Version: 416835, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000110 FactoryGameSteam_FactoryGame_Win64_Shipping!AFGGameState::PostLoadGame_Implementation() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGGameState.cpp:273] FactoryGameSteam_FactoryGame_Win64_Shipping!IFGSaveInterface::execPostLoadGame() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameSteam\Inc\FactoryGame\UHT\FGSaveInterface.gen.cpp:48] FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] FactoryGameSteam_Engine_Win64_Shipping!AActor::ProcessEvent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:1175] FactoryGameSteam_FactoryGame_Win64_Shipping!IFGSaveInterface::Execute_PostLoadGame() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameSteam\Inc\FactoryGame\UHT\FGSaveInterface.gen.cpp:559] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGSaveSession::DeserializePersistentAndRuntimeState() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGSaveSession.cpp:982] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGSaveSession::SerializeLoadedObjects() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGSaveSession.cpp:2621] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGSaveSession::LoadCompressedFileFromDisk() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGSaveSession.cpp:2199] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGSaveSession::LoadGame() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGSaveSession.cpp:2056] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGGameMode::InitGameState() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGGameMode.cpp:519] FactoryGameSteam_Engine_Win64_Shipping!AGameModeBase::PreInitializeComponents() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\GameModeBase.cpp:135] FactoryGameSteam_Engine_Win64_Shipping!ULevel::RouteActorInitialize() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Level.cpp:3345] FactoryGameSteam_Engine_Win64_Shipping!UWorld::InitializeActorsForPlay() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\World.cpp:5272] FactoryGameSteam_Engine_Win64_Shipping!UEngine::LoadMap() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:15338] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::LoadMap() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:31] FactoryGameSteam_Engine_Win64_Shipping!UEngine::Browse() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14517] FactoryGameSteam_Engine_Win64_Shipping!UEngine::TickWorldTravel() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14681] FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1788] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15] FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864] FactoryGameSteam_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameSteam_Win64_Shipping!WinMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll