Version: 416835, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes, IsSaveGameEdited: No Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 771] Array index out of bounds: -1 from an array of size 5 FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildableConveyorBelt::Factory_UpdateRadioactivity() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableConveyorBelt.cpp:385] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGConveyorChainActor::Factory_Tick() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGConveyorChainActor.cpp:607] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildableSubsystem::TickFactoryActors'::55'::::operator()() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGBuildableSubsystem.cpp:790] FactoryGameSteam_FactoryGame_Win64_Shipping!ParallelForImpl::ParallelForInternal,ParallelFor'::2'::,std::nullptr_t>'::2'::FParallelExecutor::operator()() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:116] FactoryGameSteam_FactoryGame_Win64_Shipping!LowLevelTasks::TTaskDelegate::TTaskDelegateImpl,ParallelFor'::2'::::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349] FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378] FactoryGameSteam_Core_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller,void __cdecl(void)>::Call() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480] FactoryGameSteam_Core_Win64_Shipping!FThreadImpl::Run() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69] FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]