[2025.07.10-18.27.07:700][539]LogWindows: Error: === Critical error: === [2025.07.10-18.27.07:700][539]LogWindows: Error: [2025.07.10-18.27.07:700][539]LogWindows: Error: Assertion failed: InstanceCustomData.Num() == Component->PerInstanceSMCustomData.Num() [File:D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Rendering\NaniteResources.cpp] [Line: 927] [2025.07.10-18.27.07:700][539]LogWindows: Error: [2025.07.10-18.27.07:700][539]LogWindows: Error: [2025.07.10-18.27.07:700][539]LogWindows: Error: [2025.07.10-18.27.07:700][539]LogWindows: Error: [Callstack] 0x00007ff80f1df225 FactoryGameEGS-Engine-Win64-Shipping.dll!Nanite::FSceneProxy::FSceneProxy() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Rendering\NaniteResources.cpp:1060] [2025.07.10-18.27.07:700][539]LogWindows: Error: [Callstack] 0x00007ff80f479d4c FactoryGameEGS-Engine-Win64-Shipping.dll!UStaticMeshComponent::CreateSceneProxy() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\StaticMeshRender.cpp:2642] [2025.07.10-18.27.07:700][539]LogWindows: Error: [Callstack] 0x00007ff80b8df8c0 FactoryGameEGS-Renderer-Win64-Shipping.dll!FScene::BatchAddPrimitives() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Renderer\Private\RendererScene.cpp:2004] [2025.07.10-18.27.07:700][539]LogWindows: Error: [Callstack] 0x00007ff80b8d77da FactoryGameEGS-Renderer-Win64-Shipping.dll!FScene::AddPrimitive() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Renderer\Private\RendererScene.cpp:1935] [2025.07.10-18.27.07:700][539]LogWindows: Error: [Callstack] 0x00007ff80e9873fd FactoryGameEGS-Engine-Win64-Shipping.dll!UPrimitiveComponent::CreateRenderState_Concurrent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:611] [2025.07.10-18.27.07:700][539]LogWindows: Error: [Callstack] 0x00007ff80e938658 FactoryGameEGS-Engine-Win64-Shipping.dll!UActorComponent::RecreateRenderState_Concurrent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1736] [2025.07.10-18.27.07:700][539]LogWindows: Error: [Callstack] 0x00007ff80e90fa0a FactoryGameEGS-Engine-Win64-Shipping.dll!UActorComponent::DoDeferredRenderUpdates_Concurrent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1810] [2025.07.10-18.27.07:700][539]LogWindows: Error: [Callstack] 0x00007ff80edec801 FactoryGameEGS-Engine-Win64-Shipping.dll!`UWorld::SendAllEndOfFrameUpdates'::`2'::::operator()() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1117] [2025.07.10-18.27.07:700][539]LogWindows: Error: [Callstack] 0x00007ff80e8f003f FactoryGameEGS-Engine-Win64-Shipping.dll!`ParallelForImpl::ParallelForInternal,`ParallelFor'::`2'::,std::nullptr_t>'::`2'::FParallelExecutor::operator()() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:116] [2025.07.10-18.27.07:700][539]LogWindows: Error: [Callstack] 0x00007ff80e8fee64 FactoryGameEGS-Engine-Win64-Shipping.dll!LowLevelTasks::TTaskDelegate::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`ParallelForImpl::ParallelForInternal,`ParallelFor'::`2'::,std::nullptr_t>'::`2'::FParallelExecutor>'::`11'::,0>::CallAndMove() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171] [2025.07.10-18.27.07:700][539]LogWindows: Error: [Callstack] 0x00007ff8102c924e FactoryGameEGS-Core-Win64-Shipping.dll!LowLevelTasks::FTask::ExecuteTask() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627] [2025.07.10-18.27.07:700][539]LogWindows: Error: [Callstack] 0x00007ff8102b9f84 FactoryGameEGS-Core-Win64-Shipping.dll!LowLevelTasks::FScheduler::TryExecuteTaskFrom::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349] [2025.07.10-18.27.07:700][539]LogWindows: Error: [Callstack] 0x00007ff8102e0d14 FactoryGameEGS-Core-Win64-Shipping.dll!LowLevelTasks::FScheduler::WorkerMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378] [2025.07.10-18.27.07:700][539]LogWindows: Error: [Callstack] 0x00007ff8102c2640 FactoryGameEGS-Core-Win64-Shipping.dll!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::,void __cdecl(void)>::Call() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480] [2025.07.10-18.27.07:700][539]LogWindows: Error: [Callstack] 0x00007ff810395c33 FactoryGameEGS-Core-Win64-Shipping.dll!FThreadImpl::Run() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69] [2025.07.10-18.27.07:700][539]LogWindows: Error: [Callstack] 0x00007ff81058f39e FactoryGameEGS-Core-Win64-Shipping.dll!FRunnableThreadWin::Run() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149] [2025.07.10-18.27.07:700][539]LogWindows: Error: [Callstack] 0x00007ff81058b301 FactoryGameEGS-Core-Win64-Shipping.dll!FRunnableThreadWin::GuardedRun() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79] [2025.07.10-18.27.07:700][539]LogWindows: Error: [Callstack] 0x00007ff87c21e8d7 KERNEL32.DLL!UnknownFunction [] [2025.07.10-18.27.07:700][539]LogWindows: Error: [2025.07.10-18.27.07:700][539]LogWindows: Error: Crash in runnable thread Background Worker #4 [2025.07.10-18.27.07:703][539]LogExit: Executing StaticShutdownAfterError [2025.07.10-18.27.07:709][539]LogWindows: FPlatformMisc::RequestExit(1, FRunnableThreadWin::GuardedRun.ExceptionHandler) [2025.07.10-18.27.07:709][539]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, FRunnableThreadWin::GuardedRun.ExceptionHandler) [2025.07.10-18.27.07:709][539]LogCore: Engine exit requested (reason: Win RequestExit)