[2025.06.15-08.19.53:312][595]LogWindows: Error: === Critical error: === [2025.06.15-08.19.53:312][595]LogWindows: Error: [2025.06.15-08.19.53:312][595]LogWindows: Error: Fatal error! [2025.06.15-08.19.53:312][595]LogWindows: Error: [2025.06.15-08.19.53:312][595]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000002b9 [2025.06.15-08.19.53:312][595]LogWindows: Error: [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff8cbe2a309 FactoryGameEGS-FactoryGame-Win64-Shipping.dll!UFGFactoryConnectionComponent::Factory_PeekOutput() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGFactoryConnectionComponent.cpp:250] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff8cb99d32a FactoryGameEGS-FactoryGame-Win64-Shipping.dll!UFGFactoryConnectionComponent::execFactory_PeekOutput() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameEGS\Inc\FactoryGame\UHT\FGFactoryConnectionComponent.gen.cpp:197] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff9258e9ff9 FactoryGameEGS-CoreUObject-Win64-Shipping.dll!UFunction::Invoke() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff925a8b12c FactoryGameEGS-CoreUObject-Win64-Shipping.dll!UObject::CallFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1156] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff925a9c105 FactoryGameEGS-CoreUObject-Win64-Shipping.dll!UObject::ProcessContextOpcode() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3110] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff925aadbf2 FactoryGameEGS-CoreUObject-Win64-Shipping.dll!UObject::execLetBool() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3001] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff925a9e288 FactoryGameEGS-CoreUObject-Win64-Shipping.dll!ProcessLocalScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff925a81d50 FactoryGameEGS-CoreUObject-Win64-Shipping.dll!ProcessScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff925aaecbc FactoryGameEGS-CoreUObject-Win64-Shipping.dll!UObject::execLocalVirtualFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3234] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff925a9e288 FactoryGameEGS-CoreUObject-Win64-Shipping.dll!ProcessLocalScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff925a81d50 FactoryGameEGS-CoreUObject-Win64-Shipping.dll!ProcessScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff925aae94b FactoryGameEGS-CoreUObject-Win64-Shipping.dll!UObject::execLocalFinalFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3241] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff925a9e288 FactoryGameEGS-CoreUObject-Win64-Shipping.dll!ProcessLocalScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff925a9e1e5 FactoryGameEGS-CoreUObject-Win64-Shipping.dll!UObject::ProcessInternal() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1323] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff9258e9ff9 FactoryGameEGS-CoreUObject-Win64-Shipping.dll!UFunction::Invoke() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff925a9d31c FactoryGameEGS-CoreUObject-Win64-Shipping.dll!UObject::ProcessEvent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff8d6684119 FactoryGameEGS-Engine-Win64-Shipping.dll!AActor::ProcessEvent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:1175] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff8cb87c877 FactoryGameEGS-FactoryGame-Win64-Shipping.dll!AFGBuildable::Factory_ReceiveTick() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameEGS\Inc\FactoryGame\UHT\FGBuildable.gen.cpp:1303] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff8cbb6fd49 FactoryGameEGS-FactoryGame-Win64-Shipping.dll!AFGBuildableFactory::Factory_Tick() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableFactory.cpp:420] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff8cbcd73f0 FactoryGameEGS-FactoryGame-Win64-Shipping.dll!`AFGBuildableSubsystem::TickFactoryActors'::`29'::::operator()() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGBuildableSubsystem.cpp:632] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff8cbc9a6cf FactoryGameEGS-FactoryGame-Win64-Shipping.dll!`ParallelForImpl::ParallelForInternal,`ParallelFor'::`2'::,std::nullptr_t>'::`2'::FParallelExecutor::operator()() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:116] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff8cbc9ff14 FactoryGameEGS-FactoryGame-Win64-Shipping.dll!LowLevelTasks::TTaskDelegate::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`ParallelForImpl::ParallelForInternal,`ParallelFor'::`2'::,std::nullptr_t>'::`2'::FParallelExecutor>'::`11'::,0>::CallAndMove() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff925cc924e FactoryGameEGS-Core-Win64-Shipping.dll!LowLevelTasks::FTask::ExecuteTask() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff925cb9f84 FactoryGameEGS-Core-Win64-Shipping.dll!LowLevelTasks::FScheduler::TryExecuteTaskFrom::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff925ce0d14 FactoryGameEGS-Core-Win64-Shipping.dll!LowLevelTasks::FScheduler::WorkerMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff925cc2640 FactoryGameEGS-Core-Win64-Shipping.dll!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::,void __cdecl(void)>::Call() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff925d95c33 FactoryGameEGS-Core-Win64-Shipping.dll!FThreadImpl::Run() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff925f8f39e FactoryGameEGS-Core-Win64-Shipping.dll!FRunnableThreadWin::Run() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ff925f8b301 FactoryGameEGS-Core-Win64-Shipping.dll!FRunnableThreadWin::GuardedRun() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79] [2025.06.15-08.19.53:312][595]LogWindows: Error: [Callstack] 0x00007ffa50cae8d7 KERNEL32.DLL!UnknownFunction [] [2025.06.15-08.19.53:312][595]LogWindows: Error: [2025.06.15-08.19.53:312][595]LogWindows: Error: Crash in runnable thread Background Worker #17 [2025.06.15-08.19.53:318][595]LogExit: Executing StaticShutdownAfterError [2025.06.15-08.19.53:324][595]LogWindows: FPlatformMisc::RequestExit(1, FRunnableThreadWin::GuardedRun.ExceptionHandler) [2025.06.15-08.19.53:324][595]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, FRunnableThreadWin::GuardedRun.ExceptionHandler) [2025.06.15-08.19.53:324][595]LogCore: Engine exit requested (reason: Win RequestExit)