Version: 416835, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes, IsSaveGameEdited: No Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000004 FactoryGameSteam_FactoryGame_Win64_Shipping!AFGHologram::SpawnLightWeightInstanceData() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGHologram.cpp:632] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGHologram::SetupComponents() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGHologram.cpp:693] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGHologram::BeginPlay() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGHologram.cpp:302] FactoryGameSteam_InfiniteZoop_Win64_Shipping!TCallScope::operator()() [C:\Code\SF\SatisfactoryModLoader\Mods\SML\Source\SML\Public\Patching\NativeHookManager.h:172] FactoryGameSteam_InfiniteZoop_Win64_Shipping!HookInvokerExecutorMemberFunction::ApplyCallVoid() [C:\Code\SF\SatisfactoryModLoader\Mods\SML\Source\SML\Public\Patching\NativeHookManager.h:445] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildableHologram::BeginPlay() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGBuildableHologram.cpp:100] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGPowerPoleHologram::BeginPlay() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGPowerPoleHologram.cpp:18] FactoryGameSteam_Engine_Win64_Shipping!AActor::DispatchBeginPlay() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:4249] FactoryGameSteam_Engine_Win64_Shipping!AActor::PostActorConstruction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:4038] FactoryGameSteam_Engine_Win64_Shipping!AActor::FinishSpawning() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:3935] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGHologram::SpawnHologramFromRecipe() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGHologram.cpp:227] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGBuildGunStateBuild::InternalSpawnHologram() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGunBuild.cpp:2295] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGBuildGunStateBuild::SpawnHologram() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGunBuild.cpp:1710] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGBuildGunStateBuild::SetActiveRecipe() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\Equipment\FGBuildGunBuild.cpp:1558] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildGun::execGotoBuildState() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameSteam\Inc\FactoryGame\UHT\FGBuildGun.gen.cpp:2291] FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::CallFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1156] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3110] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3234] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3234] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1323] FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] FactoryGameSteam_UMG_Win64_Shipping!UUserWidget::OnKeyUp() [D:\BuildAgent\work\SM_BT\UE4\Engine\Intermediate\Build\Win64\FactoryGameSteam\Inc\UMG\UHT\UserWidget.gen.cpp:1575] FactoryGameSteam_UMG_Win64_Shipping!UUserWidget::NativeOnKeyUp() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\UMG\Private\UserWidget.cpp:1940] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGUserWidget::NativeOnKeyUp() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\UI\FGUserWidget.cpp:108] FactoryGameSteam_UMG_Win64_Shipping!SObjectWidget::OnKeyUp() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\UMG\Private\Slate\SObjectWidget.cpp:246] FactoryGameSteam_Slate_Win64_Shipping!FEventRouter::Route >() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:450] FactoryGameSteam_Slate_Win64_Shipping!FSlateApplication::ProcessKeyUpEvent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4868] FactoryGameSteam_Slate_Win64_Shipping!FSlateApplication::OnKeyUp() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4828] FactoryGameSteam_ApplicationCore_Win64_Shipping!FWindowsApplication::ProcessDeferredMessage() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2146] FactoryGameSteam_ApplicationCore_Win64_Shipping!FWindowsApplication::DeferMessage() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2738] FactoryGameSteam_ApplicationCore_Win64_Shipping!FWindowsApplication::ProcessMessage() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1907] FactoryGameSteam_ApplicationCore_Win64_Shipping!FWindowsApplication::AppWndProc() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:937] user32 user32 opengl32 user32 user32 EOSOVH_Win64_Shipping user32 user32 FactoryGameSteam_ApplicationCore_Win64_Shipping!FWindowsPlatformApplicationMisc::PumpMessages() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:148] FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5791] FactoryGameSteam_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameSteam_Win64_Shipping!WinMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll