Version: 416835, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000245397be67f FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::execAddMulticastDelegate() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3317] FactoryGameEGS_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameEGS_CoreUObject_Win64_Shipping!ProcessScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3241] FactoryGameEGS_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1323] FactoryGameEGS_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] FactoryGameEGS_UMG_Win64_Shipping!UUserWidget::NativeConstruct() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\UMG\Private\UserWidget.cpp:1515] FactoryGameEGS_FactoryGame_Win64_Shipping!UFGBaseWidget::NativeConstruct() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\UI\FGUserWidget.cpp:951] FactoryGameEGS_FactoryGame_Win64_Shipping!UFGUserWidget::NativeConstruct() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\UI\FGUserWidget.cpp:51] FactoryGameEGS_UMG_Win64_Shipping!UWidget::TakeWidget_Private() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\UMG\Private\Components\Widget.cpp:1036] FactoryGameEGS_UMG_Win64_Shipping!UOverlaySlot::BuildSlot() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\UMG\Private\Components\OverlaySlot.cpp:29] FactoryGameEGS_UMG_Win64_Shipping!UOverlay::RebuildWidget() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\UMG\Private\Components\Overlay.cpp:75] FactoryGameEGS_UMG_Win64_Shipping!UWidget::TakeWidget_Private() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\UMG\Private\Components\Widget.cpp:966] FactoryGameEGS_UMG_Win64_Shipping!UWidget::TakeWidget() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\UMG\Private\Components\Widget.cpp:953] FactoryGameEGS_UMG_Win64_Shipping!UUserWidget::RebuildWidget() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\UMG\Private\UserWidget.cpp:858] FactoryGameEGS_UMG_Win64_Shipping!UWidget::TakeWidget_Private() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\UMG\Private\Components\Widget.cpp:966] FactoryGameEGS_UMG_Win64_Shipping!UWidget::TakeWidget() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\UMG\Private\Components\Widget.cpp:953] FactoryGameEGS_UMG_Win64_Shipping!UWrapBoxSlot::BuildSlot() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\UMG\Private\Components\WrapBoxSlot.cpp:35] FactoryGameEGS_UMG_Win64_Shipping!UWrapBox::OnSlotAdded() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\UMG\Private\Components\WrapBox.cpp:43] FactoryGameEGS_UMG_Win64_Shipping!UPanelWidget::execAddChild() [D:\BuildAgent\work\SM_BT\UE4\Engine\Intermediate\Build\Win64\FactoryGameEGS\Inc\UMG\UHT\PanelWidget.gen.cpp:46] FactoryGameEGS_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::CallFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1156] FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3110] FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::execLetObj() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2898] FactoryGameEGS_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameEGS_CoreUObject_Win64_Shipping!ProcessScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3234] FactoryGameEGS_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameEGS_CoreUObject_Win64_Shipping!ProcessScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3234] FactoryGameEGS_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameEGS_CoreUObject_Win64_Shipping!ProcessScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3241] FactoryGameEGS_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1323] FactoryGameEGS_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] FactoryGameEGS_UMG_Win64_Shipping!UUserWidget::NativeConstruct() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\UMG\Private\UserWidget.cpp:1515] FactoryGameEGS_FactoryGame_Win64_Shipping!UFGBaseWidget::NativeConstruct() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\UI\FGUserWidget.cpp:951] FactoryGameEGS_FactoryGame_Win64_Shipping!UFGUserWidget::NativeConstruct() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\UI\FGUserWidget.cpp:51] FactoryGameEGS_UMG_Win64_Shipping!UWidget::TakeWidget_Private() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\UMG\Private\Components\Widget.cpp:1036] FactoryGameEGS_UMG_Win64_Shipping!UMenuAnchor::HandleGetMenuContent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\UMG\Private\Components\MenuAnchor.cpp:85] FactoryGameEGS_UMG_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,UButton,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:650] FactoryGameEGS_Slate_Win64_Shipping!SMenuAnchor::SetIsOpen() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Slate\Private\Widgets\Input\SMenuAnchor.cpp:326] FactoryGameEGS_UMG_Win64_Shipping!UMenuAnchor::Open() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\UMG\Private\Components\MenuAnchor.cpp:130] FactoryGameEGS_UMG_Win64_Shipping!UMenuAnchor::execOpen() [D:\BuildAgent\work\SM_BT\UE4\Engine\Intermediate\Build\Win64\FactoryGameEGS\Inc\UMG\UHT\MenuAnchor.gen.cpp:173] FactoryGameEGS_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::CallFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1156] FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3110] FactoryGameEGS_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameEGS_CoreUObject_Win64_Shipping!ProcessScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3234] FactoryGameEGS_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameEGS_CoreUObject_Win64_Shipping!ProcessScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3241] FactoryGameEGS_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1323] FactoryGameEGS_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] FactoryGameEGS_UMG_Win64_Shipping!TMulticastScriptDelegate::ProcessMulticastDelegate() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:900] FactoryGameEGS_UMG_Win64_Shipping!UButton::SlateHandleHovered() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\UMG\Private\Components\Button.cpp:284] FactoryGameEGS_UMG_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,UComboBoxKey,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667] FactoryGameEGS_Slate_Win64_Shipping!TDelegate::ExecuteIfBound() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:570] FactoryGameEGS_Slate_Win64_Shipping!FEventRouter::Route >() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:445] FactoryGameEGS_Slate_Win64_Shipping!FSlateApplication::RoutePointerMoveEvent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5656] FactoryGameEGS_Slate_Win64_Shipping!FSlateApplication::ProcessMouseMoveEvent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:6179] FactoryGameEGS_Slate_Win64_Shipping!FSlateUser::SynthesizeCursorMoveIfNeeded() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateUser.cpp:707] FactoryGameEGS_Slate_Win64_Shipping!FSlateApplication::TickPlatform() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1618] FactoryGameEGS_Slate_Win64_Shipping!FSlateApplication::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1541] FactoryGameEGS_Win64_Shipping!FEngineLoop::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5926] FactoryGameEGS_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] FactoryGameEGS_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameEGS_Win64_Shipping!LaunchWindowsStartup() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameEGS_Win64_Shipping!WinMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameEGS_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll