[2025.06.28-19.03.59:194][964]LogWindows: Error: === Critical error: === [2025.06.28-19.03.59:194][964]LogWindows: Error: [2025.06.28-19.03.59:194][964]LogWindows: Error: Fatal error! [2025.06.28-19.03.59:194][964]LogWindows: Error: [2025.06.28-19.03.59:194][964]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000001f5453288f8 [2025.06.28-19.03.59:194][964]LogWindows: Error: [2025.06.28-19.03.59:194][964]LogWindows: Error: [Callstack] 0x00007ffc8e0e3044 FactoryServer-InfiniteZoop-Win64-Shipping.dll!FInfiniteZoopModule::SetBlueprintProxy() [C:\Code\SF\SatisfactoryModLoader\Mods\InfiniteZoop\Source\InfiniteZoop\Private\InfiniteZoopModule.cpp:668] [2025.06.28-19.03.59:194][964]LogWindows: Error: [Callstack] 0x00007ffc8e0d3628 FactoryServer-InfiniteZoop-Win64-Shipping.dll!``FInfiniteZoopModule::StartupModule'::`2'::::operator()'::`2'::::operator() >() [C:\Code\SF\SatisfactoryModLoader\Mods\InfiniteZoop\Source\InfiniteZoop\Private\InfiniteZoopModule.cpp:771] [2025.06.28-19.03.59:194][964]LogWindows: Error: [Callstack] 0x00007ffc8e0d9f25 FactoryServer-InfiniteZoop-Win64-Shipping.dll!HookInvokerExecutorMemberFunction::ApplyCallVoid() [C:\Code\SF\SatisfactoryModLoader\Mods\SML\Source\SML\Public\Patching\NativeHookManager.h:445] [2025.06.28-19.03.59:194][964]LogWindows: Error: [Callstack] 0x00007ffc8be3996e FactoryServer-FactoryGame-Win64-Shipping.dll!AFGBuildableHologram::Construct() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGBuildableHologram.cpp:760] [2025.06.28-19.03.59:194][964]LogWindows: Error: [Callstack] 0x00007ffc8be80c3d FactoryServer-FactoryGame-Win64-Shipping.dll!AFGFactoryBuildingHologram::Construct() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGFactoryBuildingHologram.cpp:49] [2025.06.28-19.03.59:194][964]LogWindows: Error: [Callstack] 0x00007ffc8ba26b83 FactoryServer-FactoryGame-Win64-Shipping.dll!UFGBuildGunStateBuild::InternalConstructHologram() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGunBuild.cpp:1892] [2025.06.28-19.03.59:194][964]LogWindows: Error: [Callstack] 0x00007ffc8ba338b0 FactoryServer-FactoryGame-Win64-Shipping.dll!UFGBuildGunStateBuild::Server_ConstructHologram_Implementation() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGunBuild.cpp:1850] [2025.06.28-19.03.59:194][964]LogWindows: Error: [Callstack] 0x00007ffc8b6dabf1 FactoryServer-FactoryGame-Win64-Shipping.dll!UFGBuildGunStateBuild::execServer_ConstructHologram() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Intermediate\Build\Win64\FactoryServer\Inc\FactoryGame\UHT\FGBuildGunBuild.gen.cpp:871] [2025.06.28-19.03.59:194][964]LogWindows: Error: [Callstack] 0x00007ffce3bf9f09 FactoryServer-CoreUObject-Win64-Shipping.dll!UFunction::Invoke() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] [2025.06.28-19.03.59:194][964]LogWindows: Error: [Callstack] 0x00007ffce3dad21c FactoryServer-CoreUObject-Win64-Shipping.dll!UObject::ProcessEvent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] [2025.06.28-19.03.59:194][964]LogWindows: Error: [Callstack] 0x00007ffc9f339b9a FactoryServer-Engine-Win64-Shipping.dll!FObjectReplicator::ReceivedRPC() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\DataReplication.cpp:1381]