Version: 416835, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000020 FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execCallMathFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1091] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3241] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1323] FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] FactoryGameSteam_SML_Win64_Shipping!UModModule::K2_OnLifecycleEvent() [C:\SML\SML\Mods\SML\Intermediate\Build\Win64\FactoryGameSteam\Inc\SML\UHT\ModModule.gen.cpp:124] FactoryGameSteam_SML_Win64_Shipping!UModModule::DispatchLifecycleEvent() [C:\SML\SML\Mods\SML\Source\SML\Private\Module\ModModule.cpp:99] FactoryGameSteam_SML_Win64_Shipping!UWorldModuleManager::DispatchLifecycleEvent() [C:\SML\SML\Mods\SML\Source\SML\Private\Module\WorldModuleManager.cpp:116] FactoryGameSteam_SML_Win64_Shipping!UWorldModuleManager::ConstructModules() [C:\SML\SML\Mods\SML\Source\SML\Private\Module\WorldModuleManager.cpp:96] FactoryGameSteam_SML_Win64_Shipping!UWorldModuleManager::InitializeModules() [C:\SML\SML\Mods\SML\Source\SML\Private\Module\WorldModuleManager.cpp:55] FactoryGameSteam_SML_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,UWorldModuleManager,void __cdecl(FActorsInitializedParams const &),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [C:\SML\ue\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667] FactoryGameSteam_Engine_Win64_Shipping!TMulticastDelegate::Broadcast() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:956] FactoryGameSteam_Engine_Win64_Shipping!UWorld::InitializeActorsForPlay() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\World.cpp:5334] FactoryGameSteam_Engine_Win64_Shipping!UEngine::LoadMap() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:15338] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::LoadMap() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:31] FactoryGameSteam_Engine_Win64_Shipping!UEngine::Browse() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14517] FactoryGameSteam_Engine_Win64_Shipping!UEngine::TickWorldTravel() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14681] FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1788] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15] FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864] FactoryGameSteam_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameSteam_Win64_Shipping!WinMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll