[02:24:38] [main/INFO]: Loading Minecraft 1.21.6 with Fabric Loader 0.16.14 [02:24:38] [main/INFO]: Loading 18 mods: - fabricloader 0.16.14 \-- mixinextras 0.4.1 - ferritecore 8.0.0 - iris 1.9.1+mc1.21.7 |-- fabric-api-base 0.4.63+9ec45cd842 |-- fabric-key-binding-api-v1 1.0.64+9ec45cd842 |-- io_github_douira_glsl-transformer 2.0.1 |-- org_anarres_jcpp 1.4.14 \-- org_antlr_antlr4-runtime 4.13.1 - java 21 - lithium 0.17.0+mc1.21.6 - minecraft 1.21.6 - sodium 0.6.13+mc1.21.6 |-- fabric-block-view-api-v2 1.0.30+d32f812d9c |-- fabric-renderer-api-v1 7.0.1+a0cfcc829c |-- fabric-rendering-fluids-v1 3.1.29+fa6cb72b9c |-- fabric-rendering-v1 12.3.0+ac3e15d19c \-- fabric-resource-loader-v0 3.1.10+fa6cb72b9c [02:24:38] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.7 Source=file:/C:/Users/pickl/AppData/Roaming/PrismLauncher/libraries/net/fabricmc/sponge-mixin/0.15.5+mixin.0.8.7/sponge-mixin-0.15.5+mixin.0.8.7.jar Service=Knot/Fabric Env=CLIENT [02:24:38] [main/INFO]: Compatibility level set to JAVA_21 [02:24:38] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.json could not be read. If this is a development environment you can ignore this message [02:24:38] [main/WARN]: Reference map 'iris-fabric.refmap.json' for mixins.iris.fabric.json could not be read. If this is a development environment you can ignore this message [02:24:38] [main/WARN]: Reference map 'iris.refmap.json' for iris-batched-entity-rendering.mixins.json could not be read. If this is a development environment you can ignore this message [02:24:38] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.fantastic.json could not be read. If this is a development environment you can ignore this message [02:24:38] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.vertexformat.json could not be read. If this is a development environment you can ignore this message [02:24:38] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.bettermipmaps.json could not be read. If this is a development environment you can ignore this message [02:24:38] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.compat.sodium.json could not be read. If this is a development environment you can ignore this message [02:24:38] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.fixes.maxfpscrash.json could not be read. If this is a development environment you can ignore this message [02:24:38] [main/WARN]: Mod 'ferritecore' attempted to override option 'mixin.alloc.blockstate', which doesn't exist, ignoring [02:24:38] [main/INFO]: Loaded configuration file for Lithium: 160 options available, 0 override(s) found. [02:24:38] [main/INFO]: Loaded configuration file for Sodium: 43 options available, 1 override(s) found [02:24:38] [main/WARN]: Force-disabling mixin 'features.render.world.sky.FogRendererMixin' as rule 'mixin.features.render.world.sky' (added by mods [iris]) disables it and children [02:24:38] [main/WARN]: Force-disabling mixin 'features.render.world.sky.ClientLevelMixin' as rule 'mixin.features.render.world.sky' (added by mods [iris]) disables it and children [02:24:38] [main/WARN]: Force-disabling mixin 'features.render.world.sky.LevelRendererMixin' as rule 'mixin.features.render.world.sky' (added by mods [iris]) disables it and children [02:24:38] [main/INFO]: Searching for graphics cards... [02:24:38] [main/INFO]: Found graphics adapter: AdapterInfo{vendor=NVIDIA, description='NVIDIA GeForce RTX 4070', adapterType=0x0000031B, openglIcdFilePath='C:\WINDOWS\System32\DriverStore\FileRepository\nvmd.inf_amd64_aa54f7a758543a0a\nvoglv64.dll', openglIcdVersion=32.0.15.6094} [02:24:38] [main/WARN]: Sodium has applied one or more workarounds to prevent crashes or other issues on your system: [NVIDIA_THREADED_OPTIMIZATIONS_BROKEN] [02:24:38] [main/WARN]: This is not necessarily an issue, but it may result in certain features or optimizations being disabled. You can sometimes fix these issues by upgrading your graphics driver. [02:24:39] [main/INFO]: Initializing MixinExtras via com.llamalad7.mixinextras.service.MixinExtrasServiceImpl(version=0.4.1). [02:24:40] [Datafixer Bootstrap/INFO]: 269 Datafixer optimizations took 422 milliseconds [02:24:44] [Render thread/INFO]: Environment: Environment[sessionHost=https://sessionserver.mojang.com, servicesHost=https://api.minecraftservices.com, name=PROD] [02:24:44] [Render thread/INFO]: Setting user: Picklespicpic [02:24:44] [Render thread/INFO]: Backend library: LWJGL version 3.3.3-snapshot [02:24:44] [Render thread/INFO]: Modifying process environment to apply workarounds for the NVIDIA graphics driver... [02:24:44] [ForkJoinPool.commonPool-worker-1/WARN]: [Iris Update Check] This version doesn't have an update index, skipping. [02:24:45] [Render thread/INFO]: Debug functionality is disabled. [02:24:45] [Render thread/INFO]: ARB_direct_state_access detected, enabling DSA. [02:24:45] [Render thread/INFO]: Shaders are disabled because enableShaders is set to false in iris.properties [02:24:45] [Render thread/INFO]: OpenGL Vendor: NVIDIA Corporation [02:24:45] [Render thread/INFO]: OpenGL Renderer: NVIDIA GeForce RTX 4070/PCIe/SSE2 [02:24:45] [Render thread/INFO]: OpenGL Version: 3.2.0 NVIDIA 560.94 [02:24:45] [Render thread/INFO]: Modifying OpenGL context to apply workarounds for the NVIDIA graphics driver... [02:24:45] [Render thread/INFO]: Enabling GL_DEBUG_OUTPUT_SYNCHRONOUS to force the NVIDIA driver to disable threadedcommand submission [02:24:45] [Render thread/INFO]: Using optional rendering extensions: GL_ARB_buffer_storage, GL_KHR_debug, GL_ARB_vertex_attrib_binding, GL_ARB_direct_state_access [02:24:45] [Render thread/INFO]: Hardware information: [02:24:45] [Render thread/INFO]: CPU: 24x 13th Gen Intel(R) Core(TM) i7-13700F [02:24:45] [Render thread/INFO]: GPU: NVIDIA GeForce RTX 4070/PCIe/SSE2 (Supports OpenGL 3.2.0 NVIDIA 560.94) [02:24:45] [Render thread/INFO]: OS: Windows 11 (10.0) [02:24:45] [Render thread/INFO]: Reloading ResourceManager: vanilla, fabric, fabric-api-base, fabric-block-view-api-v2, fabric-key-binding-api-v1, fabric-renderer-api-v1, fabric-rendering-fluids-v1, fabric-rendering-v1, fabric-resource-loader-v0, fabricloader, iris, lithium, sodium [02:24:45] [Worker-Main-9/INFO]: Found unifont_all_no_pua-16.0.03.hex, loading [02:24:45] [Worker-Main-10/INFO]: Found unifont_pua-16.0.03.hex, loading [02:24:45] [Worker-Main-18/INFO]: Found unifont_jp_patch-16.0.03.hex, loading [02:24:46] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on ヘッドホン (Cleer ARC 3) [02:24:46] [Render thread/INFO]: Sound engine started [02:24:46] [Render thread/INFO]: Created: 1024x512x4 minecraft:textures/atlas/blocks.png-atlas [02:24:46] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/signs.png-atlas [02:24:46] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/banner_patterns.png-atlas [02:24:46] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/shield_patterns.png-atlas [02:24:46] [Render thread/INFO]: Created: 2048x1024x4 minecraft:textures/atlas/armor_trims.png-atlas [02:24:46] [Render thread/INFO]: Created: 128x64x4 minecraft:textures/atlas/decorated_pot.png-atlas [02:24:46] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas [02:24:46] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas [02:24:46] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas [02:24:46] [Render thread/INFO]: Created: 64x64x0 minecraft:textures/atlas/map_decorations.png-atlas [02:24:46] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/particles.png-atlas [02:24:46] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/paintings.png-atlas [02:24:46] [Render thread/INFO]: Created: 1024x512x0 minecraft:textures/atlas/gui.png-atlas [02:24:47] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [02:24:51] [Render thread/INFO]: Loaded 1407 recipes [02:24:51] [Render thread/INFO]: Loaded 1520 advancements [02:24:52] [Server thread/INFO]: Starting integrated minecraft server version 1.21.6 [02:24:52] [Server thread/INFO]: Generating keypair [02:24:52] [Server thread/INFO]: Preparing start region for dimension minecraft:overworld [02:24:53] [Render thread/INFO]: スポーン地点を準備中:0% [02:24:53] [Render thread/INFO]: スポーン地点を準備中:0% [02:24:53] [Render thread/INFO]: Time elapsed: 657 ms [02:24:53] [Server thread/INFO]: Changing view distance to 12, from 10 [02:24:53] [Server thread/INFO]: Changing simulation distance to 12, from 0 [02:24:54] [Server thread/INFO]: Picklespicpic[local:E:16374aa6] logged in with entity id 7 at (89.99451795003695, 66.37422896780645, 85.47823033848363) [02:24:54] [Server thread/INFO]: Picklespicpicがゲームに参加しました [02:24:54] [Render thread/INFO]: Reloading pipeline on dimension change: minecraft:overworld => minecraft:overworld [02:24:54] [Render thread/INFO]: Destroying pipeline minecraft:overworld [02:24:54] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [02:24:54] [Render thread/INFO]: Started 10 worker threads [02:24:54] [Render thread/INFO]: Loaded 2 advancements [02:24:54] [Render thread/INFO]: Resizing Dynamic Transforms UBO, capacity limit of 2 reached during a single frame. New capacity will be 4. [02:24:55] [Render thread/INFO]: Resizing Dynamic Transforms UBO, capacity limit of 4 reached during a single frame. New capacity will be 8. [02:24:56] [Server thread/INFO]: Saving and pausing game... [02:24:56] [Server thread/INFO]: Saving chunks for level 'ServerLevel[新規ワールド]'/minecraft:overworld [02:24:56] [Server thread/INFO]: Saving chunks for level 'ServerLevel[新規ワールド]'/minecraft:the_end [02:24:56] [Server thread/INFO]: Saving chunks for level 'ServerLevel[新規ワールド]'/minecraft:the_nether [02:25:00] [Render thread/INFO]: Destroying pipeline minecraft:overworld [02:25:00] [Render thread/WARN]: Unable to resolve shader pack option menu element "DOF_APERTURE" defined in shaders.properties [02:25:00] [Render thread/WARN]: Unable to resolve shader pack option menu element "DOF_FOCAL_LENGTH" defined in shaders.properties [02:25:00] [Render thread/INFO]: Profile: Custom (+0 options changed by user) [02:25:00] [Render thread/INFO]: Using shaderpack: Zombyes_original_shaders Fixed.zip [02:25:01] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [02:25:01] [Render thread/WARN]: Program link log for composite4: Fragment info ------------- 0(242) : warning C7050: "bloom.lod0" might be used before being initialized 0(242) : warning C7050: "bloom.lod1" might be used before being initialized 0(242) : warning C7050: "bloom.lod2" might be used before being initialized 0(242) : warning C7050: "bloom.lod3" might be used before being initialized 0(242) : warning C7050: "bloom.lod4" might be used before being initialized 0(242) : warning C7050: "bloom.lod5" might be used before being initialized 0(242) : warning C7050: "bloom.lod6" might be used before being initialized 0(242) : warning C7050: "bloom.lod7" might be used before being initialized 0(242) : warning C7050: "bloom.combined" might be used before being initialized [02:25:01] [Render thread/WARN]: The in declaration 'normal' in the textured FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:01] [Render thread/WARN]: The in declaration 'normal' in the textured_color FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:01] [Render thread/WARN]: The in declaration 'normal' in the sps FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:01] [Render thread/WARN]: The in declaration 'normal' in the sky_textured FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:01] [Render thread/WARN]: The in declaration 'normal' in the sky_textured_color FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:01] [Render thread/WARN]: The in declaration 'normal' in the clouds FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:01] [Render thread/WARN]: The in declaration 'normal' in the clouds_sodium FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:01] [Render thread/WARN]: The in declaration 'normal' in the terrain_solid FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:01] [Render thread/WARN]: The in declaration 'normal' in the terrain_cutout FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:01] [Render thread/WARN]: The in declaration 'normal' in the terrain_translucent FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:01] [Render thread/WARN]: The in declaration 'normal' in the entities_eyes FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:01] [Render thread/WARN]: The in declaration 'normal' in the entities_eyes_trans FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:01] [Render thread/WARN]: The in declaration 'normal' in the particles FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:01] [Render thread/WARN]: The in declaration 'normal' in the crumbling FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:01] [Render thread/WARN]: The in declaration 'normal' in the text_be FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:01] [Render thread/WARN]: The in declaration 'normal' in the block_entity FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:01] [Render thread/WARN]: The in declaration 'normal' in the beacon FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:01] [Render thread/WARN]: The in declaration 'normal' in the glint FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:01] [Render thread/WARN]: The in declaration 'normal' in the mekanism_flame FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:01] [Render thread/WARN]: Program link log for sodium:chunk_shader_for_shadow: Vertex info ----------- 0(21) : warning C7050: "_draw_id" might be used before being initialized 0(8) : warning C7050: "_vert_position" might be used before being initialized 0(22) : warning C7050: "irs_Normal" might be used before being initialized 0(12) : warning C7050: "_vert_color" might be used before being initialized 0(10) : warning C7050: "_vert_tex_diffuse_coord_bias" might be used before being initialized 0(9) : warning C7050: "_vert_tex_diffuse_coord" might be used before being initialized 0(11) : warning C7050: "_vert_tex_light_coord" might be used before being initialized [02:25:01] [Render thread/WARN]: Program link log for sodium:chunk_shader_for_shadow_cutout: Vertex info ----------- 0(21) : warning C7050: "_draw_id" might be used before being initialized 0(8) : warning C7050: "_vert_position" might be used before being initialized 0(22) : warning C7050: "irs_Normal" might be used before being initialized 0(12) : warning C7050: "_vert_color" might be used before being initialized 0(10) : warning C7050: "_vert_tex_diffuse_coord_bias" might be used before being initialized 0(9) : warning C7050: "_vert_tex_diffuse_coord" might be used before being initialized 0(11) : warning C7050: "_vert_tex_light_coord" might be used before being initialized [02:25:01] [Render thread/WARN]: Program link log for sodium:chunk_shader_for_shadow_trans: Vertex info ----------- 0(21) : warning C7050: "_draw_id" might be used before being initialized 0(8) : warning C7050: "_vert_position" might be used before being initialized 0(22) : warning C7050: "irs_Normal" might be used before being initialized 0(12) : warning C7050: "_vert_color" might be used before being initialized 0(10) : warning C7050: "_vert_tex_diffuse_coord_bias" might be used before being initialized 0(9) : warning C7050: "_vert_tex_diffuse_coord" might be used before being initialized 0(11) : warning C7050: "_vert_tex_light_coord" might be used before being initialized [02:25:01] [Render thread/WARN]: The in declaration 'normal' in the gbuffers_textured FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:01] [Render thread/WARN]: Program link log for sodium:chunk_shader_for_terrain: Vertex info ----------- 0(22) : warning C7050: "_draw_id" might be used before being initialized 0(9) : warning C7050: "_vert_position" might be used before being initialized 0(23) : warning C7050: "irs_Normal" might be used before being initialized 0(13) : warning C7050: "_vert_color" might be used before being initialized 0(11) : warning C7050: "_vert_tex_diffuse_coord_bias" might be used before being initialized 0(10) : warning C7050: "_vert_tex_diffuse_coord" might be used before being initialized 0(12) : warning C7050: "_vert_tex_light_coord" might be used before being initialized [02:25:01] [Render thread/WARN]: The in declaration 'normal' in the gbuffers_textured FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:01] [Render thread/WARN]: Program link log for sodium:chunk_shader_for_terrain_cutout: Vertex info ----------- 0(22) : warning C7050: "_draw_id" might be used before being initialized 0(9) : warning C7050: "_vert_position" might be used before being initialized 0(23) : warning C7050: "irs_Normal" might be used before being initialized 0(13) : warning C7050: "_vert_color" might be used before being initialized 0(11) : warning C7050: "_vert_tex_diffuse_coord_bias" might be used before being initialized 0(10) : warning C7050: "_vert_tex_diffuse_coord" might be used before being initialized 0(12) : warning C7050: "_vert_tex_light_coord" might be used before being initialized [02:25:01] [Render thread/WARN]: The in declaration 'normal' in the gbuffers_water FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:01] [Render thread/WARN]: Program link log for sodium:chunk_shader_for_translucent: Vertex info ----------- 0(22) : warning C7050: "_draw_id" might be used before being initialized 0(9) : warning C7050: "_vert_position" might be used before being initialized 0(23) : warning C7050: "irs_Normal" might be used before being initialized 0(13) : warning C7050: "_vert_color" might be used before being initialized 0(11) : warning C7050: "_vert_tex_diffuse_coord_bias" might be used before being initialized 0(10) : warning C7050: "_vert_tex_diffuse_coord" might be used before being initialized 0(12) : warning C7050: "_vert_tex_light_coord" might be used before being initialized [02:25:01] [Render thread/INFO]: Stopping worker threads [02:25:01] [Render thread/INFO]: Started 10 worker threads [02:25:01] [Render thread/INFO]: Destroying pipeline minecraft:overworld [02:25:01] [Render thread/WARN]: Unable to resolve shader pack option menu element "DOF_APERTURE" defined in shaders.properties [02:25:01] [Render thread/WARN]: Unable to resolve shader pack option menu element "DOF_FOCAL_LENGTH" defined in shaders.properties [02:25:01] [Render thread/INFO]: Profile: Custom (+0 options changed by user) [02:25:01] [Render thread/INFO]: Using shaderpack: Shader McPhoenix.zip [02:25:01] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [02:25:02] [Render thread/WARN]: Program link log for composite7_a: Compute info ------------ 0(192) : warning C7050: "cmf[1]" might be used before being initialized 0(192) : warning C7050: "cmf[2]" might be used before being initialized 0(192) : warning C7050: "cmf[3]" might be used before being initialized 0(192) : warning C7050: "cmf[4]" might be used before being initialized 0(192) : warning C7050: "cmf[5]" might be used before being initialized 0(192) : warning C7050: "cmf[6]" might be used before being initialized 0(192) : warning C7050: "cmf[7]" might be used before being initialized 0(192) : warning C7050: "cmf[8]" might be used before being initialized 0(192) : warning C7050: "cmf[9]" might be used before being initialized 0(192) : warning C7050: "cmf[10]" might be used before being initialized 0(192) : warning C7050: "cmf[11]" might be used before being initialized 0(192) : warning C7050: "cmf[12]" might be used before being initialized 0(192) : warning C7050: "cmf[13]" might be used before being initialized 0(192) : warning C7050: "cmf[14]" might be used before being initialized 0(192) : warning C7050: "cmf[15]" might be used before being initialized 0(192) : warning C7050: "cmf[16]" might be used before being initialized 0(192) : warning C7050: "cmf[17]" might be used before being initialized 0(192) : warning C7050: "cmf[18]" might be used before being initialized 0(192) : warning C7050: "cmf[19]" might be used before being initialized 0(192) : warning C7050: "cmf[20]" might be used before being initialized 0(192) : warning C7050: "cmf[21]" might be used before being initialized 0(192) : warning C7050: "cmf[22]" might be used before being initialized 0(192) : warning C7050: "cmf[23]" might be used before being initialized 0(192) : warning C7050: "cmf[24]" might be used before being initialized 0(192) : warning C7050: "cmf[25]" might be used before being initialized 0(192) : warning C7050: "cmf[26]" might be used before being initialized 0(192) : warning C7050: "cmf[27]" might be used before being initialized 0(192) : warning C7050: "cmf[28]" might be used before being initialized 0(192) : warning C7050: "cmf[29]" might be used before being initialized 0(192) : warning C7050: "cmf[30]" might be used before being initialized 0(192) : warning C7050: "cmf[31]" might be used before being initialized 0(192) : warning C7050: "cmf[32]" might be used before being initialized 0(192) : warning C7050: "cmf[33]" might be used before being initialized 0(192) : warning C7050: "cmf[34]" might be used before being initialized 0(192) : warning C7050: "cmf[35]" might be used before being initialized 0(192) : warning C7050: "cmf[36]" might be used before being initialized 0(192) : warning C7050: "cmf[37]" might be used before being initialized 0(192) : warning C7050: "cmf[38]" might be used before being initialized 0(192) : warning C7050: "cmf[39]" might be used before being initialized 0(192) : warning C7050: "cmf[40]" might be used before being initialized 0(192) : warning C7050: "cmf[41]" might be used before being initialized 0(192) : warning C7050: "cmf[42]" might be used before being initialized 0(192) : warning C7050: "cmf[43]" might be used before being initialized 0(192) : warning C7050: "cmf[44]" might be used before being initialized 0(192) : warning C7050: "cmf[45]" might be used before being initialized 0(192) : warning C7050: "cmf[46]" might be used before being initialized 0(192) : warning C7050: "cmf[47]" might be used before being initialized 0(192) : warning C7050: "cmf[48]" might be used before being initialized 0(192) : warning C7050: "cmf[49]" might be used before being initialized 0(192) : warning C7050: "cmf[50]" might be used before being initialized 0(192) : warning C7050: "cmf[51]" might be used before being initialized 0(192) : warning C7050: "cmf[52]" might be used before being initialized 0(192) : warning C7050: "cmf[53]" might be used before being initialized 0(192) : warning C7050: "cmf[54]" might be used before being initialized 0(192) : warning C7050: "cmf[55]" might be used before being initialized 0(192) : warning C7050: "cmf[56]" might be used before being initialized 0(192) : warning C7050: "cmf[57]" might be used before being initialized 0(192) : warning C7050: "cmf[58]" might be used before being initialized 0(192) : warning C7050: "cmf[59]" might be used before being initialized 0(192) : warning C7050: "cmf[60]" might be used before being initialized 0(192) : warning C7050: "cmf[61]" might be used before being initialized 0(192) : warning C7050: "cmf[62]" might be used before being initialized 0(192) : warning C7050: "cmf[63]" might be used before being initialized 0(192) : warning C7050: "cmf[64]" might be used before being initialized 0(192) : warning C7050: "cmf[65]" might be used before being initialized 0(192) : warning C7050: "cmf[66]" might be used before being initialized 0(192) : warning C7050: "cmf[67]" might be used before being initialized 0(192) : warning C7050: "cmf[68]" might be used before being initialized 0(192) : warning C7050: "cmf[69]" might be used before being initialized 0(192) : warning C7050: "cmf[70]" might be used before being initialized 0(192) : warning C7050: "cmf[71]" might be used before being initialized 0(192) : warning C7050: "cmf[72]" might be used before being initialized 0(192) : warning C7050: "cmf[73]" might be used before being initialized 0(192) : warning C7050: "cmf[74]" might be used before being initialized 0(192) : warning C7050: "cmf[75]" might be used before being initialized 0(192) : warning C7050: "cmf[76]" might be used before being initialized 0(192) : warning C7050: "cmf[77]" might be used before being initialized 0(192) : warning C7050: "cmf[78]" might be used before being initialized 0(192) : warning C7050: "cmf[79]" might be used before being initialized 0(192) : warning C7050: "cmf[80]" might be used before being initialized 0(192) : warning C7050: "cmf[81]" might be used before being initialized 0(192) : warning C7050: "cmf[82]" might be used before being initialized 0(192) : warning C7050: "cmf[83]" might be used before being initialized 0(192) : warning C7050: "cmf[84]" might be used before being initialized 0(192) : warning C7050: "cmf[85]" might be used before being initialized 0(192) : warning C7050: "cmf[86]" might be used before being initialized 0(192) : warning C7050: "cmf[87]" might be used before being initialized 0(192) : warning C7050: "cmf[88]" might be used before being initialized 0(192) : warning C7050: "cmf[89]" might be used before being initialized 0(192) : warning C7050: "cmf[90]" might be used before being initialized 0(192) : warning C7050: "cmf[91]" might be used before being initialized 0(192) : warning C7050: "cmf[92]" might be used before being initialized 0(192) : warning C7050: "cmf[93]" might be used before being initialized 0(192) : warning C7050: "cmf[94]" might be used before being initialized 0(192) : warning C7050: "cmf[95]" might be used before being initialized 0(192) : warning C7050: "cmf[96]" might be used before being initialized 0(192) : warning C7050: "cmf[97]" might be used before being initialized 0(192) : warning C7050: "cmf[98]" might be used before being initialized 0(192) : warning C7050: "cmf[99]" might be used before being initialized 0(192) : warning C7050: "cmf[100]" might be used before being initialized 0(192) : warning C7050: "cmf[101]" might be used before being initialized 0(192) : warning C7050: "cmf[102]" might be used before being initialized 0(192) : warning C7050: "cmf[103]" might be used before being initialized 0(192) : warning C7050: "cmf[104]" might be used before being initialized 0(192) : warning C7050: "cmf[105]" might be used before being initialized 0(192) : warning C7050: "cmf[106]" might be used before being initialized 0(192) : warning C7050: "cmf[107]" might be used before being initialized 0(192) : warning C7050: "cmf[108]" might be used before being initialized 0(192) : warning C7050: "cmf[109]" might be used before being initialized 0(192) : warning C7050: "cmf[110]" might be used before being initialized 0(192) : warning C7050: "cmf[111]" might be used before being initialized 0(192) : warning C7050: "cmf[112]" might be used before being initialized 0(192) : warning C7050: "cmf[113]" might be used before being initialized 0(192) : warning C7050: "cmf[114]" might be used before being initialized 0(192) : warning C7050: "cmf[115]" might be used before being initialized 0(192) : warning C7050: "cmf[116]" might be used before being initialized 0(192) : warning C7050: "cmf[117]" might be used before being initialized 0(192) : warning C7050: "cmf[118]" might be used before being initialized 0(192) : warning C7050: "cmf[119]" might be used before being initialized 0(192) : warning C7050: "cmf[120]" might be used before being initialized 0(192) : warning C7050: "cmf[121]" might be used before being initialized 0(192) : warning C7050: "cmf[122]" might be used before being initialized 0(192) : warning C7050: "cmf[123]" might be used before being initialized 0(192) : warning C7050: "cmf[124]" might be used before being initialized 0(192) : warning C7050: "cmf[125]" might be used before being initialized 0(192) : warning C7050: "cmf[126]" might be used before being initialized 0(192) : warning C7050: "cmf[127]" might be used before being initialized [02:25:02] [Render thread/WARN]: Program link log for composite10: Fragment info ------------- 0(271) : warning C7050: "bloom.lod0" might be used before being initialized 0(271) : warning C7050: "bloom.lod1" might be used before being initialized 0(271) : warning C7050: "bloom.lod2" might be used before being initialized 0(271) : warning C7050: "bloom.lod3" might be used before being initialized 0(271) : warning C7050: "bloom.lod4" might be used before being initialized 0(271) : warning C7050: "bloom.lod5" might be used before being initialized 0(271) : warning C7050: "bloom.lod6" might be used before being initialized 0(271) : warning C7050: "bloom.lod7" might be used before being initialized 0(271) : warning C7050: "bloom.combined" might be used before being initialized [02:25:02] [Render thread/WARN]: The in declaration 'normal' in the textured FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:02] [Render thread/WARN]: The in declaration 'normal' in the textured_color FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:02] [Render thread/WARN]: The in declaration 'normal' in the sps FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:02] [Render thread/WARN]: The in declaration 'normal' in the sky_textured FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:02] [Render thread/WARN]: The in declaration 'normal' in the sky_textured_color FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:02] [Render thread/WARN]: The in declaration 'normal' in the clouds FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:02] [Render thread/WARN]: The in declaration 'normal' in the clouds_sodium FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:02] [Render thread/WARN]: The in declaration 'normal' in the terrain_solid FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:02] [Render thread/WARN]: The in declaration 'normal' in the terrain_cutout FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:02] [Render thread/WARN]: The in declaration 'normal' in the terrain_translucent FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:02] [Render thread/WARN]: The in declaration 'normal' in the entities_eyes FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:02] [Render thread/WARN]: The in declaration 'normal' in the entities_eyes_trans FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:02] [Render thread/WARN]: The in declaration 'normal' in the particles FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:02] [Render thread/WARN]: The in declaration 'normal' in the crumbling FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:02] [Render thread/WARN]: The in declaration 'normal' in the text_be FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:02] [Render thread/WARN]: The in declaration 'normal' in the block_entity FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:02] [Render thread/WARN]: The in declaration 'normal' in the beacon FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:02] [Render thread/WARN]: The in declaration 'normal' in the glint FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:02] [Render thread/WARN]: The in declaration 'normal' in the mekanism_flame FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:02] [Render thread/WARN]: Program link log for sodium:chunk_shader_for_shadow: Vertex info ----------- 0(21) : warning C7050: "_draw_id" might be used before being initialized 0(8) : warning C7050: "_vert_position" might be used before being initialized 0(22) : warning C7050: "irs_Normal" might be used before being initialized 0(12) : warning C7050: "_vert_color" might be used before being initialized 0(10) : warning C7050: "_vert_tex_diffuse_coord_bias" might be used before being initialized 0(9) : warning C7050: "_vert_tex_diffuse_coord" might be used before being initialized 0(11) : warning C7050: "_vert_tex_light_coord" might be used before being initialized [02:25:02] [Render thread/WARN]: Program link log for sodium:chunk_shader_for_shadow_cutout: Vertex info ----------- 0(21) : warning C7050: "_draw_id" might be used before being initialized 0(8) : warning C7050: "_vert_position" might be used before being initialized 0(22) : warning C7050: "irs_Normal" might be used before being initialized 0(12) : warning C7050: "_vert_color" might be used before being initialized 0(10) : warning C7050: "_vert_tex_diffuse_coord_bias" might be used before being initialized 0(9) : warning C7050: "_vert_tex_diffuse_coord" might be used before being initialized 0(11) : warning C7050: "_vert_tex_light_coord" might be used before being initialized [02:25:02] [Render thread/WARN]: Program link log for sodium:chunk_shader_for_shadow_trans: Vertex info ----------- 0(21) : warning C7050: "_draw_id" might be used before being initialized 0(8) : warning C7050: "_vert_position" might be used before being initialized 0(22) : warning C7050: "irs_Normal" might be used before being initialized 0(12) : warning C7050: "_vert_color" might be used before being initialized 0(10) : warning C7050: "_vert_tex_diffuse_coord_bias" might be used before being initialized 0(9) : warning C7050: "_vert_tex_diffuse_coord" might be used before being initialized 0(11) : warning C7050: "_vert_tex_light_coord" might be used before being initialized [02:25:02] [Render thread/WARN]: The in declaration 'normal' in the gbuffers_textured FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:02] [Render thread/WARN]: Program link log for sodium:chunk_shader_for_terrain: Vertex info ----------- 0(22) : warning C7050: "_draw_id" might be used before being initialized 0(9) : warning C7050: "_vert_position" might be used before being initialized 0(23) : warning C7050: "irs_Normal" might be used before being initialized 0(13) : warning C7050: "_vert_color" might be used before being initialized 0(11) : warning C7050: "_vert_tex_diffuse_coord_bias" might be used before being initialized 0(10) : warning C7050: "_vert_tex_diffuse_coord" might be used before being initialized 0(12) : warning C7050: "_vert_tex_light_coord" might be used before being initialized [02:25:02] [Render thread/WARN]: The in declaration 'normal' in the gbuffers_textured FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:02] [Render thread/WARN]: Program link log for sodium:chunk_shader_for_terrain_cutout: Vertex info ----------- 0(22) : warning C7050: "_draw_id" might be used before being initialized 0(9) : warning C7050: "_vert_position" might be used before being initialized 0(23) : warning C7050: "irs_Normal" might be used before being initialized 0(13) : warning C7050: "_vert_color" might be used before being initialized 0(11) : warning C7050: "_vert_tex_diffuse_coord_bias" might be used before being initialized 0(10) : warning C7050: "_vert_tex_diffuse_coord" might be used before being initialized 0(12) : warning C7050: "_vert_tex_light_coord" might be used before being initialized [02:25:02] [Render thread/WARN]: The in declaration 'normal' in the gbuffers_water FRAGMENT shader is missing a corresponding out declaration in the previous stage VERTEX and has been compatibility-patched. See debugging.md for more information. [02:25:02] [Render thread/WARN]: Program link log for sodium:chunk_shader_for_translucent: Vertex info ----------- 0(22) : warning C7050: "_draw_id" might be used before being initialized 0(9) : warning C7050: "_vert_position" might be used before being initialized 0(23) : warning C7050: "irs_Normal" might be used before being initialized 0(13) : warning C7050: "_vert_color" might be used before being initialized 0(11) : warning C7050: "_vert_tex_diffuse_coord_bias" might be used before being initialized 0(10) : warning C7050: "_vert_tex_diffuse_coord" might be used before being initialized 0(12) : warning C7050: "_vert_tex_light_coord" might be used before being initialized [02:25:02] [Render thread/INFO]: Stopping worker threads [02:25:02] [Render thread/INFO]: Started 10 worker threads [02:25:08] [Server thread/INFO]: Saving and pausing game... [02:25:08] [Server thread/INFO]: Saving chunks for level 'ServerLevel[新規ワールド]'/minecraft:overworld [02:25:08] [Server thread/INFO]: Saving chunks for level 'ServerLevel[新規ワールド]'/minecraft:the_end [02:25:08] [Server thread/INFO]: Saving chunks for level 'ServerLevel[新規ワールド]'/minecraft:the_nether [02:25:14] [Server thread/INFO]: Saving and pausing game... [02:25:14] [Server thread/INFO]: Saving chunks for level 'ServerLevel[新規ワールド]'/minecraft:overworld [02:25:14] [Server thread/INFO]: Saving chunks for level 'ServerLevel[新規ワールド]'/minecraft:the_end [02:25:14] [Server thread/INFO]: Saving chunks for level 'ServerLevel[新規ワールド]'/minecraft:the_nether [02:25:15] [Render thread/INFO]: Reloading ResourceManager: vanilla, fabric, fabric-api-base, fabric-block-view-api-v2, fabric-key-binding-api-v1, fabric-renderer-api-v1, fabric-rendering-fluids-v1, fabric-rendering-v1, fabric-resource-loader-v0, fabricloader, iris, lithium, sodium [02:25:15] [Worker-Main-6/INFO]: Found unifont_pua-16.0.03.hex, loading [02:25:15] [Worker-Main-23/INFO]: Found unifont_all_no_pua-16.0.03.hex, loading [02:25:15] [Worker-Main-13/INFO]: Found unifont_jp_patch-16.0.03.hex, loading [02:25:16] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on ヘッドホン (Cleer ARC 3) [02:25:16] [Render thread/INFO]: Sound engine started [02:25:16] [Render thread/INFO]: Created: 1024x512x4 minecraft:textures/atlas/blocks.png-atlas [02:25:16] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/signs.png-atlas [02:25:16] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/banner_patterns.png-atlas [02:25:16] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/shield_patterns.png-atlas [02:25:16] [Render thread/INFO]: Created: 2048x1024x4 minecraft:textures/atlas/armor_trims.png-atlas [02:25:16] [Render thread/INFO]: Created: 128x64x4 minecraft:textures/atlas/decorated_pot.png-atlas [02:25:16] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas [02:25:16] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas [02:25:16] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas [02:25:16] [Render thread/INFO]: Created: 64x64x0 minecraft:textures/atlas/map_decorations.png-atlas [02:25:16] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/particles.png-atlas [02:25:16] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/paintings.png-atlas [02:25:16] [Render thread/INFO]: Created: 1024x512x0 minecraft:textures/atlas/gui.png-atlas [02:25:16] [Render thread/INFO]: Stopping worker threads [02:25:16] [Render thread/INFO]: Started 10 worker threads [02:25:19] [Render thread/INFO]: [System] [CHAT] スクリーンショットを2025-07-19_02.25.19.pngとして保存しました [02:25:20] [Render thread/INFO]: Destroying pipeline minecraft:overworld [02:25:20] [Render thread/INFO]: Shaders are disabled because enableShaders is set to false in iris.properties [02:25:20] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [02:25:20] [Render thread/INFO]: Stopping worker threads [02:25:20] [Render thread/INFO]: Started 10 worker threads [02:25:20] [Render thread/INFO]: [System] [CHAT] シェーダーを無効化しました! [02:25:22] [Server thread/INFO]: Saving and pausing game... [02:25:23] [Server thread/INFO]: Saving chunks for level 'ServerLevel[新規ワールド]'/minecraft:overworld [02:25:23] [Server thread/INFO]: Saving chunks for level 'ServerLevel[新規ワールド]'/minecraft:the_end [02:25:23] [Server thread/INFO]: Saving chunks for level 'ServerLevel[新規ワールド]'/minecraft:the_nether [02:25:27] [Server thread/INFO]: Saving and pausing game... [02:25:27] [Server thread/INFO]: Saving chunks for level 'ServerLevel[新規ワールド]'/minecraft:overworld [02:25:27] [Server thread/INFO]: Saving chunks for level 'ServerLevel[新規ワールド]'/minecraft:the_end [02:25:27] [Server thread/INFO]: Saving chunks for level 'ServerLevel[新規ワールド]'/minecraft:the_nether [02:25:28] [Server thread/INFO]: Picklespicpic lost connection: 切断されました [02:25:28] [Server thread/INFO]: Picklespicpicがゲームを退出しました [02:25:28] [Server thread/INFO]: Stopping singleplayer server as player logged out [02:25:28] [Server thread/INFO]: Stopping server [02:25:28] [Server thread/INFO]: Saving players [02:25:28] [Server thread/INFO]: Saving worlds [02:25:28] [Server thread/INFO]: Saving chunks for level 'ServerLevel[新規ワールド]'/minecraft:overworld [02:25:28] [Server thread/INFO]: Saving chunks for level 'ServerLevel[新規ワールド]'/minecraft:the_end [02:25:28] [Server thread/INFO]: Saving chunks for level 'ServerLevel[新規ワールド]'/minecraft:the_nether [02:25:28] [Server thread/INFO]: ThreadedAnvilChunkStorage (新規ワールド): All chunks are saved [02:25:28] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved [02:25:28] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved [02:25:28] [Server thread/INFO]: ThreadedAnvilChunkStorage: All dimensions are saved [02:25:28] [Render thread/INFO]: Stopping worker threads [02:25:28] [Render thread/INFO]: Stopping!