Version: 416835, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000020 FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execCallMathFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1091] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3241] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1323] FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] FactoryGameSteam_Engine_Win64_Shipping!AActor::ProcessEvent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:1175] FactoryGameSteam_Engine_Win64_Shipping!AActor::BeginPlay() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:4334] FactoryGameSteam_SML_Win64_Shipping!AModSubsystem::BeginPlay() [C:\SML\SML\Mods\SML\Source\SML\Private\Subsystem\ModSubsystem.cpp:15] FactoryGameSteam_Engine_Win64_Shipping!AActor::DispatchBeginPlay() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:4249] FactoryGameSteam_Engine_Win64_Shipping!AWorldSettings::NotifyBeginPlay() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\WorldSettings.cpp:305] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGWorldSettings::NotifyBeginPlay() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGWorldSettings.cpp:334] FactoryGameSteam_Engine_Win64_Shipping!AGameMode::HandleMatchHasStarted() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\GameMode.cpp:224] FactoryGameSteam_Engine_Win64_Shipping!AGameMode::SetMatchState() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\GameMode.cpp:341] FactoryGameSteam_Engine_Win64_Shipping!UWorld::BeginPlay() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\World.cpp:5391] FactoryGameSteam_Engine_Win64_Shipping!UEngine::LoadMap() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:15379] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::LoadMap() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:31] FactoryGameSteam_Engine_Win64_Shipping!UEngine::Browse() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14517] FactoryGameSteam_Engine_Win64_Shipping!UEngine::TickWorldTravel() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14681] FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1788] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15] FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864] FactoryGameSteam_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameSteam_Win64_Shipping!WinMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll