Setting breakpad minidump AppID = 105600 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198799426903 [API loaded no] Setting breakpad minidump AppID = 1281930 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198799426903 [API loaded no] Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Terraria.GameContent.UI.NewMultiplayerClosePlayersOverlay.GetDistance(Int32, Int32, Microsoft.Xna.Framework.Vector2, Terraria.Player, ReLogic.Graphics.DynamicSpriteFont, Terraria.Player, System.String, Microsoft.Xna.Framework.Vector2 ByRef, Single ByRef, Microsoft.Xna.Framework.Vector2 ByRef) at Terraria.GameContent.UI.NewMultiplayerClosePlayersOverlay.Draw() at Terraria.Main+<>c.b__1627_1() at Terraria.UI.GameInterfaceLayer.Draw() at Terraria.Main.DrawInterface(Microsoft.Xna.Framework.GameTime) at DynamicClass.DMD?60769596::Terraria.Main::DoDraw>(Terraria.Main, Microsoft.Xna.Framework.GameTime) at DynamicClass.SyncProxy(Microsoft.Xna.Framework.GameTime)>(Terraria.Main, Microsoft.Xna.Framework.GameTime) at Terraria.Main.Draw_Inner(Microsoft.Xna.Framework.GameTime) at Terraria.Main.Draw(Microsoft.Xna.Framework.GameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.RunLoop() at Microsoft.Xna.Framework.Game.Run() at Terraria.Program.RunGame() at Terraria.Program.LaunchGame_(Boolean) at Terraria.Program.LaunchGame(System.String[], Boolean) at Terraria.MonoLaunch.Main_End(System.String[]) at Terraria.MonoLaunch+<>c__DisplayClass1_0.
b__1()