickPlayerInput() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:4966] FactoryGameSteam_Engine_Win64_Shipping!APlayerController::PlayerTick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2291] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGPlayerController::PlayerTick() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGPlayerController.cpp:535] FactoryGameSteam_Engine_Win64_Shipping!APlayerController::TickActor() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:5126] FactoryGameSteam_Engine_Win64_Shipping!FActorTickFunction::ExecuteTick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:254] FactoryGameSteam_Engine_Win64_Shipping!FTickFunctionTask::DoTask() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:280] FactoryGameSteam_Engine_Win64_Shipping!TGraphTask::ExecuteTask() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1270] FactoryGameSteam_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648] FactoryGameSteam_Core_Win64_Shipping!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2125] FactoryGameSteam_Engine_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:560] FactoryGameSteam_Engine_Win64_Shipping!FTickTaskManager::RunTickGroup() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1595] FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1521] FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15] FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864] FactoryGameSteam_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameSteam_Win64_Shipping!WinMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll