Build started at 23:33... 1>------ Build started: Project: EpicGames.OIDC, Configuration: Development Any CPU ------ 2>------ Build started: Project: FactoryGame (Games\FactoryGame\FactoryGame), Configuration: Development_Editor x64 ------ 2>Using bundled DotNet SDK version: 6.0.302 2>Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" FactoryEditor Win64 Development -Project="C:\Users\zgara\SatisfactoryModLoader\FactoryGame.uproject" -WaitMutex -FromMsBuild 2>Log file: C:\Users\zgara\AppData\Local\UnrealBuildTool\Log.txt 2>Using 'git status' to determine working set for adaptive non-unity build (C:\Users\zgara\SatisfactoryModLoader). 2>Patch '01-ignore_missing_soundbanks.patch' has already been applied. Skipping. 2>Patch '02-fix_plugin_soundbanks_location.patch' has already been applied. Skipping. 2>Patch '03-CSS-CL404250.patch' has already been applied. Skipping. 2>Patch '04-CSS-CL404250_link_fixes.patch' has already been applied. Skipping. 2>Building FactoryEditor... 2>Using Visual Studio 2022 14.44.35209 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207) and Windows 10.0.26100.0 SDK (C:\Program Files (x86)\Windows Kits\10). 2>[Upgrade] 2>[Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes: 2>[Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true). 2>[Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning). 2>[Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs). 2>[Upgrade] bLegacyParentIncludePaths = false => Omits module parent folders from include paths to reduce compiler command line length. (Previously: true). 2>[Upgrade] CppStandard = CppStandardVersion.Default => Updates C++ Standard to C++20 (Previously: CppStandardVersion.Cpp17). 2>[Upgrade] WindowsPlatform.bStrictConformanceMode = true => Updates MSVC strict conformance mode to true (Previously: false). 2>[Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V4;' in FactoryEditor.Target.cs, and explicitly overriding settings that differ from the new defaults. 2>[Upgrade] 2>Determining max actions to execute in parallel (8 physical cores, 12 logical cores) 2> Executing up to 8 processes, one per physical core 2> Requested 1.5 GB memory per action, 158.66 MB available: limiting max parallel actions to 1 2>------ Building 369 action(s) started ------ 2>[1/369] Compile [x64] SharedPCH.UnrealEd.Cpp20.cpp 2>Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h. 2>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: '__has_feature' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' 2>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline 2>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Engine\Classes\Engine\SkeletalMesh.h(805): warning C4996: 'FBoneMirrorInfo': FBoneMirrorInfo is deprecated. Please use UMirrorDataTable for mirroring support. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. 2>[2/369] Compile [x64] SharedPCH.Engine.Cpp20.cpp 2>Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h. 2>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: '__has_feature' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' 2>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline 2>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Engine\Classes\Engine\SkeletalMesh.h(805): warning C4996: 'FBoneMirrorInfo': FBoneMirrorInfo is deprecated. Please use UMirrorDataTable for mirroring support. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. 2>[3/369] Compile [x64] SharedPCH.Engine.Cpp17.cpp 2>Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h. 2>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: '__has_feature' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' 2>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline 2>[4/369] Compile [x64] SharedPCH.Core.Cpp20.cpp 2>Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h. 2>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: '__has_feature' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' 2>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline 2>[5/369] Compile [x64] SharedPCH.UnrealEd.Cpp17.cpp 2>Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h. 2>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: '__has_feature' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' 2>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline 2>[6/369] Compile [x64] SharedPCH.CoreUObject.Cpp20.cpp 2>Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h. 2>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: '__has_feature' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' 2>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline 2>[7/369] Compile [x64] SharedPCH.Engine.CppLatest.cpp 2>Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h. 2>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: '__has_feature' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' 2>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline 2>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Engine\Classes\Engine\SkeletalMesh.h(805): warning C4996: 'FBoneMirrorInfo': FBoneMirrorInfo is deprecated. Please use UMirrorDataTable for mirroring support. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. 2>Total time in Parallel executor: 129.11 seconds 2>Total execution time: 133.61 seconds 2>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ""C:\Program Files\Unreal Engine - CSS\Engine\Build\BatchFiles\Build.bat" FactoryEditor Win64 Development -Project="C:\Users\zgara\SatisfactoryModLoader\FactoryGame.uproject" -WaitMutex -FromMsBuild" exited with code 6. 2>Done building project "FactoryGame.vcxproj" -- FAILED. ========== Build: 1 succeeded, 1 failed, 9 up-to-date, 0 skipped ========== ========== Build completed at 23:35 and took 02:18,280 minutes ==========