Version: 416835, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No Assertion failed: Pair != nullptr [File:D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Containers\Map.h] [Line: 671] FactoryGameEGS_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] FactoryGameEGS_Engine_Win64_Shipping!AActor::ProcessEvent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:1175] FactoryGameEGS_FactoryGame_Win64_Shipping!UFGBuildGunStateDismantle::Internal_DismantleActor() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGunDismantle.cpp:445] FactoryGameEGS_FactoryGame_Win64_Shipping!UFGBuildGunStateDismantle::Server_DismantleActors_Implementation() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGunDismantle.cpp:570] FactoryGameEGS_FactoryGame_Win64_Shipping!UFGBuildGunStateDismantle::execServer_DismantleActors() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameEGS\Inc\FactoryGame\UHT\FGBuildGunDismantle.gen.cpp:460] FactoryGameEGS_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] FactoryGameEGS_FactoryGame_Win64_Shipping!UFGBuildGunStateDismantle::Server_DismantleActors() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameEGS\Inc\FactoryGame\UHT\FGBuildGunDismantle.gen.cpp:593] FactoryGameEGS_FactoryGame_Win64_Shipping!UFGBuildGunStateDismantle::PrimaryFire_Implementation() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGunDismantle.cpp:706] FactoryGameEGS_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] FactoryGameEGS_FactoryGame_Win64_Shipping!AFGBuildGun::Tick() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGun.cpp:596] FactoryGameEGS_Engine_Win64_Shipping!AActor::TickActor() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:1566] FactoryGameEGS_Engine_Win64_Shipping!FActorTickFunction::ExecuteTick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:254] FactoryGameEGS_Engine_Win64_Shipping!FTickFunctionTask::DoTask() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:280] FactoryGameEGS_Engine_Win64_Shipping!TGraphTask::ExecuteTask() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1270] FactoryGameEGS_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648] FactoryGameEGS_Core_Win64_Shipping!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2125] FactoryGameEGS_Engine_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:560] FactoryGameEGS_Engine_Win64_Shipping!FTickTaskManager::RunTickGroup() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1595] FactoryGameEGS_Engine_Win64_Shipping!UWorld::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1549] FactoryGameEGS_Engine_Win64_Shipping!UGameEngine::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796] FactoryGameEGS_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15] FactoryGameEGS_Win64_Shipping!FEngineLoop::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864] FactoryGameEGS_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] FactoryGameEGS_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameEGS_Win64_Shipping!LaunchWindowsStartup() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameEGS_Win64_Shipping!WinMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameEGS_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll