[00:20:22.620] [Main Thread/INFO] [tML]: Save Are Located At: C:\Users\rylej\Documents\My Games\Terraria\tModLoader-1.4.3 [00:20:22.633] [Main Thread/INFO] [tML]: Starting tModLoader client 1.4.3.6+2022.09.47.87|2022.09|1.4.3-legacy|Stable|8da5387c857e53e2573d4c4819e8e46a1574add0|5249973539818021889 built 8/27/2023 12:55 PM [00:20:22.635] [Main Thread/INFO] [tML]: Log date: 7/6/2025 [00:20:22.635] [Main Thread/INFO] [tML]: Running on Windows (v10.0.19045.0) X64 NetCore 6.0.36 [00:20:22.636] [Main Thread/INFO] [tML]: FrameworkDescription: .NET 6.0.36 [00:20:22.636] [Main Thread/INFO] [tML]: Executable: C:\Program Files (x86)\Steam\steamapps\common\tModLoader\tModLoader.dll [00:20:22.636] [Main Thread/INFO] [tML]: Working Directory: C:\Program Files (x86)\Steam\steamapps\common\tModLoader [00:20:23.155] [Main Thread/DEBUG] [FNA]: Querying linked library versions... [00:20:23.158] [Main Thread/DEBUG] [FNA]: SDL v2.24.0 [00:20:23.159] [Main Thread/DEBUG] [FNA]: FNA3D v22.8.0 [00:20:23.162] [Main Thread/DEBUG] [FNA]: FAudio v22.8.0 [00:20:23.497] [Main Thread/INFO] [tML]: Distribution Platform: Steam. Detection method: CWD is /steamapps/ [00:20:23.509] [Main Thread/DEBUG] [tML]: Process.Start (UseShellExecute = False): "C:\Program Files (x86)\Steam\steamapps\common\tModLoader\dotnet\6.0.0\dotnet.exe" tModLoader.dll -terrariasteamclient 1556 [00:20:23.992] [Main Thread/DEBUG] [TerrariaSteamClient]: Recv: init_success [00:20:23.993] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: acknowledged [00:20:24.426] [Main Thread/INFO] [Terraria]: Steam Cloud Quota: 953.7 MB available [00:20:24.426] [Main Thread/INFO] [tML]: Steam beta branch: 1.4.3-legacy [00:20:25.805] [Main Thread/INFO] [FNA]: FNA3D Driver: D3D11 [00:20:25.806] [Main Thread/INFO] [FNA]: D3D11 Adapter: AMD Radeon (TM) R7 M360 [00:20:25.842] [Main Thread/INFO] [tML]: Terraria Steam Install Location assumed to be: C:\Program Files (x86)\Steam\steamapps\common\Terraria [00:20:26.389] [Main Thread/INFO] [tML]: Maximum Resolution is 1920 x 1200 [00:20:26.401] [Main Thread/DEBUG] [Terraria]: Device Created, Adapter: HP ALL-in-One, DisplayMode: {{Width:1920 Height:1080 Format:Color}}, Profile: HiDef, Width: 800, Height: 720, Fullscreen: False, Display: \\.\DISPLAY1 [00:20:40.611] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application. (0x887A0006) [00:20:40.941] [Main Thread/WARN] [tML]: Silently Caught Exception: System.InvalidOperationException: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application. (0x887A0006) at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg) in D:\a\tModLoader\tModLoader\FNA\src\FNALoggerEXT.cs:line 98 at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget) at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget) at Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget) in D:\a\tModLoader\tModLoader\FNA\src\Graphics\FNA3D_SafeAccess.cs:line 87 at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format) in D:\a\tModLoader\tModLoader\FNA\src\Graphics\Texture2D.cs:line 116 at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader reader, Texture2D existingInstance) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReaders\Texture2DReader.cs:line 118 at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentTypeReader.cs:line 130 at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReader.cs:line 341 at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T](T existingInstance) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReader.cs:line 154 at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReader.cs:line 142 at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReader.cs:line 274 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentManager.cs:line 338 at ReLogic.Content.Readers.XnbReader.InternalContentManager.Load[T]() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\Readers\XnbReader.cs:line 30 at ReLogic.Content.Readers.XnbReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\Readers\XnbReader.cs:line 50 at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at ReLogic.Content.Readers.XnbReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) at ReLogic.Content.AssetRepository.LoadAsset[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 209 at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 164 at Terraria.Initializers.AssetInitializer.LoadAsset[T](String assetName, AssetRequestMode mode) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 613 at Terraria.Initializers.AssetInitializer.LoadSplashAssets(Boolean asyncLoadForSounds) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 64 at Terraria.Main.LoadContent() in tModLoader\Terraria\Main.cs:line 8657 at Terraria.Main.Initialize() in tModLoader\Terraria\Main.cs:line 5203 at Microsoft.Xna.Framework.Game.DoInitialize() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 779 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 411 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 227 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 188 at MonoLaunch.<>c__DisplayClass1_0.
b__0() in tModLoader\Terraria\MonoLaunch.cs:line 56 at System.Threading.Thread.StartCallback() [00:20:40.950] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Images\SplashScreens\Splash_4_1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 262 at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) at ReLogic.Content.AssetRepository.LoadAsset[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 209 at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 164 at Terraria.Initializers.AssetInitializer.LoadAsset[T](String assetName, AssetRequestMode mode) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 613 at Terraria.Initializers.AssetInitializer.LoadSplashAssets(Boolean asyncLoadForSounds) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 64 at Terraria.Main.LoadContent() in tModLoader\Terraria\Main.cs:line 8657 at Terraria.Main.Initialize() in tModLoader\Terraria\Main.cs:line 5203 at Microsoft.Xna.Framework.Game.DoInitialize() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 779 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 411 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 227 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 188 at MonoLaunch.<>c__DisplayClass1_0.
b__0() in tModLoader\Terraria\MonoLaunch.cs:line 56 at System.Threading.Thread.StartCallback() [00:20:40.952] [Main Thread/ERROR] [Terraria]: Failed to load asset: "Images\SplashScreens\Splash_4_1" ReLogic.Content.AssetLoadException: Asset could not be found: "Images\SplashScreens\Splash_4_1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 262 [00:21:26.311] [Main Thread/FATAL] [tML]: Main engine crash ReLogic.Content.AssetLoadException: Asset could not be found: "Images\SplashScreens\Splash_4_1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 262 at ReLogic.Content.AssetRepository.SafelyWaitForLoad[T](Asset`1 asset, Task loadTask, Boolean tracked) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 307 at ReLogic.Content.AssetRepository.<>c__DisplayClass45_0`1.b__0() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 210 at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 169 at Terraria.Initializers.AssetInitializer.LoadAsset[T](String assetName, AssetRequestMode mode) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 613 at Terraria.Initializers.AssetInitializer.LoadSplashAssets(Boolean asyncLoadForSounds) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 64 at Terraria.Main.LoadContent() in tModLoader\Terraria\Main.cs:line 8657 at Terraria.Main.Initialize() in tModLoader\Terraria\Main.cs:line 5203 at Microsoft.Xna.Framework.Game.DoInitialize() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 779 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 411 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 227 [00:21:26.313] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: shutdown