Version: 418783, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Client, IsUsingMods: Yes, IsSaveGameEdited: No Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000002c0 FactoryGameSteam_PersistentPaintables_Win64_Shipping!TSet,TDefaultMapHashableKeyFuncs,FDefaultSetAllocator>::FindIndexByHash() [C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Containers\Set.h:900] FactoryGameSteam_PersistentPaintables_Win64_Shipping!``FPersistentPaintablesModule::HookPipes'::`2'::::operator()'::`2'::::operator()() [C:\Code\SF\SatisfactoryModLoader\Mods\PersistentPaintables\Source\PersistentPaintables\Private\PersistentPaintablesModule.cpp:394] FactoryGameSteam_PersistentPaintables_Win64_Shipping!HookInvokerExecutorMemberFunction::ApplyCallVoid() [C:\Code\SF\SatisfactoryModLoader\Mods\SML\Source\SML\Public\Patching\NativeHookManager.h:446] FactoryGameSteam_Engine_Win64_Shipping!AActor::HandleRegisterComponentWithWorld() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:5685] FactoryGameSteam_Engine_Win64_Shipping!UActorComponent::RegisterComponentWithWorld() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1361] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildablePole::SetupConnectionComponent() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildablePole.cpp:51] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildablePole::BeginPlay() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildablePole.cpp:98] FactoryGameSteam_Engine_Win64_Shipping!AActor::DispatchBeginPlay() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:4249] FactoryGameSteam_Engine_Win64_Shipping!UActorChannel::ProcessBunch() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:3239] FactoryGameSteam_Engine_Win64_Shipping!UActorChannel::ReceivedBunch() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:2987] FactoryGameSteam_Engine_Win64_Shipping!UChannel::ReceivedSequencedBunch() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:564] FactoryGameSteam_Engine_Win64_Shipping!UChannel::ReceivedNextBunch() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:1026] FactoryGameSteam_Engine_Win64_Shipping!UChannel::ReceivedRawBunch() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:674] FactoryGameSteam_Engine_Win64_Shipping!UNetConnection::DispatchPacket() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:3635] FactoryGameSteam_Engine_Win64_Shipping!UNetConnection::ReceivedPacket() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:2999] FactoryGameSteam_Engine_Win64_Shipping!UNetConnection::ReceivedRawPacket() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:1903] FactoryGameSteam_OnlineSubsystemUtils_Win64_Shipping!UIpNetDriver::TickDispatch() [D:\BuildAgent\work\SM_BT\UE4\Engine\Plugins\Online\OnlineSubsystemUtils\Source\OnlineSubsystemUtils\Private\IpNetDriver.cpp:1080] FactoryGameSteam_Engine_Win64_Shipping!UNetDriver::InternalTickDispatch() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\NetDriver.cpp:1604] FactoryGameSteam_Engine_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,ADefaultPawn,void __cdecl(float),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667] FactoryGameSteam_Engine_Win64_Shipping!TMulticastDelegate::Broadcast() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:956] FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1361] FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15] FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864] FactoryGameSteam_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameSteam_Win64_Shipping!WinMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll