Setting breakpad minidump AppID = 105600 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198971576346 [API loaded no] Setting breakpad minidump AppID = 1281930 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198971576346 [API loaded no] Setting breakpad minidump AppID = 1281930 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198971576346 [API loaded no] Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at SOTS.ConduitHelper.ConduitPowerType(Terraria.Player, SOTS.Items.Conduit.ConduitTile, Int32) at SOTS.ConduitHelper.PreDrawBeforePlayers() at SOTS.SOTSDetours.PreDrawPlayers() at SOTS.SOTSDetours.Main_DrawPlayers_AfterProjectiles(orig_DrawPlayers_AfterProjectiles, Terraria.Main) at DynamicClass.Hook(Terraria.On_Main+orig_DrawPlayers_AfterProjectiles,Terraria.Main)>(Terraria.Main) at DynamicClass.SyncProxy()>(Terraria.Main) at DynamicClass.DMD?25989876::Terraria.Main::DoDraw>(Terraria.Main, Microsoft.Xna.Framework.GameTime) at NoxusBoss.Core.Graphics.ItemPreRender.ItemPreRenderer.UpdateItemRenders(orig_DoDraw, Terraria.Main, Microsoft.Xna.Framework.GameTime) at DynamicClass.Hook(Terraria.On_Main+orig_DoDraw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Terraria.Main, Microsoft.Xna.Framework.GameTime) at DynamicClass.Hook(Terraria.On_Main+orig_DoDraw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Terraria.Main, Microsoft.Xna.Framework.GameTime) at HighFPSSupport.TickRateModifier.OnDraw(orig_DoDraw, Terraria.Main, Microsoft.Xna.Framework.GameTime) at DynamicClass.Hook(Terraria.On_Main+orig_DoDraw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Terraria.Main, Microsoft.Xna.Framework.GameTime) at DynamicClass.SyncProxy(Microsoft.Xna.Framework.GameTime)>(Terraria.Main, Microsoft.Xna.Framework.GameTime) at Terraria.Main.Draw_Inner(Microsoft.Xna.Framework.GameTime) at Terraria.Main.Draw(Microsoft.Xna.Framework.GameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.RunLoop() at Microsoft.Xna.Framework.Game.Run() at Terraria.Program.RunGame() at Terraria.Program.LaunchGame_(Boolean) at Terraria.Program.LaunchGame(System.String[], Boolean) at Terraria.MonoLaunch.Main_End(System.String[]) at Terraria.MonoLaunch+<>c__DisplayClass1_0.
b__1() src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (4108) : Trying to close low level socket support, but we still have sockets open!