FactoryGameSteam_InfiniteNudge_Win64_Shipping!UE::CoreUObject::Private::ResolveObjectHandle() [C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\CoreUObject\Public\UObject\ObjectHandle.h:215] FactoryGameSteam_InfiniteNudge_Win64_Shipping!AInfiniteNudge_Subsystem::GetClosestLookAngle() [C:\Code\SF\SatisfactoryModLoader\Mods\InfiniteNudge\Source\InfiniteNudge\Private\InfiniteNudge_Subsystem.cpp:390] FactoryGameSteam_InfiniteNudge_Win64_Shipping!AInfiniteNudge_Subsystem::NudgeWire() [C:\Code\SF\SatisfactoryModLoader\Mods\InfiniteNudge\Source\InfiniteNudge\Private\InfiniteNudge_Subsystem.cpp:104] FactoryGameSteam_InfiniteNudge_Win64_Shipping!AInfiniteNudge_Subsystem::NudgeHologram() [C:\Code\SF\SatisfactoryModLoader\Mods\InfiniteNudge\Source\InfiniteNudge\Private\InfiniteNudge_Subsystem.cpp:26] FactoryGameSteam_InfiniteNudge_Win64_Shipping!AInfiniteNudge_Subsystem::execNudgeHologram() [C:\Code\SF\SatisfactoryModLoader\Mods\InfiniteNudge\Intermediate\Build\Win64\FactoryGameSteam\Inc\InfiniteNudge\UHT\InfiniteNudge_Subsystem.gen.cpp:39] FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::CallFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1156] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3241] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1323] FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] FactoryGameSteam_Engine_Win64_Shipping!AActor::ProcessEvent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:1175] FactoryGameSteam_EnhancedInput_Win64_Shipping!TScriptDelegate<FNotThreadSafeDelegateMode>::ProcessDelegate<UObject>() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:448] FactoryGameSteam_EnhancedInput_Win64_Shipping!FEnhancedInputActionEventDelegateBinding<FEnhancedInputActionHandlerDynamicSignature>::Execute() [D:\BuildAgent\work\SM_BT\UE4\Engine\Plugins\EnhancedInput\Source\EnhancedInput\Public\EnhancedInputComponent.h:313] FactoryGameSteam_EnhancedInput_Win64_Shipping!UEnhancedPlayerInput::EvaluateInputDelegates() [D:\BuildAgent\work\SM_BT\UE4\Engine\Plugins\EnhancedInput\Source\EnhancedInput\Private\EnhancedPlayerInput.cpp:602] FactoryGameSteam_Engine_Win64_Shipping!UPlayerInput::ProcessInputStack() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\UserInterface\PlayerInput.cpp:1133] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGPlayerInput::ProcessInputStack() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGPlayerInput.cpp:149] FactoryGameSteam_Engine_Win64_Shipping!APlayerController::ProcessPlayerInput() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2690] FactoryGameSteam_Engine_Win64_Shipping!APlayerController::TickPlayerInput() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:4966] FactoryGameSteam_Engine_Win64_Shipping!APlayerController::PlayerTick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2291] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGPlayerController::PlayerTick() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGPlayerController.cpp:535] FactoryGameSteam_Engine_Win64_Shipping!APlayerController::TickActor() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:5126] FactoryGameSteam_Engine_Win64_Shipping!FActorTickFunction::ExecuteTick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:254] FactoryGameSteam_Engine_Win64_Shipping!FTickFunctionTask::DoTask() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:280] FactoryGameSteam_Engine_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1270] FactoryGameSteam_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648] FactoryGameSteam_Core_Win64_Shipping!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2125] FactoryGameSteam_Engine_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:560] FactoryGameSteam_Engine_Win64_Shipping!FTickTaskManager::RunTickGroup() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1595] FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1521] FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15] FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864] FactoryGameSteam_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameSteam_Win64_Shipping!WinMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll