[2025.07.29-18.14.13:720][492]LogWindows: Error: === Critical error: === [2025.07.29-18.14.13:720][492]LogWindows: Error: [2025.07.29-18.14.13:720][492]LogWindows: Error: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 771] [2025.07.29-18.14.13:720][492]LogWindows: Error: Array index out of bounds: 0 from an array of size 0 [2025.07.29-18.14.13:720][492]LogWindows: Error: [2025.07.29-18.14.13:720][492]LogWindows: Error: [2025.07.29-18.14.13:720][492]LogWindows: Error: [Callstack] 0x00007fff5cfeffde FactoryGameSteam-FactoryGame-Win64-Shipping.dll!AFGBuildableFactory::Factory_Tick() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableFactory.cpp:439] [2025.07.29-18.14.13:720][492]LogWindows: Error: [Callstack] 0x00007fff5d157960 FactoryGameSteam-FactoryGame-Win64-Shipping.dll!`AFGBuildableSubsystem::TickFactoryActors'::`29'::::operator()() [D:\BuildAgent\work\SR11_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGBuildableSubsystem.cpp:632] [2025.07.29-18.14.13:720][492]LogWindows: Error: [Callstack] 0x00007fff5d11aadf FactoryGameSteam-FactoryGame-Win64-Shipping.dll!`ParallelForImpl::ParallelForInternal,`ParallelFor'::`2'::,std::nullptr_t>'::`2'::FParallelExecutor::operator()() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:116] [2025.07.29-18.14.13:720][492]LogWindows: Error: [Callstack] 0x00007fff5d120374 FactoryGameSteam-FactoryGame-Win64-Shipping.dll!LowLevelTasks::TTaskDelegate::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`ParallelForImpl::ParallelForInternal,`ParallelFor'::`2'::,std::nullptr_t>'::`2'::FParallelExecutor>'::`11'::,0>::CallAndMove() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171] [2025.07.29-18.14.13:720][492]LogWindows: Error: [Callstack] 0x00007fff7bfe924e FactoryGameSteam-Core-Win64-Shipping.dll!LowLevelTasks::FTask::ExecuteTask() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627] [2025.07.29-18.14.13:720][492]LogWindows: Error: [Callstack] 0x00007fff7bfd9f84 FactoryGameSteam-Core-Win64-Shipping.dll!LowLevelTasks::FScheduler::TryExecuteTaskFrom::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349] [2025.07.29-18.14.13:720][492]LogWindows: Error: [Callstack] 0x00007fff7c000d14 FactoryGameSteam-Core-Win64-Shipping.dll!LowLevelTasks::FScheduler::WorkerMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378] [2025.07.29-18.14.13:720][492]LogWindows: Error: [Callstack] 0x00007fff7bfe2640 FactoryGameSteam-Core-Win64-Shipping.dll!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::,void __cdecl(void)>::Call() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480] [2025.07.29-18.14.13:720][492]LogWindows: Error: [Callstack] 0x00007fff7c0b5c33 FactoryGameSteam-Core-Win64-Shipping.dll!FThreadImpl::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69] [2025.07.29-18.14.13:720][492]LogWindows: Error: [Callstack] 0x00007fff7c2af39e FactoryGameSteam-Core-Win64-Shipping.dll!FRunnableThreadWin::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149] [2025.07.29-18.14.13:720][492]LogWindows: Error: [Callstack] 0x00007fff7c2ab301 FactoryGameSteam-Core-Win64-Shipping.dll!FRunnableThreadWin::GuardedRun() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79] [2025.07.29-18.14.13:720][492]LogWindows: Error: [Callstack] 0x00007ffff0e4259d KERNEL32.DLL!UnknownFunction [] [2025.07.29-18.14.13:720][492]LogWindows: Error: [2025.07.29-18.14.13:720][492]LogWindows: Error: Crash in runnable thread Background Worker #3 [2025.07.29-18.14.13:727][492]LogExit: Executing StaticShutdownAfterError [2025.07.29-18.14.13:736][492]LogWindows: FPlatformMisc::RequestExit(1, FRunnableThreadWin::GuardedRun.ExceptionHandler) [2025.07.29-18.14.13:736][492]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, FRunnableThreadWin::GuardedRun.ExceptionHandler) [2025.07.29-18.14.13:736][492]LogCore: Engine exit requested (reason: Win RequestExit)