In every test, there will always be No Splash, UObject counter, Satisfactory Mod Loader, and Just Pause, using those as a constant that won't ever change. I loaded a 6x6x6 heavily modded blueprint from a different save that's been known to cause a million or more objects to be introduced into the game when all my standard mods are loaded. This is a bug/glitch and I'm trying to find out what's causing it. Keep in mind, that as more/different mods are added, it's natural that the regular object count would increase respectively due to more objects being loaded into the blueprint that would normally be missing without their respective mods. We're looking for an abnormal amount of added objects that shouldn't be present. Keep in mind that these values are approxiate and very between testings. Some of these, like the modular load balancers, had to be tested a few times as I was getting wildly varied numbers, anywhere between 6,000 - 30,000, which caused me to adjust how to capture the object numbers. - With the blueprint loaded into a 6x6x6 blueprinter, here's the default object count without any other mods added besides the constants: 14,055 - Modular Load Balancers Mod: With the blueprint loaded into a 6x6x6 blueprinter, here's the object count with just the mod and constants loaded: 22,064 - Stack Resizer Mod Object Count with The Following Values: 14,924 Small (50): 999 Medium (100): 999 Big (200): 999 Huge (500): 999 - Stack Resizer Mod Object Count with The Following Values: 14,598 Small (50): 9999 Medium (100): 9999 Big (200): 9999 Huge (500): 9999 - Modular Load Balancers and Stack Resizer Mods Object Count With The Following Values: 22,033 Small (50): 999 Medium (100): 999 Big (200): 999 Huge (500): 999 - Modular Load Balancers and Stack Resizer Mod With The Following Values: 22,076 Small (50): 9999 Medium (100): 9999 Big (200): 9999 Huge (500): 9999 - (Broken) Storage Teleporter: 16,938 - (Broken) Storage Teleporter and Modular Load Balancers and Stack Resizer with 9,999 as default values listed above: 23,433 - Mods Listed Above plus NTM Foundation & Walls: 24,169 Mods Listed Above plus Refined Power: 24,835 Mods Listed Above plus Industrial Storage & Props and Infinate Zoop: 25,889 Mods Listed Above plus FICSIT Blueprints Extensions and Progressive Blueprinters: 25,948 Mods Listed Above plus Early Blueprint Designer, Early Free Blueprint Designer, and Megaprinters: 24,696 Mods Listed Above plus Cable Choices Plus and Daisy Chain Everything: 25,483 Mods Listed Above plus Laser Power Cable: 27,068 /LaserCable on 255 255 255 50 Retested Moves Above With Different Colored Lasers and Stack Resize set to defaults: 26,589 Mods Listed Above plus Stack Resizer and LaserCable colors set to defaults from this point forward seeing as the outcomes were pretty much the same and had no significant impact on object count. Structural Solutions and Extreme Water Pump mods were also added: 27,595 Mods Listed Above plus Digby Tool and Settings Copier: 27,849 Mods Listed Above plus Fluid Sink and More, Small Refinery, Special Containers, and Glass Fluid Buffer: 32,226 Mods Listed Above plus Infinite Nudge, Modern Railing Extension, and Small Awesome Sink: 30,417 Mods Listed Above plus TFIT - Ficsit Information Tool, Fluid Extras, More Beams & Pillars, and Container Screens and more: 31,238 Mods Listed Above plus Always Daytime, Flashlight Settings, Fluid Teleporter, and Allowable Identical Buildables: 31,679 Mods Listed Above plus Simple Item Teleporter, Soft Clearance Everything, Organized Crates, and Linear Motion: 31,744 Mods Listed Above plus Show Enemy Health, Automatic Instant Smelters, More Sign Spots, and Mega Chainsaw: 31,230 Mods Listed Above plus Lights+, Universal Swatch Slots, Automatic Biofuel Processor, Architecture+, and Gateways Extension: 31352 Mods Listed Above plus Auto Name Doggos, Foundations+, Shiny to Finishes!, Lower Space Whale-Thing Health, and Doggo Transportation: 31,801 Mods Listed Above plus Extra Finishes, Hyper Boosters, Hypertube Direction Protocol, Zippier, and Ficsit Farming: 31,807 Mods Listed Above plus Faster Manual Crafting Redux, Doggo Loot Collector, Early and Cheap Portals, and Doggo Notifications: 31,388 Mods Listed Above plus Just Fly Redux, Progressive Hover Pack, and Mega Oil Pump: 31,760 That’s it. When tested on an empty world, nothing created the high object count. Going to test on my other populated creative world. When placed in a populated world (not in a blueprinter), the object count dramatically increases causing a crash because of too many objects. When placed in an empty world (not in the blueprinter): 96,425