Fatal error: [File:D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 378] DecompressShaderWithOodleAndExtraLogging(): Could not decompress shader group with Oodle. Group Index: 1620 Group IoStoreHash:4d026e985559def5059cae09 Group NumShaders: 16 Shader Index: 22515 Shader In-group Index: 1620 Shader Hash: F4BBC0383C78DE0FFF65E11283DC697DB547D207 0x00007ffa77da4bd6 FactoryGameSteam-RenderCore-Win64-Shipping.dll!FIoStoreShaderCodeArchive::CreateShader() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp:2188] 0x00007ffa77daec85 FactoryGameSteam-RenderCore-Win64-Shipping.dll!FShaderLibraryInstance::GetOrCreateShader() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeLibrary.cpp:1037] 0x00007ffa77da3fd1 FactoryGameSteam-RenderCore-Win64-Shipping.dll!FShaderMapResource_SharedCode::CreateRHIShaderOrCrash() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeLibrary.cpp:1185] 0x00007ffa77e20726 FactoryGameSteam-RenderCore-Win64-Shipping.dll!FShaderMapResource::CreateShaderOrCrash() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp:541] 0x00007ffa0fa98505 FactoryGameSteam-Renderer-Win64-Shipping.dll!FMeshPassProcessor::AddGraphicsPipelineStateInitializer >() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.inl:288] 0x00007ffa101e62cf FactoryGameSteam-Renderer-Win64-Shipping.dll!FShadowDepthPassMeshProcessor::CollectPSOInitializersInternal() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Renderer\Private\ShadowDepthRendering.cpp:1984] 0x00007ffa101e5fab FactoryGameSteam-Renderer-Win64-Shipping.dll!FShadowDepthPassMeshProcessor::CollectPSOInitializersForEachShadowDepthType() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Renderer\Private\ShadowDepthRendering.cpp:2206] 0x00007ffa101e5ec1 FactoryGameSteam-Renderer-Win64-Shipping.dll!FShadowDepthPassMeshProcessor::CollectPSOInitializers() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Renderer\Private\ShadowDepthRendering.cpp:2175] 0x00007ffa114916a4 FactoryGameSteam-Engine-Win64-Shipping.dll!FMaterialShaderMap::CollectPSOs() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Materials\MaterialShader.cpp:2739] 0x00007ffa1180754a FactoryGameSteam-Engine-Win64-Shipping.dll!FMaterialPSOPrecacheCollectionTask::DoTask() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\PSOPrecache.cpp:485] 0x00007ffa1180b267 FactoryGameSteam-Engine-Win64-Shipping.dll!TGraphTask::ExecuteTask() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1266] 0x00007ffa1a66f397 FactoryGameSteam-Core-Win64-Shipping.dll!`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5':: >'::`11'::::operator()() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:501] 0x00007ffa1a672a73 FactoryGameSteam-Core-Win64-Shipping.dll!LowLevelTasks::TTaskDelegate::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5':: >'::`11'::,0>::CallAndMove() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171] 0x00007ffa1a67924e FactoryGameSteam-Core-Win64-Shipping.dll!LowLevelTasks::FTask::ExecuteTask() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627] 0x00007ffa1a669f68 FactoryGameSteam-Core-Win64-Shipping.dll!LowLevelTasks::FScheduler::TryExecuteTaskFrom::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349] 0x00007ffa1a690d14 FactoryGameSteam-Core-Win64-Shipping.dll!LowLevelTasks::FScheduler::WorkerMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378] 0x00007ffa1a672640 FactoryGameSteam-Core-Win64-Shipping.dll!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::,void __cdecl(void)>::Call() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480] 0x00007ffa1a745c33 FactoryGameSteam-Core-Win64-Shipping.dll!FThreadImpl::Run() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69] 0x00007ffa1a93f39e FactoryGameSteam-Core-Win64-Shipping.dll!FRunnableThreadWin::Run() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149] 0x00007ffa1a93b301 FactoryGameSteam-Core-Win64-Shipping.dll!FRunnableThreadWin::GuardedRun() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79] 0x00007ffadade259d KERNEL32.DLL!UnknownFunction [] Crash in runnable thread Background Worker #16