[2025.06.15-04.16.20:598][ 0]LogWindows: Error: === Critical error: === [2025.06.15-04.16.20:598][ 0]LogWindows: Error: [2025.06.15-04.16.20:598][ 0]LogWindows: Error: Assertion failed: !InTemplate || InTemplate->IsA(InClass) || (InFlags & RF_ClassDefaultObject) [File:D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 4368] [2025.06.15-04.16.20:598][ 0]LogWindows: Error: StaticConstructObject Widget_StandardButton_C /Game/FactoryGame/Interface/UI/Minimap/Widget_MapContainer.Widget_MapContainer_C:WidgetTree.ShowHideButton is not an instance of class WidgetBlueprintGeneratedClass /Cartograph/UI/Menu/Widget_CartographMenuToggleButton.Widget_CartographMenuToggleButton_C and it is not a CDO. [2025.06.15-04.16.20:598][ 0]LogWindows: Error: [2025.06.15-04.16.20:598][ 0]LogWindows: Error: [2025.06.15-04.16.20:598][ 0]LogWindows: Error: [2025.06.15-04.16.20:607][ 0]LogExit: Executing StaticShutdownAfterError [2025.06.15-04.16.20:610][ 0]LogWindows: FPlatformMisc::RequestExit(1, LaunchWindowsStartup.ExceptionHandler) [2025.06.15-04.16.20:610][ 0]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, LaunchWindowsStartup.ExceptionHandler) [2025.06.15-04.16.20:610][ 0]LogCore: Engine exit requested (reason: Win RequestExit)