NullReferenceException: Object reference not set to an instance of an object GetSetGo.Netcode.Normal.Components.VehicleCustomizationManager.OnRealtimeModelReplaced (VehicleLoadoutModel previousModel, VehicleLoadoutModel currentModel) (at Assets/GetSetGo/Netcode/Normal/Components/VehicleCustomizationManager.cs:96) Normal.Realtime.RealtimeComponent`1[TModel].Normal.Realtime.IConfigurableComponent.SetModel (Normal.Realtime.RealtimeModel model) (at <60e132fa77ae45deb6e21a954df3ec41>:0) Normal.Realtime.RealtimeView.BindModelsToComponentMap (Normal.Realtime.ImmutableModelCollection models, Normal.Realtime.RealtimeComponentMap components) (at <60e132fa77ae45deb6e21a954df3ec41>:0) UnityEngine.Debug:LogException(Exception) Normal.Realtime.RealtimeView:BindModelsToComponentMap(ImmutableModelCollection, RealtimeComponentMap) Normal.Realtime.RealtimeView:Normal.Realtime.IConfigurableComponent.SetModel(RealtimeModel) Normal.Realtime.RealtimeView:InstantiateViewPrefab(RealtimeViewModel, Realtime) Normal.Realtime.Realtime:CreatePrefabForRealtimeViewModel(RealtimeViewModel) Normal.Realtime.Realtime:PrefabRealtimeViewModelAdded(Datastore, RealtimeViewModel, Boolean) Normal.Realtime.Datastore:PrefabViewModelAddedToSet(RealtimeSet`1, RealtimeViewModel, Boolean) Normal.Realtime.Serialization.RealtimeSet`1:SafeDispatchModelAdded(RealtimeViewModel, Boolean) Normal.Realtime.Serialization.RealtimeSet`1:Add(RealtimeViewModel) Normal.Realtime.Datastore:AddPrefabRealtimeViewModel(RealtimeViewModel) Normal.Realtime.Realtime:InstantiateInternal(String, Boolean, Boolean, Boolean, Boolean, Boolean) Normal.Realtime.Realtime:Instantiate(String, Nullable`1) Normal.Realtime.Realtime:Instantiate(String, Vector3, Quaternion, Nullable`1)