[2025.06.07-12.05.23:605][774]LogWindows: Error: === Critical error: === [2025.06.07-12.05.23:605][774]LogWindows: Error: [2025.06.07-12.05.23:605][774]LogWindows: Error: Fatal error: [File:C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\ShaderBaseClasses.cpp] [Line: 250] [2025.06.07-12.05.23:605][774]LogWindows: Error: Failed to find parameter collection buffer with GUID '21D43DE341CF46F65118DBA9C59DD701' for /IndustrialPropsPlus/Materials/MI_MuppetPaintableEmissive_04_Bright_Primary_IPP.MI_MuppetPaintableEmissive_04_Bright_Primary_IPP. [2025.06.07-12.05.23:605][774]LogWindows: Error: Currently 19 listed default instances: [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x000001E89E1D3130: MPC_Panini: D3EA0CB0413EA8CDB07914BE4ADA5648 [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x000001E89E1D2200: MPC_Globals: A8FC58874A959F5D1B51489672E4A179 [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x000001E89E1D3250: MPC_Weather: 1A9E4FDC4DE99E4B690CFC833B1FB888 [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x000001E90767EF20: MapBounds: 46EB26F944F55E1A4D85008D70621EB3 [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x000001E9095CC6D0: MPC_LockerPostProcess: AC20648C45158E372BD0CBBD59A6124E [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x000001E90A8730D0: PostProcessParameters: 04E4D8D3497D077670F9EA98B6F6AD71 [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x000001E8B58D9700: MPC_MapAreaPainterColors: 22E207A4426BAAAE546DBB90AEB5C5C8 [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x000001E907676E50: MPC_Hologram: F52E3248412D9DA551776FA05A1F4311 [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x000001E9076742D0: MPC_Radial_Ring: CBE66061457132A1E84EFC8A1CDC78E0 [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x000001E97DE104C0: _DI_CommonLib_peram: F26F05374856E006F9672C890E08807C [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x000001E9D284D780: MPC_Ocean: 277D07F4451D45F7F857AAB2014CF3F4 [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x000001E97E5045A0: MPC_Wind: AD034D72406311B76C377EA6D4F7A0B9 [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x000001E97E505140: MPC_Disease: 93EFDB6A43C8F98AF52E6EA9628D9050 [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x000001E946A89970: MPC_Planters: 6A69F4EF4B24F64DDBC5FC982207EFBC [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x000001E9A40C6D30: MPC_LinearMotion: 16CE4B994D172F068E9279BDE96F32BB [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x000001EA98D80B20: MP_RotatingWings: FEF618294BE65357E40D8CA592C4AD30 [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x000001E99B345B30: MPC_SS: 4CD762CB4E828DD5A5E06AA45D8283CA [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x000001EA7EE83670: CrystalParameter: F20FD3C9490146D57A61BCBAA54F7AF5 [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x000001EAF4AB2530: MPC_WaterHeightData: ACE764BA468C26E93F7CED945986ABDC [2025.06.07-12.05.23:605][774]LogWindows: Error: [2025.06.07-12.05.23:605][774]LogWindows: Error: [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x00007ffc829b5dc1 FactoryGameSteam-Renderer-Win64-Shipping.dll!DumpRegisteredMaterialParameterCollections() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\ShaderBaseClasses.cpp:250] [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x00007ffc829bd310 FactoryGameSteam-Renderer-Win64-Shipping.dll!FMaterialShader::GetShaderBindings() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\ShaderBaseClasses.cpp:403] [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x00007ffc829bd486 FactoryGameSteam-Renderer-Win64-Shipping.dll!FMeshMaterialShader::GetShaderBindings() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\ShaderBaseClasses.cpp:487] [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x00007ffc82339ccd FactoryGameSteam-Renderer-Win64-Shipping.dll!FMeshPassProcessor::BuildMeshDrawCommands,TBasePassPixelShaderPolicyParamType,FMeshMaterialShader,FMeshMaterialShader,FMeshMaterialShader>,TBasePassShaderElementData >() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.inl:136] [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x00007ffc82344312 FactoryGameSteam-Renderer-Win64-Shipping.dll!FBasePassMeshProcessor::Process() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\BasePassRendering.cpp:1812] [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x00007ffc8239b88e FactoryGameSteam-Renderer-Win64-Shipping.dll!FBasePassMeshProcessor::TryAddMeshBatch() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\BasePassRendering.cpp:2075] [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x00007ffc82357cc2 FactoryGameSteam-Renderer-Win64-Shipping.dll!FBasePassMeshProcessor::AddMeshBatch() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\BasePassRendering.cpp:1826] [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x00007ffc8283047b FactoryGameSteam-Renderer-Win64-Shipping.dll!`FPrimitiveSceneInfo::CacheMeshDrawCommands'::`2'::::operator()() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\PrimitiveSceneInfo.cpp:372] [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x00007ffc82831f88 FactoryGameSteam-Renderer-Win64-Shipping.dll!`ParallelForImpl::ParallelForInternal<`FPrimitiveSceneInfo::CacheMeshDrawCommands'::`5'::,`ParallelForTemplate<`FPrimitiveSceneInfo::CacheMeshDrawCommands'::`5':: >'::`2'::,std::nullptr_t>'::`2'::FParallelExecutor::operator()() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:340] [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x00007ffc8282c381 FactoryGameSteam-Renderer-Win64-Shipping.dll!ParallelForImpl::ParallelForInternal<`FPrimitiveSceneInfo::CacheMeshDrawCommands'::`5'::,`ParallelForTemplate<`FPrimitiveSceneInfo::CacheMeshDrawCommands'::`5':: >'::`2'::,std::nullptr_t>() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:416] [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x00007ffc82843388 FactoryGameSteam-Renderer-Win64-Shipping.dll!FPrimitiveSceneInfo::CacheMeshDrawCommands() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\PrimitiveSceneInfo.cpp:458] [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x00007ffc8287a4f0 FactoryGameSteam-Renderer-Win64-Shipping.dll!`FRDGBuilder::AddSetupTask<`FScene::UpdateAllPrimitiveSceneInfos'::`285'::,UE::Tasks::Private::FTaskHandle>'::`2'::::operator()() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.inl:477] [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x00007ffc8249f3e8 FactoryGameSteam-Renderer-Win64-Shipping.dll!UE::Tasks::Private::FTaskBase::TryExecuteTask() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:439] [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x00007ffc8247e5ff FactoryGameSteam-Renderer-Win64-Shipping.dll!LowLevelTasks::TTaskDelegate::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`UE::Tasks::Private::FTaskBase::Init'::`2':: >'::`5'::,0>::CallAndMove() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171] [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x00007ffc982c165e FactoryGameSteam-Core-Win64-Shipping.dll!LowLevelTasks::FTask::ExecuteTask() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627] [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x00007ffc982b3e1d FactoryGameSteam-Core-Win64-Shipping.dll!LowLevelTasks::FScheduler::TryExecuteTaskFrom::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349] [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x00007ffc982d7916 FactoryGameSteam-Core-Win64-Shipping.dll!LowLevelTasks::FScheduler::WorkerMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378] [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x00007ffc982bb1d0 FactoryGameSteam-Core-Win64-Shipping.dll!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::,void __cdecl(void)>::Call() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480] [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x00007ffc9837c144 FactoryGameSteam-Core-Win64-Shipping.dll!FThreadImpl::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:68] [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x00007ffc98556abe FactoryGameSteam-Core-Win64-Shipping.dll!FRunnableThreadWin::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149] [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x00007ffc98552d81 FactoryGameSteam-Core-Win64-Shipping.dll!FRunnableThreadWin::GuardedRun() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79] [2025.06.07-12.05.23:605][774]LogWindows: Error: [Callstack] 0x00007ffd4c25e8d7 KERNEL32.DLL!UnknownFunction [] [2025.06.07-12.05.23:605][774]LogWindows: Error: [2025.06.07-12.05.23:605][774]LogWindows: Error: Crash in runnable thread Background Worker #7 [2025.06.07-12.05.23:609][774]LogExit: Executing StaticShutdownAfterError [2025.06.07-12.05.23:650][774]LogWindows: FPlatformMisc::RequestExit(1, FRunnableThreadWin::GuardedRun.ExceptionHandler) [2025.06.07-12.05.23:650][774]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, FRunnableThreadWin::GuardedRun.ExceptionHandler) [2025.06.07-12.05.23:650][774]LogCore: Engine exit requested (reason: Win RequestExit)