Version: 415558, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Client, IsUsingMods: Yes, IsSaveGameEdited: No Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000160 FactoryGameSteam_FactoryGame_Win64_Shipping!AFGCircuitSubsystem::ConnectComponents() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGCircuitSubsystem.cpp:670] FactoryGameSteam_ModularStations_Win64_Shipping!AFGBuildableFactory_sparkball::BeginPlay() [C:\SatisfactoryModLoader\Mods\ModularStations\Source\ModularStations\FGBuildableFactory_sparkball.cpp:19] FactoryGameSteam_Engine_Win64_Shipping!AActor::DispatchBeginPlay() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:4249] FactoryGameSteam_Engine_Win64_Shipping!AWorldSettings::NotifyBeginPlay() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\WorldSettings.cpp:305] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGWorldSettings::NotifyBeginPlay() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGWorldSettings.cpp:334] FactoryGameSteam_Engine_Win64_Shipping!AGameStateBase::OnRep_ReplicatedHasBegunPlay() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\GameStateBase.cpp:217] FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] FactoryGameSteam_Engine_Win64_Shipping!AActor::ProcessEvent() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:1175] FactoryGameSteam_Engine_Win64_Shipping!FRepLayout::CallRepNotifies() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\RepLayout.cpp:4695] FactoryGameSteam_Engine_Win64_Shipping!FObjectReplicator::CallRepNotifies() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\DataReplication.cpp:2329] FactoryGameSteam_Engine_Win64_Shipping!FObjectReplicator::PostReceivedBunch() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\DataReplication.cpp:1519] FactoryGameSteam_Engine_Win64_Shipping!UActorChannel::ProcessBunch() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:3223] FactoryGameSteam_Engine_Win64_Shipping!UActorChannel::ReceivedBunch() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:2987] FactoryGameSteam_Engine_Win64_Shipping!UChannel::ReceivedSequencedBunch() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:564] FactoryGameSteam_Engine_Win64_Shipping!UChannel::ReceivedNextBunch() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:1026] FactoryGameSteam_Engine_Win64_Shipping!UChannel::ReceivedRawBunch() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:674] FactoryGameSteam_Engine_Win64_Shipping!UNetConnection::DispatchPacket() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:3635] FactoryGameSteam_Engine_Win64_Shipping!UNetConnection::ReceivedPacket() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:2999] FactoryGameSteam_Engine_Win64_Shipping!UNetConnection::ReceivedRawPacket() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:1903] FactoryGameSteam_OnlineSubsystemUtils_Win64_Shipping!UIpNetDriver::TickDispatch() [D:\BuildAgent\work\SM_BT\UE4\Engine\Plugins\Online\OnlineSubsystemUtils\Source\OnlineSubsystemUtils\Private\IpNetDriver.cpp:1080] FactoryGameSteam_Engine_Win64_Shipping!UNetDriver::InternalTickDispatch() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\NetDriver.cpp:1604] FactoryGameSteam_Engine_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,ADefaultPawn,void __cdecl(float),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667] FactoryGameSteam_Engine_Win64_Shipping!TMulticastDelegate::Broadcast() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:956] FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1361] FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\BuildAgent\work\SM_BT\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15] FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864] FactoryGameSteam_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameSteam_Win64_Shipping!WinMain() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll