Launching "TailQuest Defense Demo" (gog) Native? No Installed in: /home/sebastian/Games/Heroic/TailQuest Defense Demo System Info: CPU: 8x Intel(R) Core(TM) i7-8559U CPU @ 2.70GHz Memory: 16.63 GB (used: 5.37 GB) GPUs: GPU 0: Name: Intel Corporation CoffeeLake-U GT3e [Iris Plus Graphics 655] IDs: D=3ea5 V=8086 SD=2074 SV=8086 Driver: i915 OS: Linux Mint 22.1 (Xia) (linux) The current system is not a Steam Deck We are not running inside a Flatpak container Software Versions: Heroic: 2.17.0 Cutty Flam Franky Legendary: 0.20.37 Exit 17 (Heroic) gogdl: 1.1.2 comet: comet 0.2.0 Nile: 1.1.2 Will A. Zeppeli Game Settings: { "autoInstallDxvk": true, "autoInstallDxvkNvapi": false, "autoInstallVkd3d": true, "preferSystemLibs": false, "enableEsync": true, "enableFsync": true, "nvidiaPrime": false, "enviromentOptions": [], "wrapperOptions": [], "showFps": false, "useGameMode": false, "battlEyeRuntime": true, "eacRuntime": true, "language": "", "beforeLaunchScriptPath": "", "afterLaunchScriptPath": "", "verboseLogs": true, "wineVersion": { "bin": "/home/sebastian/.config/heroic/tools/wine/Wine-GE-Proton8-26/bin/wine", "name": "Wine - Wine-GE-Proton8-26", "type": "wine", "lib": "/home/sebastian/.config/heroic/tools/wine/Wine-GE-Proton8-26/lib64", "lib32": "/home/sebastian/.config/heroic/tools/wine/Wine-GE-Proton8-26/lib", "wineserver": "/home/sebastian/.config/heroic/tools/wine/Wine-GE-Proton8-26/bin/wineserver" }, "winePrefix": "/home/sebastian/Games/Heroic/Prefixes/TailQuest Defense Demo" } Game launched at: Tue Jul 22 2025 21:33:55 GMT+0200 (Mitteleuropäische Sommerzeit) Winetricks packages: Launch Command: LD_LIBRARY_PATH=/home/sebastian/.config/heroic/tools/wine/Wine-GE-Proton8-26/lib64:/home/sebastian/.config/heroic/tools/wine/Wine-GE-Proton8-26/lib:/tmp/.mount_HeroicD46Fgp/usr/lib: HEROIC_APP_NAME=2109347088 HEROIC_APP_RUNNER=gog GAMEID=umu-0 HEROIC_APP_SOURCE=gog STORE=gog STEAM_COMPAT_INSTALL_PATH="/home/sebastian/Games/Heroic/TailQuest Defense Demo" LD_PRELOAD= WINEPREFIX="/home/sebastian/Games/Heroic/Prefixes/TailQuest Defense Demo" WINEDLLOVERRIDES=winemenubuilder.exe=d WINE_FULLSCREEN_FSR=0 WINEESYNC=1 WINEFSYNC=1 PROTON_EAC_RUNTIME=/home/sebastian/.config/heroic/tools/runtimes/eac_runtime PROTON_BATTLEYE_RUNTIME=/home/sebastian/.config/heroic/tools/runtimes/battleye_runtime ORIG_LD_LIBRARY_PATH=/tmp/.mount_HeroicD46Fgp/usr/lib: GST_PLUGIN_SYSTEM_PATH_1_0=/home/sebastian/.config/heroic/tools/wine/Wine-GE-Proton8-26/lib64/gstreamer-1.0:/home/sebastian/.config/heroic/tools/wine/Wine-GE-Proton8-26/lib/gstreamer-1.0 WINEDLLPATH=/home/sebastian/.config/heroic/tools/wine/Wine-GE-Proton8-26/lib64/wine:/home/sebastian/.config/heroic/tools/wine/Wine-GE-Proton8-26/lib/wine /tmp/.mount_HeroicD46Fgp/resources/app.asar.unpacked/build/bin/x64/linux/gogdl launch "/home/sebastian/Games/Heroic/TailQuest Defense Demo" 2109347088 --wine /home/sebastian/.config/heroic/tools/wine/Wine-GE-Proton8-26/bin/wine --platform windows Game Log: fsync: up and running. wine: RLIMIT_NICE is <= 20, unable to use setpriority safely 002c:fixme:winediag:LdrInitializeThunk wine-staging 8.0 is a testing version containing experimental patches. 002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when filing bug reports on winehq.org. 0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005 0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005 0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005 0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005 0098:err:hid:udev_bus_init UDEV monitor creation failed 0084:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c0000135 0034:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 126 0114:fixme:oleacc:find_class_data unhandled window class: L"#32769" 0114:fixme:uiautomation:uia_get_providers_for_hwnd Override provider callback currently unimplemented. 0114:fixme:uiautomation:msaa_provider_GetPropertyValue Unimplemented propertyId 30024 0114:fixme:uiautomation:msaa_fragment_get_FragmentRoot 0000000000935908, 000000000021FAC0: stub! 0120:fixme:uiautomation:uia_get_providers_for_hwnd Override provider callback currently unimplemented. 0120:fixme:uiautomation:msaa_provider_GetPropertyValue Unimplemented propertyId 30024 0120:fixme:uiautomation:msaa_fragment_get_FragmentRoot 000000000034F818, 0000000001B9FAB0: stub! Godot Engine v3.5.2.stable.custom_build.761d1d1fd - https://godotengine.org OpenGL ES 3.0 Renderer: Mesa Intel(R) Iris(R) Plus Graphics 655 (CFL GT3) Async. shader compilation: ON (full native support) Shader cache: ON 0120:fixme:uiautomation:uia_get_providers_for_hwnd Override provider callback currently unimplemented. 0120:fixme:uiautomation:msaa_provider_GetPropertyValue Unimplemented propertyId 30024 0120:fixme:uiautomation:msaa_fragment_get_FragmentRoot 00000000009695F8, 0000000001B9FAB0: stub! 00d0:fixme:imm:ImeSetActiveContext himc 0000000000010054, flag 0x1 stub! 00d8:fixme:imm:ImeSetActiveContext himc 0000000000010026, flag 0 stub! 00d0:fixme:imm:ImmReleaseContext (000000000003006C, 0000000000010054): stub 00d0:fixme:avrt:AvSetMmThreadCharacteristicsW (L"Games",000000000081C150): stub 00d0:fixme:avrt:AvSetMmThreadPriority (0000000012345678)->(2) stub 0120:fixme:uiautomation:uia_get_providers_for_hwnd Override provider callback currently unimplemented. 0120:fixme:uiautomation:msaa_provider_GetPropertyValue Unimplemented propertyId 30024 0120:fixme:uiautomation:msaa_fragment_get_FragmentRoot 0000000000968748, 0000000001B9FAB0: stub! WARNING: Exporting bit flags hint requires string constants. at: (modules/gdscript/gdscript_parser.cpp:4243) adding: Level adding: UIGameplay adding: CameraManager adding: Display adding: Garden adding: Tower adding: Paywall adding: EnemyActionReceiver adding: River adding: Base adding: Enemy adding: ItemFactory adding: Hero adding: BlueSpikeTower adding: idle_process adding: ActionReceiver adding: HERO_ENTER_TREE_LISTENERS adding: StateButtons adding: CircularMenu adding: CameraRotator adding: Wave adding: HeroAreaEventsReceiver adding: Cursor3dListener adding: HeroCollisionReceiver adding: Lock adding: DoubleColorTower adding: TowerSpot adding: UIBuildingDragListener adding: BlueWaspTower adding: RedPlumberTower adding: RedCannonTower adding: InputInterpreter adding: CircularMenuCircle adding: PointerEventsReceiver adding: BigMovableRock adding: Benchmark ERROR: Condition "node_map.has(p_node)" is true. at: add_node (scene/animation/animation_tree_player.cpp:927) ERROR: Condition "node_map.has(p_node)" is true. at: add_node (scene/animation/animation_tree_player.cpp:927) ERROR: Condition "node_map.has(p_node)" is true. at: add_node (scene/animation/animation_tree_player.cpp:927) ERROR: Condition "node_map.has(p_node)" is true. at: add_node (scene/animation/animation_tree_player.cpp:927) ERROR: Condition "node_map.has(p_node)" is true. at: add_node (scene/animation/animation_tree_player.cpp:927) ERROR: Condition "node_map.has(p_node)" is true. at: add_node (scene/animation/animation_tree_player.cpp:927) WARNING: Octahedral compression cannot be used to compress a zero-length vector, please use normalized normal values or disable octahedral compression at: norm_to_oct (servers/visual_server.cpp:346) WARNING: AnimationTreePlayer has been deprecated. Use AnimationTree instead. at: (scene/animation/animation_tree_player.cpp:417) ERROR: Animation not found: "idle". at: (scene/animation/animation_player.cpp:1057) ERROR: Animation not found: "idle". at: (scene/animation/animation_player.cpp:1057) path2AcceptBtn: ../HBoxContainer/GraphicOptionsApply path2AcceptBtn: ../HBoxContainer/GraphicOptionsApply path2AcceptBtn: ../GraphicOptionsApply WARNING: The method set_friction has been deprecated and will be removed in the future, use physics material instead. at: (scene/3d/physics_body.cpp:522) TODO: Need to check in 3.0.3 if hero camera is trully disabled! ERROR: Condition "_first != nullptr" is true. at: ~List (./core/self_list.h:108) ERROR: Condition "_first != nullptr" is true. at: ~List (./core/self_list.h:108) WARNING: ObjectDB instances leaked at exit (run with --verbose for details). at: cleanup (core/object.cpp:2070) ERROR: Resources still in use at exit (run with --verbose for details). at: clear (core/resource.cpp:417) ERROR: There are still MemoryPool allocs in use at exit! at: (core/pool_vector.cpp:63) Launch command: ['/home/sebastian/.config/heroic/tools/wine/Wine-GE-Proton8-26/bin/wine', '/home/sebastian/Games/Heroic/TailQuest Defense Demo/tq_demo.exe'] All processes exited ============= End of log =============